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Playing KoTOR for the first time.


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#1
Inquisitor_Jonah

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So, given my pretty recent Star wars addiction (Yeah yeah I'm one of these that got into the franchise because of the new movie, but I did watch everything and now I love the series). So I decided to give this game a shot, since I'm a bioware fan and this is considered to be the best game based in Star wars. Unfortunately, so far, I can't say I agree ;x

 

Don't get me wrong, it's a pretty solid game (and I can definitely see how it's concepts evolved into DA:O, and that's a plus) And I'm enjoying a bit the main story and the side missions are interesting for a change (loved the mission I had to figure out which of two suspects was the murder). But if there's one thing that's annoying me so far, it's the characters. And that's a big problem, considering that one of the strong points in both bioware and Star wars narratives are their likable, charismatic characters.

 

I didn't complete the game yet of course (I've just became a Padawan) and I recruited Mission, Big Z, Bastilia, the small droid and Canderous.

 

Well, my problem with them, is that most of them seem to make their top priority to get in my nerves.

 

After the spoilers, I'll try to resume my problems with them, but you can skip it if you like.

 

Spoiler

 

It very unfortunately that the cast so far is, in my opinion, bad. Because I see the good ideas and the fun content this game has, but as It is, sometimes I leave everyone in the hideout and play solo. Unfortunately... that ends up in a game over screen lol

 

So, does the other characters are better? Because I'm getting tempted to skip the dialogues now.



#2
OutlawJT

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HK-47 is the single most hilarious character Bioware has ever written. They are not very light-side friendly, though.

 

Juhani (also optional) and Jolee Bindo are Jedi that aren't arrogant or self righteous like Bastilla can be. 

 

Carth and Bastila get better the more you get to know them. It takes a little while, though. Carth's early attitudes especially makes more sense when you finally get him to open up.

 

That small droid grows on you over time. 

 

Big Z has one of the best story arcs in the game.


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#3
Shadow Quickpaw

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Kotor doesn't really have an "affection" system per se (the first game, at least). But after a quest or two talk to people and you'll get to know them better and start unlocking their "issues" and character development. Most followers get a side-quest that fleshes them out and really improves their personality.


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#4
Inquisitor_Jonah

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Recruited Juhani. Even if my first encounter with her was the most confrontational of them all, she is surprisingly the more reasonable character so far aboard the Ebon Hawk. And Bastila somehow is starting to act a bit nicer now. It's funny because literally wen I stooped playing yesterday she was saying how much displeased she was with this connection with me, and suddenly wen I start playing today she is all friendly, trying to be like a teacher. I obviously made fun of this, and I hope she isn't trying to ninjamance me lol And this quick change of atitude also makes me even more suspicious of her.

Well, If you guys excuse me, I will continue playing, and hope my opinion changes along the way lol

 


#5
Inquisitor_Jonah

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------repeated post because of a virus, can some mod be kind to me and erase this?-------

 


#6
Inquisitor_Jonah

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------repeated post because of a virus, can some mod be kind to me and erase this? >_<-------



#7
Heimdall

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I still can't stand Carth, but he does get better.

 

Bastila grew on me actually



#8
Inquisitor_Jonah

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I still can't stand Carth, but he does get better.

 

Bastila grew on me actually

 

Yeah, I'm trying to like him, but he surely doesn't make things easier. And I don't know, I'm still suspicious of Bastilia.

Ps: Can some mod erase my repeated posts above? It's really embracing but I seem to have some weird virus. I'm trying to fix it >_< 


  • DeathScepter aime ceci

#9
OutlawJT

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I like Carth but it took about two thirds of the game to get there. Something happens at some point that makes him much better than he started the game. You'll know it when you reach that point if you just keep talking to him to dig into his past. 

 

....... Actually, if you are going light side there are two moments in the game that improve his disposition and make him more likeable. One happens at a fixed point in the game and the other can be done anytime once you leave Dantooine. Saying any more could lead to spoilers.

 

 

Bastila does start making an effort after Dantooine. On some playthroughs it felt sincere to me. On others it felt like obligation on her part because we're stuck on the same mission. I always read Bastila differently depending on how I'm playing my character.

 

 

 

Thinking back on KOTOR...... what I wouldn't give to see a full remake done. It could take a cue from Witcher 3 and DA:I with each planet having an open world zone to explore. Remake all of the existing quests but add a wealth of new ones. Maybe add a couple of new party members (I can think of a couple existing characters I would have liked to recruit) and a new romance option or two for each gender. Incorporate some of the abilities and customization options KOTOR 2 added to the series. It would be glorious!!!!


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#10
DeathScepter

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I like Carth but it took about two thirds of the game to get there. Something happens at some point that makes him much better than he started the game. You'll know it when you reach that point if you just keep talking to him to dig into his past. 

 

....... Actually, if you are going light side there are two moments in the game that improve his disposition and make him more likeable. One happens at a fixed point in the game and the other can be done anytime once you leave Dantooine. Saying any more could lead to spoilers.

 

 

Bastila does start making an effort after Dantooine. On some playthroughs it felt sincere to me. On others it felt like obligation on her part because we're stuck on the same mission. I always read Bastila differently depending on how I'm playing my character.

 

 

 

Thinking back on KOTOR...... what I wouldn't give to see a full remake done. It could take a cue from Witcher 3 and DA:I with each planet having an open world zone to explore. Remake all of the existing quests but add a wealth of new ones. Maybe add a couple of new party members (I can think of a couple existing characters I would have liked to recruit) and a new romance option or two for each gender. Incorporate some of the abilities and customization options KOTOR 2 added to the series. It would be glorious!!!!

 

 

 

That is why having a solid balance is important for a Remake of Kotor 1. Enough Old Content to attract the vets and Enough to attract the new.


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#11
Inquisitor_Jonah

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A remake could only happen if disney aproves now, since I think this game is not canon anymore. For me it is, as long as the movies don't contradict it and I would love if they add new characters, and this time make them more friendly please, I'm really sick of fighting my companions >_< And a gay romance would be a plus for me.

Also, how do I make money more quickly? Since I'm aiming for a light side playtrough, I need at least 3000 credits to buy Hk-47 and I have... Well, 5 credits ;x I used almost everything I had to buy medipacks.

#12
OutlawJT

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A remake could only happen if disney aproves now, since I think this game is not canon anymore. For me it is, as long as the movies don't contradict it and I would love if they add new characters, and this time make them more friendly please, I'm really sick of fighting my companions >_< And a gay romance would be a plus for me.

Also, how do I make money more quickly? Since I'm aiming for a light side playtrough, I need at least 3000 credits to buy Hk-47 and I have... Well, 5 credits ;x I used almost everything I had to buy medipacks.

 

This advice is coming a little late then..... medipacks are mostly a waste of credits once you get to Dantooine. Jedi healing is at least equally effective and doesn't cost anything. As for credits, just sell everything you don't plan to equip. That's pretty much any non-unique weapons aside from lightsabers. An awesome source of income is recovering and selling off mines. I tend to sell off all of the stimpacks and temporary ability boosting items I pick up too.



#13
Shadow Quickpaw

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Also, fast traveling back to your home base heals you back to full. As does leveling up (I usually save my leveling until I need it, and wait until Jedi training on Dantooine before I go past level 5. Gives me force heal right off the bat).



#14
Remmirath

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The companions are not the best part of KotOR, this is true. They're also one of the least important things to the enjoyment of a game for me, so that's never been too much of a trouble on my end. You are -- it sounds like -- playing KotOR after having played DA:O and all of BioWare's more recent games, but without having previously played it or anything prior to it. Despite all of my criticisms of the direction BioWare has moved in terms of gameplay and level of control over the PC and all that, companion NPCs are one area in which they have improved consistently and greatly. DA:O was the first game I played where a noticable number of the companions actually clicked with me, and if I were to play the games in reverse time order, I might very well have been disappointed by the lack of that in KotOR as well (since you can't just make your whole party, which is ultimately what I still prefer).

 

Canderous and HK-47 are generally my go-to crew, but I do almost always play dark side... the last couple of times I've played, I've found that I don't actually dislike Bastila as much as I used to, but I still can't stand Carth or Mission. They just get on my nerves. Zaalbar's interesting to have on Kashyyk, but not so much elsewhere, and Juhani's all right the time or two I've actually had her in my party. Jolee is kind of interesting, at least.

 

And, if you're playing a male character, Bastila is almost certainly trying to romance your character. She (and Carth for female characters) will try that no matter what, and there's no firm way to shut them down, which is consistently annoying to me. Luckily, you don't actually have to do the romance, but the character will keep trying (Carth is worse about that than Bastila).

 

As far as credits go, I usually just sell everything that isn't extremely useful, like in any other game. You usually find enough medpacks and such to get buy, and so I really only keep things that will give a noticable boost in usefulness to one of the characters I actually take with me (or, of course, my character). I generally sell all grenades that don't do direct damage, and all stims, until I get to the point where my character is swimming in enough cash that I might as well keep some of them.


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#15
vbibbi

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I enjoyed most of the companions, and they were a good part on the trajectory Bio has done on their characters. Most of them were better than some of the flat BG2 characters (Minsc I'm looking at you!) but still needed refining before DA or ME.

 

I really liked what Jolee and Juhani brought in terms of taking another look at the Jedi philosophy and creating shades of gray in it. KotOR2 does more with this, but at least it started in KotOR.

 

Carth was pretty good with two blasters. He is annoying with his trust issues, but he was good to have around for a fight. I like to play as Jedi Sentinel so didn't take Bastilla with me much.

 

I think the game might have benefited from less companions, really. Cut the number in half but flesh the remaining ones out twice as much. They're all spread too thin as it is.



#16
Seraphim24

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The companions are not the best part of KotOR, this is true. They're also one of the least important things to the enjoyment of a game for me, so that's never been too much of a trouble on my end. You are -- it sounds like -- playing KotOR after having played DA:O and all of BioWare's more recent games, but without having previously played it or anything prior to it. Despite all of my criticisms of the direction BioWare has moved in terms of gameplay and level of control over the PC and all that, companion NPCs are one area in which they have improved consistently and greatly. DA:O was the first game I played where a noticable number of the companions actually clicked with me, and if I were to play the games in reverse time order, I might very well have been disappointed by the lack of that in KotOR as well (since you can't just make your whole party, which is ultimately what I still prefer).

 

Canderous and HK-47 are generally my go-to crew, but I do almost always play dark side... the last couple of times I've played, I've found that I don't actually dislike Bastila as much as I used to, but I still can't stand Carth or Mission. They just get on my nerves. Zaalbar's interesting to have on Kashyyk, but not so much elsewhere, and Juhani's all right the time or two I've actually had her in my party. Jolee is kind of interesting, at least.

 

And, if you're playing a male character, Bastila is almost certainly trying to romance your character. She (and Carth for female characters) will try that no matter what, and there's no firm way to shut them down, which is consistently annoying to me. Luckily, you don't actually have to do the romance, but the character will keep trying (Carth is worse about that than Bastila).

 

As far as credits go, I usually just sell everything that isn't extremely useful, like in any other game. You usually find enough medpacks and such to get buy, and so I really only keep things that will give a noticable boost in usefulness to one of the characters I actually take with me (or, of course, my character). I generally sell all grenades that don't do direct damage, and all stims, until I get to the point where my character is swimming in enough cash that I might as well keep some of them.

 

I have to agree with some of this I don't know if the companions are what made KOTOR stick out... to me personally at any rate, I know some people quite like them which is fine  :lol: .

 

It's just not what made KOTOR stick out to me. I think the two things I noticed were the combat and animations, the epic trajectory, overall abilities and polish felt like they were at a high level.

 

Plus, as referring to in the "favorite moments of KOTOR" some of the atmosphere and stuff was just mind blowingly good especially for the time, and even still, nowadays.

 

And I think, to be honest, it was a bit more linear than previous Bioware games, but it also had some the flashiest and most epic cinematics, so in that sense it was kind of a dramatic increase.

 

I think it's fair to say it was sort of like Bioware's first very super "AAA" feeling kind of title to me. I mean obv other games had cinematics but I think NWN was just purely in-game engine cutscenes, for instance.

 

KOTOR I think you can more identify strongly with Bioware being the kind of Bioware people are more familiar with on into the modern era.

 

Anyway, just my opinion =-), thinking of replaying it myself in recent times.



#17
taglag

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   I envy you ! getting to play them for the first time again for me would be a blast.. the game is based on a rather old engine, and it was released in 2003, and was the game of the year as I remember.

 

   It is dated, but the story is I think very solid.

 

  Obsidian produced KOTOR 2 Sith lords, and I would have to say they did a very good job on that one.  If you do decide to extend your play, and get KOTOR 2, you may wish to consider the TSLRCM Mod for Sith lords. Obsidian was rushed at the release of the second title for Knights of the Old republic Sith Lords, and although a lot of things intended for the game were on the second title, they were never included.

 

  The TSLRCM Mod fixes most all of that, and because they had not only the graphics, but the sound bits of the Voice actors, they were able to add a lot more to this also wonderful Star wars Title.

 

   But I can also understand your being use to game engines and graphics that now days far surpass what was done in 2003, & 2004 for KOTOR 2. If you allow some leeway, and imagination, I think you will come away quite satisfied.

 

  You may want to track down the

 

A. Universal wide screen fix { a very nice utility for older games that lacked wide screen res }

 

B. Gibb save game editor, not so much for cheating, but it can allow you to try many different options with a little less time replaying large parts of the game to get back to some idea you wish to try.

 

C. STAR WARS ® KNIGHTS OF THE OLD REPUBLIC ® II - THE SITH LORDS ™
Media Update Patch - Movies
August 2005

 

kotor2_hq_movies.zip you might google that for Kotor 2 the movies are some what better than the original, but there res is still not up to todays resolution standards.

 

 D.  There are a surprising number of mods out there for both the games, and they are mostly rather easy to install, just be safe, and make a back up of your Override folder.



#18
Inquisitor_Jonah

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The companions are not the best part of KotOR, this is true. They're also one of the least important things to the enjoyment of a game for me, so that's never been too much of a trouble on my end. You are -- it sounds like -- playing KotOR after having played DA:O and all of BioWare's more recent games, but without having previously played it or anything prior to it. Despite all of my criticisms of the direction BioWare has moved in terms of gameplay and level of control over the PC and all that, companion NPCs are one area in which they have improved consistently and greatly. DA:O was the first game I played where a noticable number of the companions actually clicked with me, and if I were to play the games in reverse time order, I might very well have been disappointed by the lack of that in KotOR as well (since you can't just make your whole party, which is ultimately what I still prefer).

 

Canderous and HK-47 are generally my go-to crew, but I do almost always play dark side... the last couple of times I've played, I've found that I don't actually dislike Bastila as much as I used to, but I still can't stand Carth or Mission. They just get on my nerves. Zaalbar's interesting to have on Kashyyk, but not so much elsewhere, and Juhani's all right the time or two I've actually had her in my party. Jolee is kind of interesting, at least.

 

And, if you're playing a male character, Bastila is almost certainly trying to romance your character. She (and Carth for female characters) will try that no matter what, and there's no firm way to shut them down, which is consistently annoying to me. Luckily, you don't actually have to do the romance, but the character will keep trying (Carth is worse about that than Bastila).

 

As far as credits go, I usually just sell everything that isn't extremely useful, like in any other game. You usually find enough medpacks and such to get buy, and so I really only keep things that will give a noticable boost in usefulness to one of the characters I actually take with me (or, of course, my character). I generally sell all grenades that don't do direct damage, and all stims, until I get to the point where my character is swimming in enough cash that I might as well keep some of them.

Yeah that's pretty much about it. The frist Bioware game I played was ME3 and then I played the rest of the trilogy and moved on to Dragon Age. I never played any of the classics, and this was the first I tried. It's a good game, but It didn't hook me like dragon age and mass effect do unfortunately ;x Same for Jade empire that I picked up a bit later. I might go back to them later, but for now, I will just finish Final Fantasy VI and after I'll see lol

 

As for Carth and Bastilia, well, the Jedi did grew on me a bit, but I still dislike her. Carth is a lost cause of course u.u



#19
MichaelN7

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Yeah that's pretty much about it. The first Bioware game I played was ME3 and then I played the rest of the trilogy and moved on to Dragon Age.

 

Holy snap, that's exactly what happened to me.  I played ME3 because it looked amazing, then I got the other two, and then I saw Dragon Age...

the rest is history.