Let's face it. When ME:A was indirectly announced when Casey and Co. started tweeting us with questions about what we'd like to see in a new Mass Effect to help them brainstorm in 2012, it was clear that they were trying to make up for, what is according to a lot of fans, a lot of missteps they had made with DA2 and ME3. DA:I is sometimes jokingly referred to as an "apology: the game" because it feels like such a reaction to DA2's rigid design and cramped, recycled assets and meandering plot in how DA:I is both incredibly varied in area designs, had lots of non-linearity and a ton of player agency as well as a more traditional good vs evil Bioware plot.
I can't help but think ME:A might still fall into that category of being a reaction to fan-feedback and while it'll be good and at least DA:I-good if it is, I'm hoping we are not getting the game because Bioware still feel they have to make up for things that displeased their fans back in 2012. I'm afraid that, because it was initiated back then that it will be designed on the notion they came up with back then about being apologetic.
Anyway, do you think ME:A will be quite bold and do its own thing, or will it feel like it's just trying to please us by mostly focusing on reacting to the negative feedback of ME3?





Retour en haut







