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Will Andromeda be a reaction to ME3's most negative feedback even 4 years later?


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#1
Linkenski

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Let's face it. When ME:A was indirectly announced when Casey and Co. started tweeting us with questions about what we'd like to see in a new Mass Effect to help them brainstorm in 2012, it was clear that they were trying to make up for, what is according to a lot of fans, a lot of missteps they had made with DA2 and ME3. DA:I is sometimes jokingly referred to as an "apology: the game" because it feels like such a reaction to DA2's rigid design and cramped, recycled assets and meandering plot in how DA:I is both incredibly varied in area designs, had lots of non-linearity and a ton of player agency as well as a more traditional good vs evil Bioware plot.

 

I can't help but think ME:A might still fall into that category of being a reaction to fan-feedback and while it'll be good and at least DA:I-good if it is, I'm hoping we are not getting the game because Bioware still feel they have to make up for things that displeased their fans back in 2012. I'm afraid that, because it was initiated back then that it will be designed on the notion they came up with back then about being apologetic.

 

Anyway, do you think ME:A will be quite bold and do its own thing, or will it feel like it's just trying to please us by mostly focusing on reacting to the negative feedback of ME3?



#2
ZipZap2000

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I think we're supposed to accept it as a pseudo reboot.

This will be another 'Shepard'

Andromeda will be another milky way.

Just hoping we don't get another ominous minion of an ancient forgotten power that will be returning soon.

#3
Novak

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I should have spewed out requests back then, not when the game is probably already in the alpha stage. Damn...



#4
DaemionMoadrin

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Well. If they stay true their formula like that then ME:A is not going to be a game I'll like. DA2 was a lot of fun and, in my opinion, a better game than DA:I despite some flaws. If BioWare "improves" ME:A as a reaction to ME3, then the result would be worse than DA:I.


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#5
katamuro

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Well every game in a series is in a way a reaction to feedback to the games before so...

I am just hoping they took notice but still focused on creating a game that both they and us would be happy with. Fanservice is good and all(Citadel is a good example) but too much of it would be a disaster.


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#6
Sanunes

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I expect some changes based on what people said for we already know exploration will be coming back in some realization.  I don't expect to see every change that people around here wanted for that is what caused a lot of the problems with Mass Effect 3 in my opinion.



#7
Midnight Bliss

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Well. If they stay true their formula like that then ME:A is not going to be a game I'll like. DA2 was a lot of fun. If BioWare "improves" ME:A as a reaction to ME3, then the result would be worse than DA:I.

This.


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#8
Hair Serious Business

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I will just say this, take hint from CDRP and do your own damn thing.

 

You can't please all, it is fact! You can't make game perfect for all, it is another fact! You can take hints of what to avoid to repeat in your game from feedbacks but still do game however you feel like it should be done! 

Don't add/remove some content just in order to "please" wishes of small amount/ or even one individual in here. Just do your own damn thing and game will be great, because it is done how professional wanted it to be and not how some random person on internet that can't write kids book wanted some game to be.

 

Take hints from negative feedback of what to avoid, take hint of what people want but don't design entire game according what some random person on internet wanted.


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#9
xAmilli0n

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Anyway, do you think ME:A will be quite bold and do its own thing, or will it feel like it's just trying to please us by mostly focusing on reacting to the negative feedback of ME3?

I believe it will most likely be a reactionary product aimed to please as many people as possible. As a result, I doubt we will see anything bold come from it. Which is a shame.

Hopefully I'm surprised, and I'm sure I'll still enjoy the game either way (because Mass Effect).

#10
Steelcan

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It will be as close to ME2 as they can possibly manage I imagine, there will end up having been no real reason to switch galaxies besides BioWare being too craven to stay in the Milky Way



#11
blahblahblah

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It will be as close to ME2 as they can possibly manage I imagine, there will end up having been no real reason to switch galaxies besides BioWare being too craven to stay in the Milky Way


The Milky Way is a lost cause, the RGB endings killed every potential sequel in that setting.
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#12
wright1978

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Let's face it. When ME:A was indirectly announced when Casey and Co. started tweeting us with questions about what we'd like to see in a new Mass Effect to help them brainstorm in 2012, it was clear that they were trying to make up for, what is according to a lot of fans, a lot of missteps they had made with DA2 and ME3. DA:I is sometimes jokingly referred to as an "apology: the game" because it feels like such a reaction to DA2's rigid design and cramped, recycled assets and meandering plot in how DA:I is both incredibly varied in area designs, had lots of non-linearity and a ton of player agency as well as a more traditional good vs evil Bioware plot.

 

I can't help but think ME:A might still fall into that category of being a reaction to fan-feedback and while it'll be good and at least DA:I-good if it is, I'm hoping we are not getting the game because Bioware still feel they have to make up for things that displeased their fans back in 2012. I'm afraid that, because it was initiated back then that it will be designed on the notion they came up with back then about being apologetic.

 

Anyway, do you think ME:A will be quite bold and do its own thing, or will it feel like it's just trying to please us by mostly focusing on reacting to the negative feedback of ME3?

 

I hope feedback hasn't stunted innovation completely.

 

That said i do hope feedback sunk in regards that utter railroaded trainwreck of an ending, Don't skip setting up endings, don't skimp on epilogues, don't try to force murder the protagonist, avoid stupid DEM etc

Equally i hope the response to the extreme use of auto-dialogue in ME3 will lead them back to a player characterised protagonist route of first 2 games.


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#13
Linkenski

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I think we're supposed to accept it as a pseudo reboot.

This will be another 'Shepard'

Andromeda will be another milky way.

Just hoping we don't get another ominous minion of an ancient forgotten power that will be returning soon.

Khet will be another Geth and Remnants will be the new Prothean--TWIST --I mean Reapers.

 

I hope feedback hasn't stunted innovation completely.

 

That said i do hope feedback sunk in regards that utter railroaded trainwreck of an ending, Don't skip setting up endings, don't skimp on epilogues, don't try to force murder the protagonist, avoid stupid DEM etc

Equally i hope the response to the extreme use of auto-dialogue in ME3 will lead them back to a player characterised protagonist route of first 2 games.

I think it's time we stop thinking about the ending as if it was something completely intentional. We know they were pressed for time, massively so, and probably had to take what they had and go with it. I think it was in the Final Hours docu that it was said Mac and Casey had tried several different ideas for an ending before locking into the one we got. It was clear there wouldn't have been the final mission where all war assets turned it into a Suicide Mission 2.0 and on a larger scale or anything of the sort. They were probably told "You have to release the game at the currently scheduled time. Make it work!" so while the ending was asinine, they probably had no way out of it. They even admitted it had internal backlash before it released at some panel two years ago. 

 

It's just as much the nature of game development that caused the ending as it's creative idiocy and at least when you look at other parts of ME3 you could see they weren't completely stupid. There were just some things that seemed off-putting like Earth, Crucible and Cerberus (pretty big deal though)


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#14
ZipZap2000

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Khet will be another Geth and Remnants will be the new Prothean--TWIST --I mean Reapers.


I think it's time we stop thinking about the ending as if it was something completely intentional. We know they were pressed for time, massively so, and probably had to take what they had and go with it. I think it was in the Final Hours docu that it was said Mac and Casey had tried several different ideas for an ending before locking into the one we got. It was clear there wouldn't have been the final mission where all war assets turned it into a Suicide Mission 2.0 and on a larger scale or anything of the sort. They were probably told "You have to release the game at the currently scheduled time. Make it work!" so while the ending was asinine, they probably had no way out of it. They even admitted it had internal backlash before it released at some panel two years ago.

It's just as much the nature of game development that caused the ending as it's creative idiocy and at least when you look at other parts of ME3 you could see they weren't completely stupid. There were just some things that seemed off-putting like Earth, Crucible and Cerberus (pretty big deal though)


Its still going on to sone extent, DAI plays better now than at launch suddenly it has atmosphere and the open worlds feel alive on foot.

Feels like they nerfed everything though, I don't like that part.

#15
katamuro

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Its still going on to sone extent, DAI plays better now than at launch suddenly it has atmosphere and the open worlds feel alive on foot.

Feels like they nerfed everything though, I don't like that part.

 

My biggest gripe with DAI is that they have completely deleted the usual character progression model. 



#16
wright1978

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I think it's time we stop thinking about the ending as if it was something completely intentional. We know they were pressed for time, massively so, and probably had to take what they had and go with it. I think it was in the Final Hours docu that it was said Mac and Casey had tried several different ideas for an ending before locking into the one we got. It was clear there wouldn't have been the final mission where all war assets turned it into a Suicide Mission 2.0 and on a larger scale or anything of the sort. They were probably told "You have to release the game at the currently scheduled time. Make it work!" so while the ending was asinine, they probably had no way out of it. They even admitted it had internal backlash before it released at some panel two years ago. 
 
It's just as much the nature of game development that caused the ending as it's creative idiocy and at least when you look at other parts of ME3 you could see they weren't completely stupid. There were just some things that seemed off-putting like Earth, Crucible and Cerberus (pretty big deal though)


It seems clear to me that ending was pretty intentional. Now maybe with more time peer review wouldn't have been bypassed but equally there seems to have been a jaded approach which led to a let's burn down the universe so I wouldn't put anything past anyone.

#17
ZipZap2000

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My biggest gripe with DAI is that they have completely deleted the usual character progression model.

I know. :(

I'm used to it now but it took a while. Was just levelling my squiz up too about 30 secs ago.

Edit: Also is it me or have mages been buffed? I know they've replaced some enemy types and nerfed the revenant on Fallowmire. But it feels like running two mages makes you almost invincible now.

#18
Iakus

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I should have spewed out requests back then, not when the game is probably already in the alpha stage. Damn...

Meh, it probably wouldn't have made any difference.  Given EC.  reaction to "fan feedback" is likely to be minimal at best.



#19
Gago

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BioWare should make a plan where they want to take the series to. Creating stuff as they go won't work. Idk how they thought the endings of ME3 were good idea. I like them but at the end I think they effectively killed the Milky Way as a setting for future installment*. So I hope they learned this lection, not everything should be about teh Chosen one saving the world/galaxy with no plan beforehand.

 

Also the writers and devs (or whatever) should coordinate their work, we read one thing in the codex and we see the same thing playing out differently in a cutscene. Also, many people don't like ME3 because of the ending not the other 99% of it, in my experience, so I guess that is about it. Make a longterm vision for ME BW. There always will be people who will hate stuff for the sake of hating. 

 

*We may visit it and see how our previous choices affect the galaxy but that is about it. 


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#20
straykat

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BioWare should make a plan where they want to take the series to. Creating stuff as they go won't work. Idk how they thought the endings of ME3 were good idea. I like them but at the end I think they effectively killed the Milky Way as a setting for future installment*. So I hope they learned this lection, not everything should be about teh Chosen one saving the world/galaxy with no plan beforehand.

 

Also the writers and devs (or whatever) should coordinate their work, we read one thing in the codex and we see the same thing playing out differently in a cutscene. Also, many people don't like ME3 because of the ending not the other 99% of it, in my experience, so I guess that is about it. Make a longterm vision for ME BW.

 

*We may visit it and see how our previous choices affect the galaxy but that is about it. 

 

They didn't improve much by making this new story about borrowed tech and "Remnants". Not exactly off to a different start. It still puts humans in a dependent position, and has none of the colonial or inventive spirit that would lead to the kind of attitude people want when they say "conventional victory". Mass Effect already sealed it's fate with ME3 the minute Anderson got all giddy about Eden Prime in ME1.

 

Perhaps there won't be anything as bad as the Reapers, but still.



#21
ZipZap2000

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Meh, it probably wouldn't have made any difference. Given EC. reaction to "fan feedback" is likely to be minimal at best.


I think we're lucky we even got that most people would have ignored us.

I think the no galactic dark age, destroy = Shep lives and narrated endings were significant changes.

Not the best ending but you take what you can get these days.

#22
Gago

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They didn't improve much by making this new story about borrowed tech and "Remnants". Not exactly off to a different start. It still puts humans in a dependent position, and has none of the colonial or inventive spirit that would lead to the kind of attitude people want when they say "conventional victory". Mass Effect already seal it's fate with ME3 the minute Anderson got all giddy about Eden Prime in ME1.

 

Perhaps there won't be anything as bad as the Reapers, but still.

 

Yeah, ancient forgotten powerful races gives me some wrong vibes. We will see later this year I guess. 

 

Also forgot to mention, BW should avoid 'humans are special snowflakes, the aliens are extra'. 



#23
Linkenski

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Its still going on to sone extent, DAI plays better now than at launch suddenly it has atmosphere and the open worlds feel alive on foot.

Feels like they nerfed everything though, I don't like that part.

I don't really get how it has more atmosphere. What version did you play?



#24
ZipZap2000

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I don't really get how it has more atmosphere. What version did you play?

I've been playing since day 1, put it away for a while, recently started a new game. Feels a lot easier now and there are lots of little changes that seem to add up. Maybe its becoz I'm playing as an F.E.M?

Exalted plains is still weird though.

#25
straykat

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I don't care for whatever atmosphere they're going for to begin with.. the whole open world thing. Picking flowers and getting one liners from desperate peasants who can't feed themselves. I've always liked their urban stuff. At least it's funny. Whether it's Denerim or Orzammar or even DA2.