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Implementing Crafting


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#1
ColorsFade

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Before I get knee-deep in experimenting with this, thought I'd just ask in case anyone has done it before: 

 

Is there anything one has to do special to make crafting work? My campaign requires MotB and SoZ, will both types of crafting work depending on character level? Do the crafting recipes "just work"? OC crafting seems to be setup to work up to level 20, and +5 weapons, at which point it stops. MoTB crafting allows for more, obviously. Curious if I have to do anything different with scripts to make them "both" work? 

 

I like the distilling of the OC crafting. The MoTB crafting system was a bit too straight forward for my tastes. 

 

Anyway, lots of questions. I know this is a bit of a scatter-brained post. Thanks for the help guys. 



#2
Tchos

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You just need the crafting benches and the ingredients to be in the campaign.  The benches for the two systems behave differently, but a bench from the OC can also perform the SoZ functions if you just add the variables.



#3
ColorsFade

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All the benches in my toolset seem to have the same variables set on them. Not sure if that's something that happens due to patches or what. 

 

Everything worked - recipes from OC and MoTB both worked. The only issue I ran into was that the Shaper's Amblec would not function. When I right-clicked on it I did not get any of the standard options from MoTB, to combine, split, or convert. 

 

I noticed that there is a shaper's amblec script in MoTB. Do I need to move that to my campaign folder for it to work?



#4
Tchos

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I haven't used the alembic, so there may be more than one script used for it, but you'll need that one and whatever else is in the campaign folder for it.  There are many useful scripts and other resources in the campaigns that aren't in the stock resources.


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#5
ColorsFade

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I haven't used the alembic, so there may be more than one script used for it, but you'll need that one and whatever else is in the campaign folder for it.  There are many useful scripts and other resources in the campaigns that aren't in the stock resources.

 

I've noticed that. I wanted to know how they made the scrolls in the shadow world that you can pickup from the bookshelfs, so I opened that area up and found a custom script that was made just for that module (wasn't a campaign script). I pulled it out and put it in my campaign. My first use: I am using a key on a table (key courtesy of your Witcher placeables Tchoes; thank you) and it's clickable/usable. The MoTB script handles making it disappear and putting the proper item in your inventory. Pretty sure I'll be mining the MoTB modules for a few more goodies like that. 

 

I have cause to have a shadow-plane in the very end of my campaign, so next stop is to look at that area again and see if it's color settings or something... Unsure how they did that. 



#6
Tchos

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There's a saturation setting in an area's properties.



#7
Kaldor Silverwand

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I suggest you look at my SoZ Crafting Plus system.  Basically it implements an enhanced version of the SoZ crafting system, fixing many of the bugs, minus the SoZ trading system.  I used it in the OC and MotB Makeovers as well as my Kings Festival/Harvest of Chaos campaign.  Even if you decide not to use it, the documentation I include with it should be helpful to you. You can download it from my blog or the NWN2 Vault.

 

Regards


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#8
ColorsFade

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Thanks Kaldor. I'll take a look at it. 

 

The main thing I want to do is have OC and MoTB crafting systems available, for the level ranges 1-20 and 20+, so players don't have to do anything different from what they might normally be accustomed to doing.  

 

My reasoning is this: it's super easy for me to Google the crafting FAQ's/Guides for MoTB and the OC and find out how to make something. When I'm playing, this is what I tend to do. I just use those two guides. I ALT/TAB out of the game, look it up, and make it. I'm all about trying to make this as easy for players to utilize existing references as possible. 

 

If SoZ+ allows that, great :)



#9
bealzebub

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All the benches in my toolset seem to have the same variables set on them. Not sure if that's something that happens due to patches or what. 

 

Everything worked - recipes from OC and MoTB both worked. The only issue I ran into was that the Shaper's Amblec would not function. When I right-clicked on it I did not get any of the standard options from MoTB, to combine, split, or convert. 

 

I noticed that there is a shaper's amblec script in MoTB. Do I need to move that to my campaign folder for it to work?

 

 

I didn't do anything special and the shapers alembic works fine in my campaign. After you right click, you then need to click "use" for the options to pop up.



#10
Kaldor Silverwand

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The main thing I want to do is have OC and MoTB crafting systems available, for the level ranges 1-20 and 20+, so players don't have to do anything different from what they might normally be accustomed to doing.  

...

If SoZ+ allows that, great :)

 

 

It does. The SoZ style crafting doesn't interfere in any way with the other methods.

 

Regards



#11
Lance Botelle

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The main thing I want to do is have OC and MoTB crafting systems available, for the level ranges 1-20 and 20+, so players don't have to do anything different from what they might normally be accustomed to doing.


Hi CF,

As you may have discovered by now (while beta testing my module for me), I have implemented "both" crafting systems in my module.

I did quite a few things (including altering 2da's and scripts) to have the two systems work side by side, but you should have read about them by now I am guessing?

Cheers,
Lance.