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Party banter bug still not fixed?


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#1
Pensieve

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I still experience the no music and no party banter bug on Xbox One. Everything I can find on it is a year old and ends with 'a patch has fixed it'. But it hasn't for me. Is there a way on Xbox to check what patch the game is using? And is there a workaround for this bug?


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#2
Vastator

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Go to the hinterland with 3 companions on foot, wait for 15 minutes without moving. If a banter (or a single sentence from one of your comps) doesn't start during that time, then something is wrong with your save.
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#3
deerstop

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Nope, still not fixed. I don't know about you guys, but I've created a new character a couple of days ago, and I can tell that nothing had changed. I'm still playing pretty much a silent game. It's inconceivable. How is the bug of this importance STILL not fixed? It's been two years.



#4
AlanC9

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It's not fixed because, apparently, Bio can't replicate the bug. IIRC when people sent Bio their saves, they would WAD on Bio's hardware.
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#5
CronoDragoon

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I'm not convinced there was ever a bug to begin with. I just think Bio padded the banter timing to accomodate a 150 hour game (which is what they thought the completionist time was) and that combined with RNG, this indeed meant you could go hours with a single banter.

#6
Realmzmaster

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The only way for Bioware to fix the bug (if it is a bug) is if the bug can be replicated.  If the bug cannot be consistently replicated it is almost impossible to fix. This becomes even more evident on PCs that have many different configurations. It may be easier on the consoles since the configurations are known.



#7
Marshal Moriarty

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But couldn't they simply tie the banter lines to certain trigger spots like they did in the previous games? As in add these trigger spots to the maps, or have the banter lines trigger off the end of combats or something?

 

Basically, if they can't fix the way it is now, couldn't they create a workaround? The system of trigger spots for banter worked well in both other games - I don't understand why they didn't just leave it like that. It certainly doesn't seem to be the case in DAI, because I've had banters trigger (on the rare occasions they do trigger) in all manner of different places.

 

Wouldn't simply marking a small area around camps and important waypoints with banter triggers be the best way to do it? I mean, as was said above this is one of *the* key issues. Its the difference between feeling like you have a living, breathing, evolving party and feeling like you're running solo with some unusually lifelike mannquins in tow.



#8
deerstop

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The only way for Bioware to fix the bug (if it is a bug) is if the bug can be replicated.  If the bug cannot be consistently replicated it is almost impossible to fix. This becomes even more evident on PCs that have many different configurations. It may be easier on the consoles since the configurations are known.

 

I know it's a bug because I was able to fix it once using this method. I was able to hear the music in Val Royeaux, etc.

And I sympathize with their difficulties. But other companies fix their bugs somehow, don't they? Especially the bugs that ruin the whole experience.



#9
Thandal N'Lyman

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Other companies fix their bugs when those bugs affect a significant percentage of the users and  they can be reproduced in the companies' environments.  Not the case with this issue.


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#10
Gilli

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In a related thread I read that you get more banter if you use the war table to travel, instead of your map.

 

I thought, I'd test it and you know what?

 

It worked. ;)



#11
AlanC9

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More as in, less than a 15 minute timer?

#12
KaiserShep

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Oddly though, the Frostback Basin doesn't seem to suffer this on my PS4. Through every other zone intervals can be considerably long, but there it seems to run regularly.

#13
Gilli

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More as in, less than a 15 minute timer?

 

Idk? I didn't watch the time. 

I just went to Emprise du Lion (used the Judicael's Crossing war table option so I didn't have to walk over half the map) walked over the bridge and Cassandra and Vivienne started talking.

 

Spoiler



#14
Mlady

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Oddly though, the Frostback Basin doesn't seem to suffer this on my PS4. Through every other zone intervals can be considerably long, but there it seems to run regularly.

 

Same with me on the PC. I got a lot of banter during that DLC.



#15
Midnight Bliss

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It was fixed for me the last time I played DAI. (PC user) They refused to ever fix Western Approach's banter trigger being reversed with one of it's dungeons unfortunately, though - But everywhere else worked just fine. (As fine as DAI banter gets anyway)



#16
AlanC9

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Idk? I didn't watch the time.
I just went to Emprise du Lion (used the Judicael's Crossing war table option so I didn't have to walk over half the map) walked over the bridge and Cassandra and Vivienne started talking.

So what problem was solved? They wouldn't have started talking then if you hadn't jumped through those hoops? Would they have talked later, or not at all?

#17
Nefla

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You mean to tell me there was supposed to be banter and music in this game?


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#18
Gilli

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So what problem was solved? They wouldn't have started talking then if you hadn't jumped through those hoops? Would they have talked later, or not at all?

 

Hoops?

 

What I mean:

When I was fast travelling over the map (open it with M, go to World Map, select a region and a camp) I rarely had banter.

Now (after reading in a thread about it) I started to use the war table to travel and now it doesn't take ages to get some banter.

 

For example, I just played some more in the Emprise, collected some Shards and get banter between Sera and Cassandra. Then I walked back over the bridge towards the last dragon and get banter between Sera and Vivienne.

And there were less then 10 minutes between them.



#19
Sylvius the Mad

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At release, the banter in DAI fired unpredictably. This was by design (and it was a good design).

The pseudorandom pattern of banter, though, produced entirely predictable groups of banter, between which no banter would fire. This was perceived as a bug.

This perception was aided by the structure of the game, where a much greater percentage of the playtime exists outside combat. Players seem to have been expecting banter to fire every dew minutes of exploration, when that frequency in DAI would lead to all of the banter being exhausted before leaving the Hinterlands.

Banter needed to be less frequent, and BioWare also tried to make the appearance of banter seem more natural by having it appear irregularly.

I like the design.

#20
Nefla

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At release, the banter in DAI fired unpredictably. This was by design (and it was a good design).

The pseudorandom pattern of banter, though, produced entirely predictable groups of banter, between which no banter would fire. This was perceived as a bug.

This perception was aided by the structure of the game, where a much greater percentage of the playtime exists outside combat. Players seem to have been expecting banter to fire every dew minutes of exploration, when that frequency in DAI would lead to all of the banter being exhausted before leaving the Hinterlands.

Banter needed to be less frequent, and BioWare also tried to make the appearance of banter seem more natural by having it appear irregularly.

I like the design.

I only got 10 instances of banter in a 60 hour playthrough (and I never used a mount because I was desperate to get more). I was told there was supposed to be banter in Trespasser aside from the ones you get when you click the glowing orbs. Not for me.

 

I do not like the design.


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#21
deerstop

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Other companies fix their bugs when those bugs affect a significant percentage of the users

 

Google "inquisition party banter bug", there are thousands of messages. How is that not significant? o_O

... It's funny that people are trying to defend this.


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#22
JWvonGoethe

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Go to the hinterland with 3 companions on foot, wait for 15 minutes without moving. If a banter (or a single sentence from one of your comps) doesn't start during that time, then something is wrong with your save.


Just to clarify, the above isn't true. The way the system is designed makes it completely normal to go way more than 15 minutes without banter. From the BioWare blog: "On average, you have an opportunity to hear banter every 10-15 minutes. But the frequency is largely left up to chance. It’s a lot like flips of a coin. Just because you flipped heads this time, or the previous five times, doesn’t mean you’ll flip tails next. Because of this, it’s perfectly normal to hear more or less banter at different points in the game."

The blog posts also states that there is not supposed to be any music in Val Royeaux for the person who was wondering about that. The music is only supposed to play briefly during the first time you visit. There is not supposed to be any music on subsequent visits and that was a deliberate design choice.

#23
Sylvius the Mad

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I only got 10 instances of banter in a 60 hour playthrough (and I never used a mount because I was desperate to get more). I was told there was supposed to be banter in Trespasser aside from the ones you get when you click the glowing orbs. Not for me.

I do not like the design.

That 60 hour number troubles me.

My one full playthrough (so far) took 157 hours (including JoH). Since banter can only fire when you're not in combat and not in conversation, that means banter fires during time when you're just walking around and exploring.

With a 60 hour playthrough, I don't see how you could have spent much time doing that.

I posit that this is why some people don't see much banter; they don't spend much time in between other explicitly interactive content.

Given how much exploration is available in the game, it makes sense to space out the banter extremely widely in order to avoid a player running out of banter 100 hours from the end of the game. But if you could see in 60 hours all the banter I saw in 157 hours, that would leave me with 97 banter-free hours.

#24
AlanC9

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Hoops?

What I mean:
When I was fast travelling over the map (open it with M, go to World Map, select a region and a camp) I rarely had banter.
Now (after reading in a thread about it) I started to use the war table to travel and now it doesn't take ages to get some banter.

For example, I just played some more in the Emprise, collected some Shards and get banter between Sera and Cassandra. Then I walked back over the bridge towards the last dragon and get banter between Sera and Vivienne.
And there were less then 10 minutes between them.

Thanks . This is actually a bit weird, since this is faster than the devs have said it was supposed to fire. Maybe there's a trigger on the bridge?

#25
AlanC9

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That 60 hour number troubles me.
My one full playthrough (so far) took 157 hours (including JoH). Since banter can only fire when you're not in combat and not in conversation, that means banter fires during time when you're just walking around and exploring.
With a 60 hour playthrough, I don't see how you could have spent much time doing that.
I posit that this is why some people don't see much banter; they don't spend much time in between other explicitly interactive content.
Given how much exploration is available in the game, it makes sense to space out the banter extremely widely in order to avoid a player running out of banter 100 hours from the end of the game. But if you could see in 60 hours all the banter I saw in 157 hours, that would leave me with 97 banter-free hours.

Have you not played Trespasser?

I think you're on the track of a design issue that may not be easily soluble within the basic parameters of the design. If player A can finish the game in 50 hours but player B will need 200 hours, at what rate will the banters be given out? And does the player want to exhaust it in a single run? It might be better to just make the timer setting player-accessible so the timing can be conformed to the playstyle.