For the record, I stopped accepting the requisition quests fairly early on, and I didn't make any effort to collect bottles or mosaic pieces. I did get all the shards, though, because that was fun.But not everyone plays the way you do. Not everyone wants to complete the billion or so fetch quests, or expose every bit of black on every map, or collect every single shard or bottle or mosaic just to hear their companions talk.
My run was far from completionist.Or, even if some did, some might not want to do that every single playthrough. Some people might want to do the 150hr+ completionist run the first playthrough, but not the second, or third, or even sixth. One can only go running around exploring the same scenery, collecting the same shards, cashing in on the same meaningless fetch quests so many times before it gets old.
But more importantly, some people might not want to hear all the banter on a single playthrough. Some might want to save some banter to be discovered on subsequent playthroughs.
You're making too many assumptions.
You're really not. Unless maybe all you're trying to do is advance the story, but that seems a really odd way to play.I mean, the areas are so freaking huge. You're already required to sink hours of your life wandering around large areas and complete random fetch quests (to gain Influence) to advance the story anyway.
Odd game to choose, then.If you're not the kind who wants to explore further than the story or "main quest of the area" demands, you're not going to like it any better with the music off and/or the companions eerily quiet. It just makes it so those who already find huge open world exploration kinda boring find it unbearably boring.
There's no need to compromise at all. The player should be given direct control over banter frequency.THAT SAID, I think a decent compromise would be--you said the banter is set to activate on a timer once every ten minutes, unless you're in battle or on a mount, right? If you're doing those things when the timer runs out, it just resets and you have to wait another ten minutes. Maybe when the timer runs out and party banter is set to activate but you're fighting or riding, instead of resetting maybe it could just hold it until you're done fighting or riding, and then the companions start talking. Won't make it so people who don't want a 150hr+ run (or people who don't want to wander aimlessly for hours on end) don't spend all game hearing nothing.





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