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Given DA:I, future Dragon Age titles should probably be less...


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#1
Linkenski

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and excuse the term: Masturbatory

 

I think the final scenes of DA:I with Trespasser DLC cemented this opinion of mine even more than the vanilla game did. Oh, don't get me wrong, I liked the main plot of Trespasser, but there is something, sometimes in regards to presentation that doesn't work for me, even though it tries quite hard to be about satisfying me: The sappy nature of how emotional scenes come across or wannabe movie-esque cutscene direction.

 

The final scene with X character in Trespasser (you know who I mean) has these beautiful (oh!) strings and it's all this wonderfully climactic and tragic ending scene, except it tries so hard it stumbles over itself. Halfway through the conversation with X I the high-pitch sound of violins was rubbing on my shoulders for more of my shivers but instead it started to hurt and my skin was about to peel off. I wanted it to stop already. Then it happens again with the hilarious end-of-Inquisition shot of the entire crew as they each take turns to walk out of the picture as if it's a play rather than something that truly happens in the world and then your romance partner walks in 2 seconds after walking out which is hilarious and awkward at the same time.

 

Furthermore this problem of "stop while the going is good" was also present in other key scenes, like getting set up in Skyhold in the original game.

It had a lot of beautiful buildup music and Inquisitor making a speech but as soon as s/he raises the sword and the music went from beautiful to even more beautiful by playing the bombastic main theme again it got masturbatory and went just a bit too far and ruined its previous elegance.

 

What I believe I'm questioning here is a matter of taste, and I'd argue they went with ill-fitting approach for some of the most important moments in DA:I and for that reason, for me personally, it fell flat on its face multiple times.



#2
nightscrawl

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Then it happens again with the hilarious end-of-Inquisition shot of the entire crew as they each take turns to walk out of the picture as if it's a play rather than something that truly happens in the world and then your romance partner walks in 2 seconds after walking out which is hilarious and awkward at the same time.


I wasn't crazy about this scene either. However I will say that the reason for the LI walking back into the shot makes perfect sense. If they didn't do that, they would have had to construct a different cinematic for each LI option with the NPCs all having a different placement. Ideally, your LI should have just remained, and perhaps there might have been an additional gesture -- arm wrap, hand hold, hug, etc -- but I can understand that it was a more practical use of resources to design the one group scene and then just plug in all of the LI afterward.



#3
Linkenski

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While I see why mechanically it makes sense, it just doesn't do so cinematically and if you think it's good enough well... that's not good enough for me. What they should've done is make everyone go away BUT the LI. How hard can that be... I mean...

 

See, this moment... this moment feels earned and not forced and that's part of why DA:I didn't sit as well with me either. It had a pretension about how much it thought it was liked. While I loved the new companions I didn't feel anywhere near as attatched to them as I would if I had played with them over 3 games. That's something BIoware needs to consider both for ME:A and future games too.


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#4
nightscrawl

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What they should've done is make everyone go away BUT the LI. How hard can that be... I mean...


Yeah... I said that in my post, and said I wasn't crazy about it. Also, I did not say it would have been difficult, but it would have used more resources, which they may have preferred to use elsewhere.