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David Gaider leaves BioWare, now the Creative Director at Beamdog


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#251
Fortlowe

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Wow. Sad to see him go. I'm sure he'll make out all right though. Talent is hard to come by, even these days. Maybe especially these days.

#252
Lebanese Dude

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Well... ****.


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#253
The Hierophant

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Damn. 


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#254
Avejajed

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Interesting.

#255
Sylvius the Mad

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Not too long ago, Paradox Interactive "liked" a tweet suggesting that they should do something with David.

Just a thought.

#256
ADelusiveMan

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It really makes me curious if his departure will an effect on future Dragon Age content.  But I wish him the best


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#257
DragonKingReborn

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It really makes me curious if his departure will an effect on future Dragon Age content.  But I wish him the best

 

It shouldn't do.  He'd moved on to the New IP long before he left - before Trespasser released, even.  At worst, it means Patrick Weekes and the other writers don't have immediate access to 'bounce' ideas off him.



#258
Hrungr

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It shouldn't do.  He'd moved on to the New IP long before he left - before Trespasser released, even.  At worst, it means Patrick Weekes and the other writers don't have immediate access to 'bounce' ideas off him.

 

Yeah, Patrick was announced as the new lead writer almost a year ago and David (IIRC) had already been off DA for some time before that.


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#259
nightscrawl

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Not too long ago, Paradox Interactive "liked" a tweet suggesting that they should do something with David.

Just a thought.

 

David himself tweeted that he will be unemployed "for a bit," so I don't think he was swiped away from Bioware or has any immediate prospects. Perhaps he will chill for a bit, reset his brain, and then bounce back better than ever, blowing us all away with whatever new thing he works on. :D



#260
Sylvius the Mad

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David himself tweeted that he will be unemployed "for a bit,"...

He could well have something lined up, but he might need to wait out the terms of a non-compete agreement before starting it (or even announcing it).
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#261
Zered

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Chris has nothing to do with Divinity Original Sins 2, he left Obsidian to work on Torment: Tides of Numenera with old firends and co-workers from the time of PS:T. If DG joins any of the teams, though, that would be absolutely amazing!

Dear Lord please no. As much as I like his work I don't think he would fit anymore into working on games like Tides of Numenera or Pillars of Eternity.

 

Cyberpunk and CD Projekt on the other hand...



#262
Amirit

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Dear Lord please no. As much as I like his work I don't think he would fit anymore into working on games like Tides of Numenera or Pillars of Eternity.

 

Cyberpunk and CD Projekt on the other hand...

 

Love the idea! Though, it's a big question if CD Project can afford a writer of that caliber.



#263
Elhanan

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If David were to go elsewhere in the industry, Bethesda could seemingly use his talents writing for the TES series; not so much for lore, but actual dialogue and story composition.
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#264
correctamundo

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^They (BGS) are hiring in Montreal ;-)


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#265
Metalunatic

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From the books to the games, your work in this franchise has been excellent, Mr. Gaider. You wrote my favorite characters, ones that pulled me in this world and made DA:O my favorite game of all time.

 

Good luck in whatever you'll take up next. You'll be missed.



#266
Deanna Troy

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Dear Lord please no. As much as I like his work I don't think he would fit anymore into working on games like Tides of Numenera or Pillars of Eternity.

 

Cyberpunk and CD Projekt on the other hand...

Yep, David on games like Witcher would be amazing, fits the way he destroys choice and player freedom in favor of story
 

If David were to go elsewhere in the industry, Bethesda could seemingly use his talents writing for the TES series; not so much for lore, but actual dialogue and story composition.

Nope, he already destroyed a franchise that had good character creation and development in favor of his writter megalomania, let him write boring things where story drives the world like Witcher or Assassin's Creed and other stuff. In any franchise where players have joy of creating a character with freedom to choose the only thing he can offers is destruction and limitation, his ego is way too big to not get in the way of player freedom of both character creation and character choices.


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#267
Lumix19

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Not too long ago, Paradox Interactive "liked" a tweet suggesting that they should do something with David.

Just a thought.

And Paradox acquired WoD not long ago, coincidence?


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#268
Elhanan

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Kinda ironic that one that uses the name of a famous counselor is seemingly much in need of one....

Still believe that David should contact Felicia Day at Geek & Sundry, and start a former Bioware session of TableTop or some such project. Might also be a way for David to join Joss Whedon for some creative work.
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#269
Battlebloodmage

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I don't get the venomous hate people have for this guy after reading some articles and forum posts from various sites. I'm not even a big fan of him since I only enjoy Cassandra and Alistair, but I feel like he's just doing his job. It seems very personal for a lot of people who they see him gone ranging from cussing, wish he were dead, and some kinds of insults. 


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#270
BansheeOwnage

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I don't get the venomous hate people have for this guy after reading some articles and forum posts from various sites. I'm not even a big fan of him since I only enjoy Cassandra and Alistair, but I feel like he's just doing his job. It seems very personal for a lot of people who they see him gone ranging from cussing, wish he were dead, and some kinds of insults. 

I don't wish he were dead or anything, not even close. I love his writing, I just don't like his attitude. *shrug*



#271
DragonKingReborn

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Kinda ironic that one that uses the name of a famous counselor is seemingly much in need of one....

 

*She" has certainly managed to pack a lot of hate into such a small post count.



#272
midnight tea

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*She" has certainly managed to pack a lot of hate into such a small post count.

 

I think it's a hobby for some people - almost a form of art!



#273
cJohnOne

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I'd like to thank David Gaider for sometimes interacting with us on this forum although his sightings became most infrequent.  I probably scared him off. Hah. :D



#274
ModernAcademic

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I don't get the venomous hate people have for this guy after reading some articles and forum posts from various sites. I'm not even a big fan of him since I only enjoy Cassandra and Alistair, but I feel like he's just doing his job. It seems very personal for a lot of people who they see him gone ranging from cussing, wish he were dead, and some kinds of insults. 

 

Idk, man. I might be wrong, but he came across as kinda rude when interacting with people in the old forum. Maybe he thought he was being smart and funny with his subtle remarks, but to some people, he came across as full of himself.

 

I never interacted with him online, but I read lots of stuff he used to write on his tumblr and in the old forum. Some of his replies seemed a bit presumptuous and could easily be interpreted the wrong way. Just saying.

 

Btw, I read 2 of his books, Stolen Throne and The Calling and I don't know why, but there's a huge difference in writing between the DA games and the books. This struck me as weird, since he was acclaimed as a genius for his brilliant writing of characters such as Alistair, Leliana, Zevran, Morrigan and many others. However, that brilliance is absent in the books.

 

Loghain and Maric, for instance, are stereotypes of a grumpy and a charismatic person down to the last bit. It's like Loghain is pissed all the time and Maric is always charming and unassuming. The villain Meghren is also the typical twirling-moustache villain, a guy whose only joy in life is mistreating and torturing people.

It's hard to believe this is the same writer that was involved in creating complex villains, such as the Loghain we meet in the game or Arl Rendon Howe. Stolen Throne felt more like a kid's story - I wouldn't even call it juvenile because teenagers don't believe in exclusively evil villains - with adult-looking characters.

 

I also had a lot of trouble believing in some of the lines coming out of the characters' mouths. Many remarks seem out of place. There are entire dialogs that sound like they had rehearsed lines from a play instead of showing a believable conversation between two people, such as Loghain offering Maric a sword so he can finally get his wish to stab himself because he whines too much.

 

(I mean, where did that come from? They had just escaped mortal peril, Maric just lost his mother and all his inheritance, Loghain probably lost his father and he has the time to be making such a childish provocation? It felt out of place. The two should be looking for shelter, spent the night in awkward silence punctured by constrained dialog due to the danger permeating their status as fugitives and, by the end of the day, privately mourn their loss.) 

 

I wonder how much dialog content from the games did his colleagues write and how much actually was his exclusive creation. But when it comes to taking the credit for it, he's the one who's often appointed as the genius behind it all. 

 

Anyway, best of luck to him.



#275
vbibbi

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Idk, man. I might be wrong, but he came across as kinda rude when interacting with people in the old forum. Maybe he thought he was being smart and funny with his subtle remarks, but to some people, he came across as full of himself.

 

I never interacted with him online, but I read lots of stuff he used to write on his tumblr and in the old forum. Some of his replies seemed a bit presumptuous and could easily be interpreted the wrong way. Just saying.

 

Btw, I read 2 of his books, Stolen Throne and The Calling and I don't know why, but there's a huge difference in writing between the DA games and the books. This struck me as weird, since he was acclaimed as a genius for his brilliant writing of characters such as Alistair, Leliana, Zevran, Morrigan and many others. However, that brilliance is absent in the books.

 

Loghain and Maric, for instance, are stereotypes of a grumpy and a charismatic person down to the last bit. It's like Loghain is pissed all the time and Maric is always charming and unassuming. The villain Meghren is also the typical twirling-moustache villain, a guy whose only joy in life is mistreating and torturing people.

It's hard to believe this is the same writer that was involved in creating complex villains, such as the Loghain we meet in the game or Arl Rendon Howe. Stolen Throne felt more like a kid's story - I wouldn't even call it juvenile because teenagers don't believe in exclusively evil villains - with adult-looking characters.

 

I also had a lot of trouble believing in some of the lines coming out of the characters' mouths. Many remarks seem out of place. There are entire dialogs that sound like they had rehearsed lines from a play instead of showing a believable conversation between two people, such as Loghain offering Maric a sword so he can finally get his wish to stab himself because he whines too much.

 

(I mean, where did that come from? They had just escaped mortal peril, Maric just lost his mother and all his inheritance, Loghain probably lost his father and he has the time to be making such a childish provocation? It felt out of place. The two should be looking for shelter, spent the night in awkward silence punctured by constrained dialog due to the danger permeating their status as fugitives and, by the end of the day, privately mourn their loss.) 

 

I wonder how much dialog content from the games did his colleagues write and how much actually was his exclusive creation. But when it comes to taking the credit for it, he's the one who's often appointed as the genius behind it all. 

 

Anyway, best of luck to him.

My impression is that his strengths are world building and characters rather than plot. As to the dialogue in the books versus the games, I'm sure it's helpful to bounce ideas off other writers to fine tune things. When he's just writing the characters interacting all by themselves, it becomes a little uneven. He writes specific characters very well but weakens outside of his comfort zone. (e.g. He wrote HK-47 and Shale...very similar)


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