Aller au contenu

Photo

Which is better? Question


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
Archanis

Archanis
  • Members
  • 1 messages

Tbh i don't even HAVE a dual weilding rogue yet so I don't know why I'm agonizing rofl but whatever.

 

Of these two which do you think is the one I can safely give up? 

jHNy4cl.png4Zk0eSY.png

 

Thanks for the help!

 

Edit: I know that "DPS is all that matters" normally, but it's the 20% buff that's giving me pause.



#2
JiaJM98

JiaJM98
  • Members
  • 1 278 messages

I say it's safe to give up both... given they are both pretty low level blues and you haven't even unlocked DW rogues yet.


  • Silversmurf aime ceci

#3
Wavebend

Wavebend
  • Members
  • 1 891 messages

Tbh i don't even HAVE a dual weilding rogue yet so I don't know why I'm agonizing rofl but whatever.

 

I'd say salvage both.



#4
BA_Productions

BA_Productions
  • Members
  • 25 messages

If you have to use one, go for the 20% bonus for characters alch and assassin since they stay in stealth often, then when that bonus applies you will have better skill damage with whats in your main hand. it also has a grip spot that can be useful as well. Don't plan on keeping it long though, youll probably replace it in the next promote or two



#5
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

What an early bird.

Joking aside,I had a rule to play with a class for which I have the best weapon.

So,why to care (at this point) for daggers,if you even don't have dw rogue?



#6
Minuos

Minuos
  • Members
  • 690 messages

Joking aside,I had a rule to play with a class for which I have the best weapon.

 

Pretty much this. But because of RNG, I couldn't really play DW rogues until dragon daggers were a thing.

 

And get rid of the stiletto. That x% damage if not being hit has never really worked properly, unless they fixed it. In which case, still get rid of the stiletto.


  • Gya et JiaJM98 aiment ceci

#7
QuickerBladeEHGH

QuickerBladeEHGH
  • Members
  • 82 messages

If you had to pick one to keep, I'd keep the Masterwork Stiletto one too (the 20% damage one).

 

The one with the Fade Cloak only has a chance of 2%, so that means you'll almost never see it.

 

That said, neither are that amazing and you'll soon run across much better daggers with lots of fun passives.



#8
BronzTrooper

BronzTrooper
  • Members
  • 5 020 messages

The one with the Fade Cloak only has a chance of 2%, so that means you'll almost never see it.

 

tbh, with the speed at which dual-wield rogues attack when compared to the other characters, it can probably proc more often than it would on weapons with a 5% chance, if not as often.

 

On Topic: I'd suggest going with the Sidestep Dagger for survivability, or the Masterwork Stiletto for damage, though it won't really matter when you get better daggers.

 

I did the same thing as you when I was starting out, OP.  Better to have the daggers ready for when you get a dual-wield rogue than to get a dual-wield rogue and not have decent daggers to use (imo).



#9
starrks

starrks
  • Members
  • 167 messages

 
The one with the Fade Cloak only has a chance of 2%, so that means you'll almost never see it.
 

Using that dagger on a mine spamming alchemist would give the user a lot of chances to get that fade cloak proc.
  • QuickerBladeEHGH aime ceci

#10
TheThirdRace

TheThirdRace
  • Members
  • 1 511 messages

All those telling you to keep the Stiletto are wrong. Sorry guys, but you dropped the ball this time.

 

First thing first, both daggers are bad, but if you need to keep 1 then keep the Sidestep Dagger.

 

Why?

 

As far as I know, and pointed out by Minuos, the 20% damage if not being hit for 5 seconds doesn't work. Well, it "works" as long as you don't get hit at all. If you do get hit in area 1, don't go thinking it will work after 5 seconds not being hit. You got hit, it's gone for the match. That was a big problem from day 1, never seen anything in the patch notes about it, so I wouldn't get my hopes up for this to have been fixed...

 

But for argument's sake, let's just say the 20% was working as intended. How much damage represents 20% of 48 damage (from the Stiletto)? 9.6 damage. How much damage does the Sidestep Dagger has over the Stiletto? 10 damage (58 - 48). So what is better, 9.6 damage if not being hit for 5 seconds or 10 damage no matter what? Obviously, the Sidestep Dagger is better. Of course, the calculations are a lot more complicated than that, but at the end of the day, no matter the multipliers the 10 damage "anytime" will out do the 9.6 damage "if you're lucky".

 

Also, "DPS is all that matters" is actually utterly false in this game. Unless you don't use any abilities at all, all that matters is weapons' base damage. Your abilities are all based on your weapon's base damage, the best your auto-attack can do is 100% weapon damage while most abilities are >100% weapon's damage. The rule of thumb is the higher the base damage the better. When you get into very high numbers for the base damage, 1 to 10 damage difference will not matter, but at a lower scale, it makes one hell of a difference. A 10 damage difference between 40 and 50 is 20% less damage for the lower base damage weapon. A 10 damage difference between 140 and 150 is only 7%. The higher the base damage, the lesser the difference in final damage.

 

Although, this rule should be nuanced too. Some weapon abilities will trump anything. For example, because most Rogue's abilities don't use the second hand dagger to calculate damage then it's better to have something that has an amazing ability on it. Another example would be the Bloody Bargain dagger where arguably gives you more return than 100% Critical Damage from the Hakkon Dagger. I ran my Assassin and Alchemist without any Hakkon daggers, the Bloody Bargain speed + the ??? +548% damage flanking dagger (that I don't remember the name) were too good to pass up. A third example is the Hakkon 2H sword that is lower base damage than some mauls. The 100% Critical Damage + the Horn of Valor abilities makes the Hakkon 2H sword much better in almost any case. But as you can see, most of the examples are about end-game weapons so before you get there you should stick to the rule of thumb that base damage is all that matters.


  • Minuos et Wavebend aiment ceci

#11
Hang3d Man

Hang3d Man
  • Members
  • 325 messages
This has become a more thorough investigation of a level 6 and 9 dagger then I would have thought possible at this point in the game.
  • Fiskrens, starrks, Minuos et 4 autres aiment ceci

#12
QuickerBladeEHGH

QuickerBladeEHGH
  • Members
  • 82 messages

tbh, with the speed at which dual-wield rogues attack when compared to the other characters, it can probably proc more often than it would on weapons with a 5% chance, if not as often.

 

On Topic: I'd suggest going with the Sidestep Dagger for survivability, or the Masterwork Stiletto for damage, though it won't really matter when you get better daggers.

 

I did the same thing as you when I was starting out, OP.  Better to have the daggers ready for when you get a dual-wield rogue than to get a dual-wield rogue and not have decent daggers to use (imo).

 

That's a good point about the speed of the daggers. But I do have daggers that have "10% chance at using Hidden Blades" and it does come out rarely. Literally, it really does come out 1 out of every 10 enemies I fight. So I was worried his 2% Fade Cloak would almost never come out.

 

 

But I assume he's playing on Routine for now so, at this point, he can't really go that wrong with either dagger. The bonuses really aren't game-changing, and according to some, the 20% one is bugged anyways.


  • BronzTrooper aime ceci

#13
JiaJM98

JiaJM98
  • Members
  • 1 278 messages

That's a good point about the speed of the daggers. But I do have daggers that have "10% chance at using Hidden Blades" and it does come out rarely. Literally, it really does come out 1 out of every 10 enemies I fight. So I was worried his 2% Fade Cloak would almost never come out.


But I assume he's playing on Routine for now so, at this point, he can't really go that wrong with either dagger. The bonuses really aren't game-changing, and according to some, the 20% one is bugged anyways.


Ability proc has an internal cooldown as well, just in case you didn't notice.

#14
Cannon

Cannon
  • Members
  • 55 messages

Hakkon's Wrath has 30% bonus is it broken too?



#15
Minuos

Minuos
  • Members
  • 690 messages

Hakkon's Wrath has 30% bonus is it broken too?

 

They both reference the same timeline, so yeah. Same effect, different value.



#16
Gya

Gya
  • Members
  • 1 536 messages

They both reference the same timeline, so yeah. Same effect, different value.


Actually, they're both the same... 0.
  • Minuos aime ceci

#17
TheThirdRace

TheThirdRace
  • Members
  • 1 511 messages

Hakkon's Wrath has 30% bonus is it broken too?


Hakkon's Wrath is hand down the best bow of the game, with or without the 30% bonus. I'd even go as far as say it's hand down the best weapon of the whole game.

But to answer your question, yes I believe it's broken too. Solution: Get close to an enemy, fire point blank for 300% weapon damage, who cares about the 30%?
  • Hang3d Man aime ceci