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Any ideas for new biotic powers?


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#51
Master Warder Z_

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Enveloping a target in opposing fields of pressure sounds complicated

 

It's also not a force choke, that's akin to a garbage compactor.

 

It also sounds like it would be several magnitudes higher then making mass denser to 'throw' a target, you'd have to maintain a field of opposing states of mass. Also according to the general theory of relativity, spacetime is naturally without mass, thus that allows mass effect fields to impose mass upon it through biotics to achieve those effects. Aka there wouldn't be a 'pressure' to impose, it would just be differing states of mass, denser or lighter, I think people misconstrue just what Biotics are due to not understanding physics.

 

.-.

 

What people label as pressure in spacetime is reality, assuming theory is correct is akin to shifting spectrums of energy be it light, radiation, etc, not mass.



#52
Laughing_Man

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It's also not a force choke, that's akin to a garbage compactor.

 

Hehehe... Well I did mention "Force Crush" in my original post, and the results should be even more entertaining...

 

What I'm saying is, it seems possible according to the lore, and from the way Liara fantasied about crushing the Shadow broker until he fits inside a coffee cup, it's probably an actual possibility for high level biotics.

 

Let's put it like this, Bioware crapped much harder on lore and went with rule-of-cool for much less.

Something like this would hardly be an offense against immersion and lore in comparison.



#53
thepiebaker

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Vanguard

Special ability: Rage.

You coat yourself in biotic energy and unleash a series of biotic charges striking 3 enemies and ending in a nova that doesn't deplete shields.

2nd tier hits 5 enemies and ends in an execution.

Berzerker

You coat yourself in biotic energy for 30 seconds, giving you an additional barrier and allowing you to melee the **** out of everything.

How about instead of a variant of biotic charge you coat yourself in biotic energy and you proceed to punch the quads off everyone



#54
Master Warder Z_

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Let's put it like this, Bioware crapped much harder on lore and went with rule-of-cool for much less.

Something like this would hardly be an offense against immersion and lore in comparison.

 

I miss game companies that respected their own lore.

 

Rule of cool is a bad reason to mess up what works in my book.

 

Also you can achieve destruction of a physical body by simply throwing it with enough force at a solid enough object repeatedly, you don't need to apply multiple layers of fields, also you can just apply mass to a selected target until the increasing mass crushes them violently, that is what I assumed Liara meant herself, but to my eye that was the only option that made sense.

 

That said this is probably going to be another game I buy used, for fifteen bucks in a month or two after its release.

 

o.o

 

Like Mass Effect 3 

 

The majority of the folks posting in here just remind me of why my fascination with Mass Effect has been slowly dying since ME2



#55
Laughing_Man

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I miss game companies that respected their own lore.

 

Rule of cool is a bad reason to mess up what works in my book.

 

Oh, I agree completely.

 

In this particular case though, if you accept the "logic" of biotics as it was portrayed, a "biotic crush" does not seem too much of a stretch to me.

But to each their own.



#56
ZipZap2000

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How about instead of a variant of biotic charge you coat yourself in biotic energy and you proceed to punch the quads off everyone


They'd need quads first.

They'll cost you about 40,000 credits though.
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#57
Statichands

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I agree with the op and biotic users like samara seem way more powerful in the cutscenes. Biotic users should be able to glide like Cole from Infamous 1. Also some hand blasts would be nice, no overpowered dragonn ball z stuff though.

#58
BaaBaaBlacksheep

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Dark Rift- It is an evolved version of Singularity when it's upgraded all the way. It csn suck enemies into the rift instead of floating up in the air, when the rift gets bigger it explodes into a supernova greatly damages enemies by disintegration and armored vehicles turned into molten slag.

Dark Fury- An imbuned biotic power that amplifies your biotic abilities to unleash chaos in the midst if battle, and grants your superhuman speed, augmented melee attacks,and powers to it's apex. (Similar to Ravage from a Reaver class in DA:I)

Bring Annihilation Field to SP

Bring Flare to replace Warp and upgrade it to fire multiple bolts of energy like Elemental Barrage in DA:I, except destroy multiple targets instead.

Brijg back Biotic Strike and teleportation from N7 Fury class.

#59
animedreamer

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Just review cutscenes and take the biotic powers used in those that we never get or ever get identified and add those.

 

Jack in ME2 used some kind of Biotic Rage Smash to take down a series of Walls meant to contain convicts, let alone are space station walls. I want that power.

 

Morinth/Samara/Jack can make a Biotic Dome to keep out Seeker Swarms in ME2 make that a power that can be used while mobile to deflect low yield firearms.

 

Liara in ME2 Shadow Broker DLC used her Biotics to jump out of a window and land safely, in fact most Asari use their biotics like Telekinesis moving objects where they want several times, why can't we do that? 

 

Samara does a telekinesis like lift and fling on a Eclipse Merc in ME2. Pull doesn't work like that but i wish it did. Allow us to pick up and throw someone/something where we want, especially into other people.

 

Biotic Speed Run, not like a Biotic Charge but another way to control/increase your movement through environments, by basically giving adepts and other biotic users the ability to use something akin to Force Speed to run around at faster than human speeds.

 

Biotic Jump, the above one is probably not going to happen as I can't think of a reason why you'd be able to run faster with biotics, but a Biotic Jump is a lot more easier to make sense of I guess considering you're likely just using the same principle as Biotic Charge but as a jump to traverse high cliffs/buildings in a single bound.


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#60
Nitrocuban

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"Biotic Jump" could be the biotic version of the tech power "jet pack jump".

That's probably somehing every char can do, maybe a skill option in the fitness tree or so.


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#61
mickey111

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biotic bombs would be good too, timed, remote or other.



#62
Laughing_Man

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I want to see Warp buffed.

The lore makes it sound like it should rip anything apart, while in fact it is little more than a debuff and a primer / detonator.

 

Maybe the final evolution of Warp should make it into Flare.


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#63
nos_astra

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Oh, I agree completely.

 

In this particular case though, if you accept the "logic" of biotics as it was portrayed, a "biotic crush" does not seem too much of a stretch to me.

But to each their own.

All a biotic needs are fields to make things float (a box 10 m ahead of them or themselves makes no difference to me) or being able to push or throw them.

 

If you want to crush someone drop something heavy on them.

If you want to disorient and incapacitate someone make them float or throw them into a wall.

 

What would you use that sort of "crush" for? To make a gory mess and be able to watch the blood squirt from every orifice? How would you crush them anyway? 

 

I'd prefer if they kept it simple.


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#64
Puddi III

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If you want to crush someone drop something heavy on them.


I approve of this.

#65
Laughing_Man

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All a biotic needs are fields to make things float (a box 10 m ahead of them or themselves makes no difference to me) or being able to push or throw them.

 

If you want to crush someone drop something heavy on them.

If you want to disorient and incapacitate someone make them float or throw them into a wall.

 

What would you use that sort of "crush" for? To make a gory mess and be able to watch the blood squirt from every orifice? How would you crush them anyway? 

 

I'd prefer if they kept it simple.

 

Comedic gruesomeness aside, a "Biotic Crush" would simply be an ability powerful enough to finish off a single enemy (or otherwise cause high damage),

in a a similar vain to the late game Dark Side "Force Crush" ability in KOTOR 2. (that's the in game purpose)

 

As for the technical side: The idea is to surround a target in a hard barrier similar to stasis, and then increase the pressure towards inside.

 

Usefulness: It's much more reliable than flinging someone out of reach and then finding out that he survived, it can be used to break a neck or an arm to quickly disable someone, not just as an alien juice maker.

 

It's not really any more elaborate or unlikely than Singularity, Stasis, Flare, Dark Sphere, Dark Channel, or others.

 

On the plus side it adds a high level single target annihilator with an oomph that was rather missing from Biotics.



#66
Chardonney

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I would really like to see the Flare back in use in MEA. I simply love it. I also hope we could get to choose at least one or two bonus powers from the get-go.


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#67
Vortex13

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I would be happy with bringing back Mass Effect 1 biotics personally.

 

 

 

 

Who needs fancy new powers when we can can send a Geth Colossus into low orbit using nothing but lift and throw?  B)


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#68
in it for the lolz

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I would be happy with bringing back Mass Effect 1 biotics personally.

 

 

 

 

Who needs fancy new powers when we can can send a Geth Colossus into low orbit using nothing but lift and throw?  B)

Ah, those were the days. Why shoot them when you could send them flying to the sky! ^_^


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#69
Laughing_Man

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I would be happy with bringing back Mass Effect 1 biotics personally.

 

Who needs fancy new powers when we can can send a Geth Colossus into low orbit using nothing but lift and throw?  B)

 

Ah, those were the days. Why shoot them when you could send them flying to the sky! ^_^

 

Hmm... I would take the old Throw / Lift / Singularity, sure, but we had some nice updates as well, Charge, Flare, detonations.



#70
Pistolized

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What we need is more subtle powers, not more radical ones.  Like a small field around an enemy's weapon that creates a random pull on it, reducing accuracy.  Or set up a large roiling field diverting any bullets or projectiles passing through it.  Or the opposite of warp, making a structure or armor 'more' strong/dense/etc.

 

And, in a universe where Biotic soldiers are common, there should be special trained forces used to mitigating biotic effects.  Like still being able to fire while Lifted.  Or recognize Warp and singularity fields and either stay out of them or hide until they've dissipated.  



#71
Laughing_Man

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What we need is more subtle powers, not more radical ones.  Like a small field around an enemy's weapon that creates a random pull on it, reducing accuracy.  Or set up a large roiling field diverting any bullets or projectiles passing through it.  Or the opposite of warp, making a structure or armor 'more' strong/dense/etc.

 

And, in a universe where Biotic soldiers are common, there should be special trained forces used to mitigating biotic effects.  Like still being able to fire while Lifted.  Or recognize Warp and singularity fields and either stay out of them or hide until they've dissipated.  

 

We already have Barrier, and we don't really need a biotic Expelliarmus, it's likely too difficult to pull off anyway with biotics (manipulation on a too small and too delicate scale), not to mention a waste of time because you might as well blow them up instead for the same amount of effort.

 

As for anti-biotics training, as far as I remember it's actually a thing, but there's not really much more to do than try to dodge, and enemies in ME3 kind of did that anyway, Cerberus troops at least. You can't swallow Lyri... err... Eezo and nulify biotic "spells"...


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#72
Pistolized

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We already have Barrier, and we don't really need a biotic Expelliarmus, it's likely too difficult to pull off anyway with biotics (manipulation on a too small and too delicate scale), not to mention a waste of time because you might as well blow them up instead for the same amount of effort.

 

As for anti-biotics training, as far as I remember it's actually a thing, but there's not really much more to do than try to dodge, and enemies in ME3 kind of did that anyway, Cerberus troops at least. You can't swallow Lyri... err... Eezo and nulify biotic "spells"...

Well, I disagree.  The more subtle powers would be for different situations than those for exploding.  And for non Adepts without nuke-level powers.  Heck, even for cutscenes.



#73
The_Nightman_Cometh

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All I want or need is Flare, Smash, Annihilation Field & Phase Disruptor..... and I'm good.



#74
ADelusiveMan

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Fling - similar to the Lift+Throw combo, except that you can pick someone up, and aim them at another enemy.  "I'll beat a motherfrakker with another motherfrakker!"

 

Strangle - Force Choke in Mass Effect be like

 

Rip (aka Half and Half) - Splits them in well, you probably get it

 

Drone Strike -  Send a bit of biotic energy in the air, and then falls down from above

 

Immobilize - Kinda self explanatory.  Could also do a 'Immobilize Wave' as an upgrade



#75
nos_astra

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Hmm... I would take the old Throw / Lift / Singularity, sure, but we had some nice updates as well, Charge, Flare, detonations.

Those updates don't seem to make a lot of sense for something that is called "mass effect". Not saying that the former a rock solid fanatasy science but the latter certainly are more of a stretch when it comes to the effect you can cause by creating fields that increase or decrease mass. *shrug*