I'd like to see a "Trap" or "Block" power.
Not stasis but it's a blocking barrier. Rather than immobilize an enemy, it would trap an enemy into an area they cannot advance from, leave or fire through until the force barrier wears off. If you are being flanked on both sides, you could block one side from attacking while you deal with the other side of your field position. When one flanked side is cleared, the blocking barrier would drop so you can take on the others. You could block a group while you zip past them - a way of advancing without firing a shot. When you escape or go through a door, the enemy can't follow you from behind until the effect wears off. You could not use any other power or effect on the ones that are trapped. It essentially sets them aside until later in the battle; you would still have to deal with them when the trapping barrier effect wears off. As the power level for the skill increases, the trapping effect could evolve on isolating more enemies at a time, last longer, or trap more powerful enemies. Or it would force enemies to have to find another way to your position. Perhaps one of the soldier's heavy weapons could fire an explosive that causes the effect, a tech expert can use an omni-tool to generate the effect, and a biotic expert could simply wave their hand in their direction to place the blocking barrier.
Do all powers have to be based on mass effect fields? Certainly weapon's developers aren't totally limited to using only mass effect fields to deal effectively with enemies.





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