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Any ideas for new biotic powers?


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#76
Khrystyn

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I'd like to see a "Trap" or "Block" power.

 

Not stasis but it's a blocking barrier. Rather than immobilize an enemy, it would trap an enemy into an area they cannot advance from, leave or fire through until the force barrier wears off. If you are being flanked on both sides, you could block one side from attacking while you deal with the other side of your field position. When one flanked side is cleared, the blocking barrier would drop so you can take on the others. You could block a group while you zip past them - a way of advancing without firing a shot. When you escape or go through a door, the enemy can't follow you from behind until the effect wears off. You could not use any other power or effect on the ones that are trapped. It essentially sets them aside until later in the battle; you would still have to deal with them when the trapping barrier effect wears off. As the power level for the skill increases, the trapping effect could evolve on isolating more enemies at a time, last longer, or trap more powerful enemies. Or it would force enemies to have to find another way to your position. Perhaps one of the soldier's heavy weapons could fire an explosive that causes the effect, a tech expert can use an omni-tool to generate the effect, and a biotic expert could simply wave their hand in their direction to place the blocking barrier. 

 

Do all powers have to be based on mass effect fields?  Certainly weapon's developers aren't totally limited to using only mass effect fields to deal effectively with enemies.



#77
Ahglock

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Those updates don't seem to make a lot of sense for something that is called "mass effect". Not saying that the former a rock solid fanatasy science but the latter certainly are more of a stretch when it comes to the effect you can cause by creating fields that increase or decrease mass. *shrug*


I can buy charge. You are manipulating a mass effect field around yourself decreasing your mass so the smallest step propels you at incredible speeds, collapsing the field increasing your mass do you strike with a great deal of force. You are creating barriers so you come out unscathed. Seems stupid difficult to pull off sure but within the realms of the lore.

Flare seems plausible as well. A prpjectile attack when you can create solid barriers seems fine.

Detonations I hate. I was cool with warp explosion a single example how a certain power is unstable and interacts with other biotics. Almost all powes either being a primer or detonator I don't dig. But if it had always been that way for what happens when 2 biotic fields collide I'd of been fine. Stupid and boring when it's all the samey with samey tech explosions.
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#78
Puddi III

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I was hoping Charge was more along the lines of warping the distance between yourself and your target, like JoJo's The Hand.

#79
DaemionMoadrin

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I would love a game that allows us to create our own powers. Choose an effect, size of target area, range, secondary effects, prime, detonate and so on. The more powerful it is, the longer the cooldown becomes.



#80
UniformGreyColor

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Powers having to do with time and space.



#81
Helios969

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Powers having to do with time and space.

It's not unique to Biotics, but that's what we get when we hit the Critical Mission Failure window.  Rewind time for a do over. :P


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#82
Belial

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Biotic Shield: A biotic version of the Geth's Hex Shield
 
Gravity Field: A debuffing power. Enemies take more damage and move slower.
 
Implosion: A power like Singularity or Dark Sphere that collapses after a few seconds, violently pulling all enemies within a certain range towards it.
 
Biotic Omni-Blade melee attack.
 
I'd also love to be able to lift/throw objects and levitate like some Asari do.
 

Yeah, the curving projectiles for throw are kind of goofy...
 
A "projectile" makes more sense for certain powers, like flare for example, where you are throwing a ball of unstable energy that explodes when it hits something.

 

I agree, Throw looked so much cooler in ME1. I wish they let us choose whether we want our powers to be thrown as a projectile or connect instantly in MEA.



#83
capn233

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I would be happy with bringing back Mass Effect 1 biotics personally.

 

Honestly I wouldn't mind either.  Biotics were elegant and pure back then.



#84
Ahglock

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I agree, Throw looked so much cooler in ME1. I wish they let us choose whether we want our powers to be thrown as a projectile or connect instantly in MEA.


While I prefer the projectile and think it makes more sense, being able to choose would be nice. Though I think it should be all or nothing. Cherry picking for each power would be too good as you could avoid the weakness of each style.

#85
echoness

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Ability like vortex shield from Titanfall would be great. A biotic shield that can absorb and deflect bullets for a short time.



#86
DaemionMoadrin

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Honestly I wouldn't mind either.  Biotics were elegant and pure back then.

 

An elegant weapon... for a more civilized age? :D


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#87
goofyomnivore

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I think each biotic having an alternate mode could be cool. Hold down your 'Pull' button and you pull an enemy apart rather than just lifting them in the air. Holding down 'Throw' could make the impact explode on contact and stagger enemies in a small area.

 

I dunno I hope biotics are less about 'warp bombs', and more about each skill having its own self contained power and uses in ME:A.


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#88
Ahglock

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I think each biotic having an alternate mode could be cool. Hold down your 'Pull' button and you pull an enemy apart rather than just lifting them in the air. Holding down 'Throw' could make the impact explode on contact and stagger enemies in a small area.

I dunno I hope biotics are less about 'warp bombs', and more about each skill having its own self contained power and uses in ME:A.


I like the idea of combo effects but only when they are substantially different. More damage with a shockwave explosion isn't. Shockwave+singulaity having some kind of heavy throw in random directions scattering enemies around the battlefield or off it while warp+lift maybe creates a instant gravity well violently yanking all enemies in 5 meters to the center and then collapsing instantly.

Same for tech and combat powers and cross class powers.

But I do like a 2 stage power system or charging up powers.
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#89
Norhik Krios

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I'd love some more "utility" based biotics, not directly for combat but for dynamic movement as well, like in InFamous Second Son, and maybe even a energy resource system.

Some examples:

Biotic Jump -> Hold the Jump key/button and use some biotic energy to jump higher than usual.

(Biotic) Gliding -> Pressing the jump key/button while in the air, you slowly use biotic energy to slowly descend, almost levitate.

Biotic Dash -> Double tap the dodge/use an assigned key to blink a short distance; Upgrade -> Hold the button and dash around while slowly depleting biotic energy (similar to biotic charge but without needing a target and being able to steer).

Biotic Shroud -> Bend the light around your body and become invisible, no energy depletion while standing still, but fast depletion when moving.

Vacuum -> Instantly pull everything in an area into the center and damage every unit. Does more damage the more enemies and objects are being pulled.

Biotic Heal -> Use biotic energy to heal yourself or an ally.

Glimpse -> Go back in time and return all the health and barriers you've lost from that point until now. (~ 2 seconds)

Biotic Blade -> Enhance your arm with biotics and form a blade of pure biotic energy that can be used to create melee attacks; Upgrade -> create 1 biotic blade along each arm.


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#90
Laughing_Man

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I'd love some more "utility" based biotics, not directly for combat but for dynamic movement as well, like in InFamous Second Son, and maybe even a energy resource system.

Some examples:

Biotic Jump -> Hold the Jump key/button and use some biotic energy to jump higher than usual.

(Biotic) Gliding -> Pressing the jump key/button while in the air, you slowly use biotic energy to slowly descend, almost levitate.

Biotic Dash -> Double tap the dodge/use an assigned key to blink a short distance; Upgrade -> Hold the button and dash around while slowly depleting biotic energy (similar to biotic charge but without needing a target and being able to steer).

Biotic Shroud -> Bend the light around your body and become invisible, no energy depletion while standing still, but fast depletion when moving.

Vacuum -> Instantly pull everything in an area into the center and damage every unit. Does more damage the more enemies and objects are being pulled.

Biotic Heal -> Use biotic energy to heal yourself or an ally.

Glimpse -> Go back in time and return all the health and barriers you've lost from that point until now. (~ 2 seconds)

Biotic Blade -> Enhance your arm with biotics and form a blade of pure biotic energy that can be used to create melee attacks; Upgrade -> create 1 biotic blade along each arm.

 

 

No dude - Biotics are not Magic!

 

Bending the rules is fine, but healing? Time travel?...

 

Vaccum is essentially singularity.


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#91
Halfdan The Menace

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Something as destructive as the Nova. Maybe "Rage" or "Berserk", which allow you to instantly destroy all the enemies within 5 meter.

#92
Lyrandori

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Biotic 'powers' are essentially based on / influenced by The Force, so most things we'd come up with already exist in the Star Wars universe (in canon, and in expended universe). We'd just change the naming, but the end result would be identical or very similar. Stuff like: Biotic Pull, Biotic Push, Biotic Speed, etc.

 

As far as 'new powers' for Biotics goes, I'd like to see something along the lines of Biotics-augmented technology / mechanisms.

 

For example, a Biotic would augment the firing capacity / frequency of a firearm by 'fusing' the mechanisms of the weapon with a Biotic field of some sort. In other words, making the bullets go faster, or increasing the [muzzle] velocity / accuracy of the bullets, or aiding in stabilizing the weapon itself (or drastically reducing otherwise dangerous knock back from a shotgun only meant to be used by either a robot or a Krogan). Another example of Biotics interacting and/or influencing matter / mechanisms would be having the Biotic user "solidify" a damaged bridge that's about to collapse, or using a biotic 'field' on an already-existing riot-style shield to help increase resistances to elements (fire, cold, etc).

 

I mean, what I have in mind isn't exactly something like... say... having Jack (or Samara) creating a biotic bubble like in ME2's suicide run. Since that's basically creating a shape out of the big blue, made out of biotic energy. What I think of is something more along the lines of using biotic energy to augment / protect / solidify / modify technology and/or mechanisms that already exist (I.E. you don't create something out of your biotic "power"' instead you interact with something, using that energy). As it is right now Biotic "force" is pretty much used merely as The Force, with a clear visual difference of biotic energy being visible to the naked eye, so you actually see the biotic sphere, or 'ball' thrown at you, or you see the biotic filaments when pulling a foe... etc (whereas you don't actually see the Force, you only see the object / target it interacts with).



#93
SerriceIceDandy

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Break Biotic fields are used to inhibit enemy movement speed, reload times, and recovery rates.

 

Edit: I miss ME1's Biotic powers, like when push would send everyone in front of you flying, or using singularity would pick up all the nearby furniture. 
 



#94
Master Warder Z_

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You are creating barriers so you come out unscathed.

 

Except that would basically interfere with the mass of the field propelling you to decrease your mass and the one increasing your mass to increase the force of the blow, having three states of mass imposed upon a person should result in them basically being a puddle of organs.



#95
Laughing_Man

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Except that would basically interfere with the mass of the field propelling you to decrease your mass and the one increasing your mass to increase the force of the blow, having three states of mass imposed upon a person should result in them basically being a puddle of organs.

 

That would depend to a large degree on the level of control the individual achieved, and on certain vague details that canon never really explained.



#96
Master Warder Z_

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and on certain vague details that canon never really explained.

 

Like how human bone isn't crushed under its own weight during the charge?


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#97
Commander Rpg

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Farting thunders would be awesome.



#98
Laughing_Man

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Like how human bone isn't crushed under its own weight during the charge?

 

My own headcanon about how charge is performed is different, so I never really encountered this particular annoyance.

 

I think charge is a primitive version of the way a spacecraft jumps to FTL, coupled with a sort of throw-like pulse that propels the user forward.

 

So if anything, a vanguard is lighter during charge, not heavier.

 

The damage during the hit comes not from using your own body like a blunt weapon (something which would be extremely dangerous in itself),

but similarly to other biotic powers - the body is used as a platform for dark energy, and the damage is caused by a somehow using said energy.

(probably something to do with dumping the resulting pressure and kinetic energy from the charge)



#99
Norhik Krios

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No dude - Biotics are not Magic!

 

Bending the rules is fine, but healing? Time travel?...

 

Vaccum is essentially singularity.

Biotics, from our current perspective, although "with a scientific background", are just as imaginative as magic, so I was thinking about something similar as "Force Healing" from the old star wars game, where you use that power to close wounds and regenerate your body, by simply manipulating it and being a master of your class.

Time Travel? Do you know what happens with time near a massive object, like a black hole or even just a planet? Manipulating gravity also manipulates time, if it's just 0.001 nanoseconds because you create a tiny singularity and time flows differently around that singularity, or you basically bend time by bending gravity all around you.
So it's just as fictional as biotics, but just as plausible I think, why would biotics be able to use stasis when they can "only" manipulate mass effect fields, which is pure gravity?

And by Vacuum I mean something quicker and more active than singularity. Singularity is crowd control over time. Vacuum is an instant pull to the center of the area you could technically "choose".

The things I mentioned are related and not "over the top", they have a certain place and make sense, ! in my opinion ! as they are not TOO far fetched. We are talking videogames, science fiction and space magic here.
If I wanted to be ridiculous I would have gone "Use biotics to create a Unicorn, that you can ride!" or "Use biotics to craft a flaming sword, that has a chance to freeze your enemy and casts a lightningstrike when you parry!"



#100
StringerBell

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"Gravity is one mean mother!"

...and that's why Jacob had to stay on the ship