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So think they will come up with a party banter system that is not crap for DA4?


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#1
JasonPogo

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So the one thing I hated most about DAI is the broken and poorly implemented party banter in DAI.  For the longest time I thought I had one of the broken games but it turns out they wanted it to hardly ever trigger.  And I still to this day after maybe 3 playthroughs have yet to get any of the Iron Bull and Dorian stuff.  Even keeping them both in my party for almost a whole playthrough. 

 

So yeah if they stick with the boring open world in DA4 I REALLY hope they come up with a new and much better system for the party banter.


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#2
AlanC9

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Obviously the timer not working as designed is a problem for those of us hit by the bug, but what's wrong with the design? Is 15 minutes too long?
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#3
Abyss108

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Yup, exactly what AlanC9 said.

 

The system seems fine, they just need to get rid of the bugs.



#4
MileyChicken

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In DAI's early days my banter was fine. Then patch after patch was released I could barely hear it.

They need to implement it differently. I found banter was fine during main quests, it was just out in the open world doing all the side quests that I had the problem.

#5
AedanStarfang

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I haven't experience this bug on any of my playthroughs yet, but I will say that I like the banter system in DAI more than I did in DA:O, because in Origins if you left a certain trigger point before the banter was over they'd stop talking abruptly. 


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#6
nightscrawl

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Obviously the timer not working as designed is a problem for those of us hit by the bug, but what's wrong with the design? Is 15 minutes too long?

 

I actually think they reduced it a bit in the last patch and I get banter between 10-15 minutes depending on the party setup. Cole, Dorian, and Cassandra seem particularly chatty for some reason. If I switch Cassandra for Varric, there is a longer period between conversation.

 

The idea was interesting, but the implementation was poor. Players continue to experience problems even after all this time, which is bad.

 

I think it would have been a better idea to have the system be as it was, with the addition of one or two out-of-the-way (that is, away from any other NPCs) banter trigger points at some location on each map. That way, you still have the natural aspect of random conversation while exploring the world, but also a way to hear everything if you need/want to. I think this was particularly important in DAI as the banter showed evolving relationships among the followers. Not just the optional romance between Dorian and Iron Bull, but friendships and rivalries like those between Cassandra and Cole, or Solas and Sera respectively.


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#7
KaiserShep

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I think that overall, this design is better in that I don't have to tread through the same areas to get companions to speak. The problem is that if it's not working properly, the intervals can be long enough that you could go almost an hour with silence. On PS3, I didn't have this problem, yet on PS4, they barely speak. Curiously, this only seems to be a problem in the main game. When wandering around the Frostback Basin in the JoH DLC, companions speak quite a bit. It would've been nice if being in camp sort of accelerated it somehow. 



#8
Gervaise

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One of the main advantages of the DAO and DA2 specific location trigger points was that your conversation took place where you were not likely to be attacked.   I found it really annoying in DAI that I had to wait ages for a conversation to trigger and then it did so just as some random bear or bandit wandered by and attacked us.   The number of times I just stood there and let myself get hit so I could focus on what they were saying.     Some character's dialogue did seem to trigger much more frequently than others and some characters seemed to supersede others in the pecking order, depending on who was in the party.   To date I seem to have got most of the Cassandra dialogue with other characters and a fair bit of Cole.   I have had Dorian with me a lot and yet despite swapping other characters into the party deliberately in the hope of getting their dialogue with him, it has failed to materialise.

 

That said, the dialogue seemed to trigger much better in Jaws of Hakkon,so whatever they were doing there, I suggest putting into the main game in the future.   May be it was just bug free compared with the main game.



#9
Shechinah

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I think it would have been a better idea to have the system be as it was, with the addition of one or two out-of-the-way (that is, away from any other NPCs) banter trigger points at some location on each map. That way, you still have the natural aspect of random conversation while exploring the world, but also a way to hear everything if you need/want to.

 

Mine seldom triggers but when it does, it almost makes the wait worth it because  of how and when it triggers. It takes on an unintentionally hilarious effect sometimes. It once triggered twice immediatley after each other after my group had slain a dragon and was looting the corpses. I suppose downtime after dragon murder and wading through its slain brood is the appropriate time for a relaxing spot of mental chess.

 

The best incident, however, was when a group composed of Lavellan, Solas, Sera and I think Cole was exploring this ruin full of the living corpses and demons lurking around the corners. They'd just found a pile of corpses that looked like civilian people who'd been murdered brutally while they had desperately been trying to get into a barred building but in vain. Naturally, this was the bestest of times for this bit of dialogue to trigger. 

 

Sera: "So, you and the Lady Inquisitor. Interesting."

Solas: "Your interest is not my concern."

Sera: "That's all right, because I meant boring. The elf always takes the elf so that banging bits will mean something."

Solas: "It is not a topic for discussion."

Sera: "Oh, come on. Drop 'em and rebuild the empire. Phwoar!"

Inquisitor: (Laughter) "You're ridiculous"

Sera: Not me. It's him! And you."

Solas: "Only one of us is looking sad and foolish, Sera"

 

It changed the tone of the banter since it came off like Sera was trying to lighten the mood and that was the only thing she could think of to say in the moment. It had such a ridiculous timing that it became hilarious and I decided to headcanon that, that was her intent and that my Inquisitor found it just as amusing as I did because of how silly it was.

 

What really sold it was that this was long after the break-up had happened in the storyline. Way to be late to the party, Sera. I think even Cassandra had her banter about it a while before you did.   



#10
greenbrownblue

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So the one thing I hated most about DAI is the broken and poorly implemented party banter in DAI.  For the longest time I thought I had one of the broken games but it turns out they wanted it to hardly ever trigger.  And I still to this day after maybe 3 playthroughs have yet to get any of the Iron Bull and Dorian stuff.  Even keeping them both in my party for almost a whole playthrough. 

 

So yeah if they stick with the boring open world in DA4 I REALLY hope they come up with a new and much better system for the party banter.

In simple exploration where I avoid fighting I get a banter every 15 mins.  Before the update every 30 - 40 mins (which yeah - was not enough), but it actually was not so bad. I really love the idea and I hope they implement it in DA4.



#11
turuzzusapatuttu

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They just need to add a few points that trigger party banter on the map. Like in the previous games.

 

Simple as ABC. 



#12
Midnight Bliss

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The system was actually a good idea.

 

On the other hand, the execution was terrible. If they're willing to figure out a way to avoid the legion of bugs, not have such a long cooldown timer, not have doing practically anything related to dialogue or traveling quickly block it, not put put solo dialogue on the SAME trigger as banter, and not do any of the other bunch of stuff that wasn't right, then fine, keep it for DA4, great. Otherwise I'll take my DA2 style banter back tyvm.❤



#13
Tidus

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I have no banter issues with  my PS3 or Xbox 360 DA:I games and some times think the chatter happens to often.

 

The 360 DA:I was a gift and the one I play.



#14
nightscrawl

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Mine seldom triggers but when it does, it almost makes the wait worth it because  of how and when it triggers. It takes on an unintentionally hilarious effect sometimes. It once triggered twice immediatley after each other after my group had slain a dragon and was looting the corpses. I suppose downtime after dragon murder and wading through its slain brood is the appropriate time for a relaxing spot of mental chess.
 
The best incident, however, was when a group composed of Lavellan, Solas, Sera and I think Cole was exploring this ruin full of the living corpses and demons lurking around the corners. They'd just found a pile of corpses that looked like civilian people who'd been murdered brutally while they had desperately been trying to get into a barred building but in vain. Naturally, this was the bestest of times for this bit of dialogue to trigger. 
 
Sera: "So, you and the Lady Inquisitor. Interesting."
Solas: "Your interest is not my concern."
Sera: "That's all right, because I meant boring. The elf always takes the elf so that banging bits will mean something."
Solas: "It is not a topic for discussion."
Sera: "Oh, come on. Drop 'em and rebuild the empire. Phwoar!"
Inquisitor: (Laughter) "You're ridiculous"
Sera: Not me. It's him! And you."
Solas: "Only one of us is looking sad and foolish, Sera"
 
It changed the tone of the banter since it came off like Sera was trying to lighten the mood and that was the only thing she could think of to say in the moment. It had such a ridiculous timing that it became hilarious and I decided to headcanon that, that was her intent and that my Inquisitor found it just as amusing as I did because of how silly it was.
 
What really sold it was that this was long after the break-up had happened in the storyline. Way to be late to the party, Sera. I think even Cassandra had her banter about it a while before you did.


Geez, he's such a square. But yes, quite amusing timing! XD

I don't usually care for the more sexually explicit romance banters, since my Inquisitor is a private person. But I suppose it generally depends on the context and what is actually said. The Inquisitor/Dorian one with Blackwall about drawing diagrams is great. If you have an Inquisitor/Sera relationship there are a couple between her and Iron Bull that I find mortifying. Then again, you do know what you're getting into when you get into a relationship with her.

#15
Nefla

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In the vanilla game I would intentionally never use a mount and always walk everywhere in hopes of getting banter but I only got around 12 in my 60 hour playthrough (not counting the "we should look around" type comments) that combined with the lack of music and scarcity of NPCs made the world feel so dead and empty for me. In  my first playthrough of Trespasser I got I think 3 banters and every time after that I got none aside from the scripted ones (where you click on the glowing things or when the inquisitor's hand tweaks out and the party comments) T_T


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#16
Knight of Dane

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Two things

 

1) The "trigger point banter" was not a bad system. If people abused it to get banter then let them. It's their game. If they wanna hear all the banter that way, then let them. It took nothing from the game experience to manipulate the banter out of your party.

 

2) The timer is fine too, but on its own it is far too unreliable to make the journey exiting at all.

 

My suggestion has always been to have both. Trigger points in peaceful areas like Crestwood, Val Royeaux, Redcliffe Village, the Crossroads etc. and then the normal timer outside those zones.

 

Taking away the pointless mounts would be great as well. I think mounting either resets or pauses the banter timer. No one used the mounts anyway.


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#17
Joseph Warrick

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I use the mounts. :(

#18
Jason1990

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I think the banter is ok, as far as i can see? I get it at around every 10 minutes.
But i've only been playing since january. So i dont know if it was lot more in previous patches.

My party setup is:

Blackwall, Cole, Dorian.

I used to have The Iron Bull instead of Dorian but I noticed bull didnt have much to say in that certain group. I think i heard him speak to Blackwall once. I think he is too afraid of Cole to speak ;).

#19
In Exile

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Obviously the timer not working as designed is a problem for those of us hit by the bug, but what's wrong with the design? Is 15 minutes too long?

 

 

Yup, exactly what AlanC9 said.

 

The system seems fine, they just need to get rid of the bugs.

I think it's a waste of resources. There's far too much banter and 15 minutes is far too slow a trigger to experience any wortwhile portion for it unless you play the game for an absurd amount of time, and that's assuming the trigger worked right.



#20
Riot Inducer

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Obviously the timer not working as designed is a problem for those of us hit by the bug, but what's wrong with the design? Is 15 minutes too long?

There is over five hours of party banter in the game, at most you'll hear maybe 30 seconds of it at a time. If you were doing nothing but running around in areas where party banter can trigger and the timer was working perfectly and you never got accidentally interrupted due to combat or w/e it would still take you somewhere in the realm of 300 hours to hear half of it. So yes, 15 minutes is far too long for that timer.


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#21
AlanC9

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Well, combat doesn't actually interrupt banter -- though you'll probably miss it unless subtitles are on. And I think your math's off. I make it 150 hours of area travel. 600 banters total, firing four per hour, right?

But, yeah, that still makes the 15 minute timer look inadequate, unless the design goal is to never come anywhere near exhausting the banter supply. 150 hours of travel is way more than even a full-on completionist run will give you.

#22
Knight of Dane

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I use the mounts. :(

No you don't..  :ph34r:


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#23
Riot Inducer

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Math is prob off, was done in a hurry, but the point does stand. As the only way to deliver the party banter a 15 min timer is rather unreasonable for anyone interested in hearing any significant amount of it. And as In Exile mentions it makes it somewhat wasted content if the average player will never hear most of it.


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#24
Abyss108

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There is only that much banter if you constantly switch your team around. Most players have the same team throughout the game.

 

I don't want all the banter to be gone in the first few hours because I happen to play the game with the three characters I like the most.



#25
vbibbi

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I thought that part of the problem was that the banter trigger reset any time the game paused, so if we entered our menu or fast traveled anywhere the trigger started over. And I went into inventory and other screens fairly often.

 

And for a game designed around fast travel to help traverse the large maps, that's poor planning. Intuitively, we're not going to think that we should walk from camp A to camp B in order to hopefully hear some banter. We're going to fast travel to camp B and continue our game. We shouldn't have to metagame and wander around waiting for a banter to trigger.


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