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So I heard people were talking about Trespasser.


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#1
UniformGreyColor

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I have yet to play Trespasser because I was doing other things besides video games with my free time and I decided I wanted to recapture those emotions you get when getting lost in a fantasy world.

 

From what I've picked up, Trespasser was a redeeming quality to this game for some. Without going into detail about story elements, can someone tell me why people gave DA:I a second look after this came out? (I also have yet to play JoH and The Decent so info on what makes them good is also welcomed.)



#2
Pokemario

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Because it's set AFTER the main story, and serves as an epilogue.(unlike the other 2 DLCs)

#3
ArcadiaGrey

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The regular end of the game wasn't as dramatic as it could have been.  Trespasser is the true ending, set 2 years after those events.  It brings the future of the Inquisition up for debate, and leads you to both the geographical location and the antagonist for the next game.  It really hypes you for what's to come while giving a satisfying ending to DA:I.

 

Also, it provides a nice schmaltzy ending to your friendships and romances without going over the top.  It's not like Citadel DLC where there's too much personal stuff, there's just the right amount to help you learn what will happen next for your friends.


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#4
Shizukai

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(...) can someone tell me why people gave DA:I a second look after this came out?

 

 

Trespasser offers you information.

 

It may or may not changes the player's perception of some... uh, DA-basics and therefore of course some DA:I-content.

For me, it was like that.


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#5
nightscrawl

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Well do you think the game needs redeeming? If you think so, it might be helpful to say why so others can say what about Trespasser might help with that.

 

I happen to like the main game a lot, and still play it when I can pull myself away from tinkering with mods. But I can say that one thing about the story DLC I've seen people mention is that they like how it's just a linear progression from start to finish. There are no gigantic zones to explore, no fetch quests, etc.

 

Aside from the story DLC, simply installing the DLC itself adds stuff to the main game. There is the new trials system, new war table rewards, and additional ability upgrades for all abilities that you can toggle and further customize your play experience. Also, if you haven't played the game since before patch 10, there is now the golden nug that allows you to sync with the cloud and save all of your fancy schematics and so on.


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#6
thats1evildude

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The trials are pretty fantastic. I wish they would include those in the base game.

#7
Kantr

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The trials are pretty fantastic. I wish they would include those in the base game.

You mean without buying trespasser?



#8
BSpud

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It has rape, pedophilia, race wars, ethnic cleansing, necrophilia, Mexican donkeys having sex with African crocodiles, child abuse, clowns making balloon animals, and a great soundtrack by GG Allin, just like The Witcher 3. It's hyper-realistic low/dark/gritty/dank/warm/gooey fantasy.


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#9
CronoDragoon

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Jaws of Hakkon is a much better version of what BioWare was trying to do with the vanilla DA: I zones. It's like Crestwood on steroids. The main questline does a great job of telling a complicated, lengthy story with multiple quest chains that do a great job of guiding you through the zone instead of the player just wandering around waiting to hit the edge of the map. The zone itself is wonderful and has a verticality to it that not even zones like Storm Coast, Emprise, and the Hinterlands can boast. At some points you'll feel like you're running down huge mountains at almost a 90 degree angle, at other points you'll be running up gigantic tree branches that stretch a football field's length diagonally into the air like some Thedosian Fern Gully. It has a nice quest hub and fleshes out the Avvar, in case you are interested in them. With all that being said, it might not be worth $15.

 

Ditto for Descent, although that has its strengths as well. It expands dwarven lore quite a bit, including hugely important tidbits for the big Thedas mysteries. By dropping the older consoles, the enemy count can rise drastically, and rise it does. Combat is the real focus here, with new enemies and a lot of them. It also does well to erase the nightmarishly boring art design of the Deep Roads in DAO and DA2, replacing it with an environment that looks great. The character stories told fall a bit flat, in my opinion.

 

Trespasser is clear and away the best of the bunch. It has a lengthy main storyline that feels like a true mini-sequel to Inquisition, and all told the DLC is probably about 7 hours. It has substantial companion interaction, especially compared to the previous DLC. It expands on the gameplay immensely by adding Trials and a second toggle-able Upgrade to every ability in the game, for the vanilla game as well as the DLC. It has lore bombs flying everywhere and great characters moments. It has a fantastic soundtrack. It's probably in the pantheon of BioWare's best all-time DLCs, along with Lair of the Shadow Broker and Citadel.


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#10
UniformGreyColor

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Well do you think the game needs redeeming? If you think so, it might be helpful to say why so others can say what about Trespasser might help with that.

 

Err... IDK, I'm not much of a critic.. I enjoy most parts of DA:I so I don't know what I can really say what to be improved or not. This goes hand in hand with the fact that I am not a dev of BW and as such I feel they spent a lot of time on this game and IMO it turned out pretty well. I will admit that it is a completely different feel than DA:O and that took a lot of getting use to. I guess one critique I could offer is that the mood in DA:I is a bit lighter than what I would expect for a game that has to do with demons coming out of the fade. It doesn't seem like there is an overwhelming gloom to this world like I would expect. I mean for sure there are some very gloomy moments in the game, but they are lost a bit to the way companions talk about what is going on and it just doesn't seem as dramatic as it could ie. In Hushed Whispers. I guess a huge part of setting the mood or ambiance or tone of a game as a pretty crucial focal point of said game, I think the music that is in the game has an insurmountable impact on that. Don't get me wrong, the music in DA:I is top notched.. its just that it doesn't puch home that this is a world full of utter terror and that its hard enough to survive let alone save the world. So yes, if there is one critique I could offer it would be that the music could be more ominous at least in certain places in the game.



#11
drummerchick

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Here's a link to the Trespasser soundtrack. (no video spoilers)   :)

https://www.youtube....ti4yiTQ&index=1

I got chills a few times throughout the dlc. I especially like the version of The Dread Wolf that plays during the epilogue slides.


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#12
Xerrai

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I have yet to play Trespasser because I was doing other things besides video games with my free time and I decided I wanted to recapture those emotions you get when getting lost in a fantasy world.

 

From what I've picked up, Trespasser was a redeeming quality to this game for some. Without going into detail about story elements, can someone tell me why people gave DA:I a second look after this came out? (I also have yet to play JoH and The Decent so info on what makes them good is also welcomed.)

Overall, the Trespasser DLC is great if you want to expand on lore, the characterization of a now highly controversial character and resolution to the companion storylines. In addition, it also allows you to determine the ending of that organization which you helped create (the Inquisition).

 

But many consider the Trespasser DLC as the "real ending" of DAI (hence why some despise paying for it) and that's an opinion I couldn't disagree with more.

 

DA:I was about the Inquisitor and stopping the breach and Corypheus. The base game gave you that. It wasn't about the companions, or the nations or the love interests it was just about the main plot. Now don't get me wrong, companions, LI and so on are all important and deserve development but they are supposed to add to the game but it was never supposed to define the game itself.

The 'real ending' of DA:I was when you defeated Cory, but despite that, the story of DA as a franchise is ongoing. In addition to providing resolution to the more personal but often overlooked aspects of the main game, Trespasser is a gateway to help furnish the lore and story of future games.

 

And is in that that many people gave DAI a second glance after they saw Trespasser--it helped put the whole entirety of the main game (and prior games) in a new light. Where it provides resolution it also provides a sense of wonder and awe. So much so that you find yourself looking back on your main playthrough and wondering what you missed and what you think of it now that you know more.


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#13
Apollexander

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To me it is because of the trial options and new abilities and new items, not the story. To me the story is told worse than JoH.



#14
AnimalBoy

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While i loved Trespasser it didn't seem to taake that long to finish. I had to stretch it out over 4 nights because i didn't want it to end. Story wise Trespasser is the best of the DLCs but i really liked the environment in JOH the best.



#15
vbibbi

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Jaws of Hakkon is a much better version of what BioWare was trying to do with the vanilla DA: I zones. It's like Crestwood on steroids. The main questline does a great job of telling a complicated, lengthy story with multiple quest chains that do a great job of guiding you through the zone instead of the player just wandering around waiting to hit the edge of the map. The zone itself is wonderful and has a verticality to it that not even zones like Storm Coast, Emprise, and the Hinterlands can boast.

 

Yeah, narratively it's improved on the other zones, with several interesting side quests, a solid main quest for the zone, several fleshed out NPCs in the area, and a bit of humor. But what might be best is that even though the map has several hills and valleys, they are much much easier to traverse than the blighted Storm Coast or section of the Hinterlands. There are only one or two spots where I had trouble trying to ascend, whereas every time I was in Storm Coast it was a nightmare, and I could never tell where I had been, since I had to circle around so many times to try to get to the top of an incline.

 

 

...But many consider the Trespasser DLC as the "real ending" of DAI (hence why some despise paying for it) and that's an opinion I couldn't disagree with more...

[snip]

...The 'real ending' of DA:I was when you defeated Cory...

[snip]

...Where it provides resolution it also provides a sense of wonder and awe. So much so that you find yourself looking back on your main playthrough and wondering what you missed and what you think of it now that you know more.

I guess we can call Trespasser an epilogue to DAI rather than the "hard" ending, but that seems disingenuous to me. If it provides resolution not found in the base game, I would consider it an ending. Future games can also provide resolutions for certain characters or plots, but they're embedded in the structure of the larger game, not one-off DLCs which require the main game. I did enjoy Trespasser, but I do think it's a dangerous trend to allow developers to create paid DLCs for epilogues to the game.

 

There also seems to be conflicting ideas on what DAI is about. Some people say it's about stopping Corypheus and the Breach, while other people say it's about the rise and fall of the Inquisition. The former see the base game ending as adequate, while the latter see Trespasser as necessary to complete the story.



#16
BSpud

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When Jaws & The Descent were released: "This DLC is pointless! What does it have to do with anything?!? I WANT TO KNOW ABOUT SOLAS!"

 

Trespasser was released: "ZOMG WHY IS THIS A DIRECT CONTINUATION OF THE MAIN GAME--WHAT A RIP"



#17
AlanC9

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It has rape, pedophilia, race wars, ethnic cleansing, necrophilia, Mexican donkeys having sex with African crocodiles, child abuse, clowns making balloon animals, and a great soundtrack by GG Allin, just like The Witcher 3. It's hyper-realistic low/dark/gritty/dank/warm/gooey fantasy.


This gets a like just for remembering GG Allin.

#18
AlanC9

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Yeah, narratively it's improved on the other zones, with several interesting side quests, a solid main quest for the zone, several fleshed out NPCs in the area, and a bit of humor. But what might be best is that even though the map has several hills and valleys, they are much much easier to traverse than the blighted Storm Coast or section of the Hinterlands. There are only one or two spots where I had trouble trying to ascend, whereas every time I was in Storm Coast it was a nightmare, and I could never tell where I had been, since I had to circle around so many times to try to get to the top of an incline.


Dev posts made it sound like making the areas difficult to traverse was a deliberate design objective. I suppose they thought better of that after release.
 

I guess we can call Trespasser an epilogue to DAI rather than the "hard" ending, but that seems disingenuous to me. If it provides resolution not found in the base game, I would consider it an ending.


What does Trespasser actually resolve, though? Just the post-game "stinger" scene, if it even resolves that.
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#19
vbibbi

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Dev posts made it sound like making the areas difficult to traverse was a deliberate design objective. I suppose they thought better of that after release.
 

What does Trespasser actually resolve, though? Just the post-game "stinger" scene, if it even resolves that.

 

I mean sure, give us mountains/hills and valleys to traverse, it's more interesting and more realistic than earlier games' flat landscapes. But when it becomes "will this dirt path which looks identical to the one I just used allow me to climb up the hill or am I going to have to circle back half the hill and find another identical looking path?" it takes the fun out of it. I hate the Storm Coast for that reason; it's easy enough to walk along the coastline to travel to the main areas but everything in the mountain section takes about three times as long as it should.

 

Trespasser resolves the fate of the Inquisition, the Anchor, and the companion epilogue slides. Regardless of if the Inquisitor is in DA4, we at least know that the Inquisition as we knew it from the game is gone. Without Trespasser, we could assume that the Inquisition is operating in southern Thedas indefinitely, and we just wouldn't deal with it again if we moved to northern Thedas for the next game.



#20
nightscrawl

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What does Trespasser actually resolve, though? Just the post-game "stinger" scene, if it even resolves that.


To my mind, the only thing Trespasser resolves for the Inquisitor is the mystery of where Solas went.
 
After you defeat Corypheus and have that short dialogue with him, before the party you have a conversation with Leliana who tells you that Solas is gone. You can respond in various ways, but that's all the Inquisitor knows at that point. Solas left, unexpectedly, without saying a word, to go who knows where. You find out in Trespasser.
 

Spoiler



#21
MissDragon

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I just want to be rearmed. :)



#22
sjsharp2011

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Dev posts made it sound like making the areas difficult to traverse was a deliberate design objective. I suppose they thought better of that after release.
 

What does Trespasser actually resolve, though? Just the post-game "stinger" scene, if it even resolves that.

you are aware that this is a no spoilers threads and ew can't really say anything without giving spoilers away. But of cdourse if you've played Trespasser you should already know the answer to this.


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#23
Deanna Troy

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I have yet to play Trespasser because I was doing other things besides video games with my free time and I decided I wanted to recapture those emotions you get when getting lost in a fantasy world.

 

From what I've picked up, Trespasser was a redeeming quality to this game for some. Without going into detail about story elements, can someone tell me why people gave DA:I a second look after this came out? (I also have yet to play JoH and The Decent so info on what makes them good is also welcomed.)

I absolutely hate DAI more than anything so you can believe when people say Trespasser is good because even I liked it. And before Trespasser I would rather let my family die than saying anything in Inquisition had any quality at all.

Now why is it great:
1 - Fixed a lot of main game problems by adding interesting skills, items, schematics, trials and so on
2 - More character focused, more personal
3 - More cinematic, which sinergizes with the above
4 - LORE, the best pieces of lore you ever saw on Dragon Age Universe, best revelations ever (most very obvious but it is good getting official)
5 - Made me wish the whole game was like Trespasser because even the Inquisitor acting was a lot more human (as opposed to the boring tranquil-like behavior of the main game)

HOWEVER, since unlike most people here I actually understand people who think differently, some of them complained about:
1 - Too linear
2 - Too elfy
3 - Some new items few pointless since you can only wear them for few hours (or even minutes in some cases)
4 - Bugs
5 - (This one I complain a lot) Lack of choices for some very big matters

Overall I can safely say it is the best DLC I ever saw from Bioware, too bad it was wasted on a 100% action 0% RPG game like Inquisition, if this was on DAO or even DA2 I would probably worship it the DLC God. So if you do not hate Inquisition I think you will probably love the DLC.


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#24
AlanC9

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you are aware that this is a no spoilers threads and ew can't really say anything without giving spoilers away. But of cdourse if you've played Trespasser you should already know the answer to this.

That's why we have a spoiler tag, no?

And yes, I've played it. My question stands. I'm pretty much with nightscrawl if we're talking about the Inquisitor's POV and story. And from outside of that PoV, everything that Trespasser deals with is only introduced in the stinger. Stuff from a stinger isn't supposed to be resolved in the work it's attached to; the whole point of having such a scene is to put in sequel hooks.
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#25
sjsharp2011

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That's why we have a spoiler tag, no?

And yes, I've played it. My question stands. I'm pretty much with nightscrawl if we're talking about the Inquisitor's POV and story. And from outside of that PoV, everything that Trespasser deals with is only introduced in the stinger. Stuff from a stinger isn't supposed to be resolved in the work it's attached to; the whole point of having such a scene is to put in sequel hooks.

 

 

Spoiler