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Why is Dragon Age moving away from Dark Fantasy? [An essay]


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#351
PhroXenGold

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Yeah, ironically, ridiculously dark and sad things make the game more believable.

Because as a historian, history is dark and sad.

Heroism doesn't really shine very well unless it's contrasted against the dark.

 

I dunno. As much as I know how dark history is, I don't find going "realistically" dark actually makes me find a setting more believable. I suppose in many ways, it's because ultimately history isn't believable. I'm still regularly stunned at what man has done to himself.

 

I certainly want a degree of darkness in my settings (and I think DA in general does it reasonably well in all three games - there's darkness, but it's not overwhelming), but there's a point at which it just gets stupid and it's clear the writers are just going "look at me. I'm dark and edgy" (or "hahah I troll my readers" as ASoIaF seems to have become after the first couple of books), and, even though it's technically "realistic" just comes across as either trying too hard or outright comical. And personally I'd say if people are using the term "grimdark" to describe something, it probably falls into the this category - the term comes from one of the most comically overly dark settings ever in the form of Warhammer 40k (a setting that's not necessarily unenjoyable, but one that cannot be taken even remotely seriously).

 

And then there's the fact that fiction (whether games, books, movies etc.) is ultimately escapism. The real world, both in the past and now, is shitty. I want to read about / play in something better. Not something perfect but something better.


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#352
The Baconer

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I don't see why you don't think it makes sense unless you believe loving good-guy/girl Hawke is the only one which makes sense.

 

There's no roleplaying options to contextualize any of that, and some of them lack consequence entirely (like selling Fenris into slavery). Furthermore, it's not the kind of evil that is believable (barring, perhaps, the power-hungry mage trying to claim the seat of Viscount). I can only imagine Hawke, after pulling these "evil" shenanigans, saying "psssh... nothin personnel... kid" before turning to look at the camera with a ****-eating smirk. 



#353
TheKomandorShepard

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1. Unlucky as supported by the state.

 

2. Yes, I did. They did blood magic because of exceptional circumstances not because it's something they approve of but were driven to do. If you're implying Tevinter approves of blood magic you need to show it's not an extreme measure.

 

3. The benefits of magic effectively create the same level but sure, if you like.

 

4. Red Lyrium exists in the Primeval Thaig that predates the Blight. It also COMES from the Primaval Thaig which means the Blight Taint exists before Dumat was freed.

 

5. Okay, you can do better than that. Michel is LYING about his backstory. No one knows he has elven ancestry and he FAkED his background with the help of a noble and corrupt geneologists. This is like putting an imposter on the throne and saying a commoner can rise to become Emperor of Orlais. It doesn't work like that.

 

6. Except, of course, Tevinter has its own Grey Wardens and works with them as all sane people do.

 

1.It isn't supported by state as in fact such behavior is seen as something negative but as i said chevaliers have immunity what is not even close to being slave.

 

2.I love how you clumsily try paint them as innocent puppies, they chose to become blood mages or ally with blood mages willingly out of convenience no one forced them same is for every blood mage.Tevinter does approve blood magic their politics pretty much not only encourage use of blood magic but pretty much requires it to survive, so it isn't just criminal minority but majority of magisters.

 

3.Not rly , Qunari in record time crushed tevinter and kept it under occupation for 40+ years while fighting against rest of Thedas.

 

4.Once again how old Thaig is absolutely irrelevant because dwarves were residing there after first blight started as we can see from golems presence in that Thaig and first golem was created almost 150 years after first blight started. That Thaig is for an example 10000 years old doesn't mean red lyrium was there 10000 years ago, good example of that is Temple of sacred ashes.  

 

5.Once again so what? Everyone can lie and not everyone can be mage what gives me at least chance to improve my social postion in Orlais, plus as i said you can legitimately ascend to nobility as commoner.

 

6.Every country has grey wardens in it what doesn't mean they participate in defating blight just because grey wardens reside in its borders.



#354
Arshei

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That's boring. We need more mindfuck, psychological diseases, genetical engineering (through blood magic?), disgusting primal cult activity, supernatural unexplainable phenomenon!

 

You want that?

Just make an ugly character

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#355
Witch Cocktor

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You want that?

Just make an ugly character

Uh, no? What are you even on about, none of the things I wanted correlate to making an ugly character lmao.


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#356
Arshei

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Uh, no? What are you even on about, none of the things I wanted correlate to making an ugly character lmao.

 

 

We need more mindfuck, psychological diseases, genetical engineering (through blood magic?), disgusting primal cult activity, supernatural unexplainable phenomenon!


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#357
Witch Cocktor

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Sooooo makeup and unfortunate genes are all that hmh. 



#358
Willowhugger

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What were your favorite dark moments from previous games?



#359
Witch Cocktor

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I've only played DA:I, but setting up Cullen to become a lyrium addict hobo and then killing him at the end of Trespasser.



#360
vbibbi

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What were your favorite dark moments from previous games?

I really enjoyed the Anvil of the Void. That was one of those decisions where the Wardens versus the rest of humanity seemed evident. As a Warden, I think the choice should be to preserve the Anvil, as it provides a major asset in fighting darkspawn. As a moral choice, it's much more difficult, as it's condemning living people to horrible pain and an end to their current life. If we could get volunteers it would be better, but once the volunteers run out history is going to repeat and dusters, political prisoners, and others will be forced to become golems. Plus, Shale will attack unless we don't take her on the mission and later lie to her about the outcome.

 

 

I would have liked Redcliffe more if there was no "perfect" choice with the mages. Either force us to kill Isolde or Connor, or if we choose to travel to the Circle, have the demon break free and kill the rest of the town by the time we return.

 

I enjoyed choosing Orzammar's king, but I would have enjoyed it there were more hints as to the policies each candidate would enact instead of learning about them retroactively in the epilogue. Maybe I just wasn't paying enough attention at the time, but most of the information about their policies were either inflated propaganda from their supporters or erroneous slander from their opposition. It would have been helpful to have neutral third parties provide some impartial insight on how each candidate would act.

 

 

For DA2, I really enjoyed the Arishok and how we could become respected in his eyes, but even that isn't enough to stop the demands of the Qun for him. It made him realistic, if still unknowable, because he had his clear motivations, wouldn't be convinced to abandon his ideals like so many video game characters do due to the special snowflake PC, and showed some humanity in his grudging respect for an outsider.

 

The game obviously had a lot of railroading in its quests, and it could have benefited from more choices and outcomes if we made different choices, but I did appreciate that we were only one person struggling to bring stability to a city with the odds against us. We can be a hero and still fail. That's more realistic than a lot of games, where we face impossible odds but through luck and reload win the day.