Yeah, ironically, ridiculously dark and sad things make the game more believable.
Because as a historian, history is dark and sad.
Heroism doesn't really shine very well unless it's contrasted against the dark.
I dunno. As much as I know how dark history is, I don't find going "realistically" dark actually makes me find a setting more believable. I suppose in many ways, it's because ultimately history isn't believable. I'm still regularly stunned at what man has done to himself.
I certainly want a degree of darkness in my settings (and I think DA in general does it reasonably well in all three games - there's darkness, but it's not overwhelming), but there's a point at which it just gets stupid and it's clear the writers are just going "look at me. I'm dark and edgy" (or "hahah I troll my readers" as ASoIaF seems to have become after the first couple of books), and, even though it's technically "realistic" just comes across as either trying too hard or outright comical. And personally I'd say if people are using the term "grimdark" to describe something, it probably falls into the this category - the term comes from one of the most comically overly dark settings ever in the form of Warhammer 40k (a setting that's not necessarily unenjoyable, but one that cannot be taken even remotely seriously).
And then there's the fact that fiction (whether games, books, movies etc.) is ultimately escapism. The real world, both in the past and now, is shitty. I want to read about / play in something better. Not something perfect but something better.





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