Hmm. This is hard to answer because my reason for playing through an area or not playing through an area will be different than yours.
It's always been bothersome to me that the only areas that the game's main campaign actually requires and directs you to travel to are the Hinterlands, Crestwood, and the Western Approach. Even then you are only required to scratch them. That means there's a whole lot that's entirely optional, and yet not optional, because you have to level up, and that is a depressing prospect when you are thinking about replaying the game. It's probably the single biggest flaw, in my opinion, in the design of DAI. There's simply not a lot of reason to return and do it over again when you've done it all, before, and yet you have to do at least most of it in order to reach the upper levels required for endgame and DLC, which are the most exciting sections of the game.
That being said, most of the areas at least have a reason for existing, even if they have their own tedium in spots. The Emerald Graves and Emprise du Lion have some of the best "core quests" (for lack of a better term, those quests that begin with Scout Harding's objectives and take you through an area.) The Fallow Mire has a very nice, linear story that gives you a break from the constant and overwhelming pressure to "do it all" that is present in the rest of the game, and it's also the smallest area in the game. The Storm Coast and the Frostback Basin also have storylines, although they are scant, but at least the areas are visually beautiful, and you can at least imagine the reason for your being there.
However, the three areas which are completely dull after you do them one time are the Forbidden Oasis, the Exalted Plains, and the Hissing Wastes. The Forbidden Oasis I can forgive because it's entirely lore-driven and doesn't appear except for the Oculara hunting. I suppose the reason to visit the Exalted Plains is some feeble reasoning loosely tied to the events at Halamshiral, helping the Orlesian Army or whatever, but it's big drag and not much to go on. The Hissing Wastes is even worse - you've already had to suffer through one desert, possibly two, and you're sick to death of hearing about Ventori, and now you have the biggest area in the game, full of ... nothing. A lot of nothing. No pathways, barely any guidance to get you anywhere. It's so large that you are forced to use your mount which in itself is annoying and cumbersome (don't get me started on how pointless mounts are in this game, but maybe that's why they tossed in the Hissing Wastes.) Maybe some people like that, but my leisure time is simply too precious to spend doing it again after I've already done it once.
It's sad because it makes me feel as if a lot of the game is wasted upon replay. The question I ask myself over and over again is "Why am I doing this? What is the point of this, really?" and that's not a feeling I like to have when I replay a game that I otherwise enjoy. It takes a certain sort of masochistic determination to do everything, all over again. It's quite horrible, really.
I really love the characters and the dialog and much of the lore stuffed into this game - I only wish they had done a better job of integrating all of the game's locales into the main story so that there was [more, or any] reason to visit these areas upon replay.





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