I'm trying to build a solo mage that combines high damage output and high survivability. KE came to mind, however I figured that with its impact detonator and shock+weakness combo the rift mage could dish out a lot more pain. Hence, the melee rift mage.
1. Stonefist + Shatterstone
2. Chain lightning/Energy barrage + ?
3. Winter's grasp + Winter's Ruin
4. Fade step + ?
5. Blizzard + Ice Storm
6. Pull of the Abyss + Shaken Veil
7. Fire Mine + Flaming Array
8. Barrier/Static Cage/Mark of the Rift
For the staff, it wouldn't be a melee build without blade of tidarion would it? ![]()
With the Gathering storm passive, you reduce cooldown and regain mana for every swing of the sword. This is useful since this build doesn't have cooldown free immolate to spam for clean burn. Also, it's a way of dealing aoe damage when everything else is on cooldown or when i'm out of mana.
Fade touched silverite+fade touched obsidian means I'm gaining a large amount of guard with each hit. It simulates fade shield somewhat. Also, I'll equip a superb belt of health to maximize guard.
Blizzard is kinda meh cause it doesn't freeze enemies like it should. But still a necessary evil because I need it for ice armor/winter's ruin/shatter combos. Rift mage can have blizzard on permanently, thus reducing all damage by 50% via ice armor. That coupled with the guard on hit + defensively focused heavy armor means I should be able to withstand a lot of punishment. Also enemies would be almost always weakened, further reducing their damage by 30%.
Input on the following points would be appreciated-
1. Schematics for helmet/heavy armor and upgrades? Which effects should I focus on, melee defense or ranged defense or elemental resist? Or would it be better to go light armor to max willpower since it boosts both attack and magic defense?
2. Accessories. I'm thinking of a superb belt of health since guard is based off health. Is Andraste's sacrifice useful when you're mostly going solo?
3. To chaotic focus or not, that is the question.
4. Upgrades for fade step and energy barrage. I need electric damage for aoe sleep with weaken so would chain lightning be better? Also, advise on best choice for slot 8.
5. Since this build can only stack attack on staff and potentially helmet, how would the damage output be compared to a knight enchanter who focuses on crit/attack/willpower? Would the combos make up in damage?
6. Would you recommend going with Encore instead of BoT? It would take away the melee aspect of the build, but I'd be okay with that if it provides more soloing prowess.
7. Would you suggest replacing blizzard with ice array or something else?
Thanks.





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