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Settlement Building in Mass Effect: Andromeda Discussion


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#1
Guanxii

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Settlement Building in Mass Effect: Andromeda

 

Establish Settlements: 

  • Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind's new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base's resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player's supply of crafting materials.

Source: http://www.eurogamer...s-effect-4-leak

 

Settlement building was mentioned back in the initial survey leak but it hasn't really been mentioned since so I'd like to get an idea of what guys think of the concept in general? Do you have any thoughts about recent examples (e.g. ACIII, FO4)? If so what did you enjoy about SB in those and more importantly what pitfalls should be avoided? What are you hopes for settlement building in ME:A?

 

Are you more excited or apprehensive about the potential for settlement building in ME:A?



#2
Laughing_Man

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Potential pitfalls would be that it would not be implemented well, and that it would become a chore.

 

One thing was just the worst in FO4, the fact that you couldn't order your settlers to say expand the settlement themselves, or build specific resources themselves.

 

If ME:A did settlement building in a way that was fun to do but not a semi-required chore (meaning that you could just order someone else to do it if you wanted), it could be interesting, depending on execution.


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#3
I Am Robot

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If it was handled like an improved version of what we saw in ACIII (maybe expanded to more than one settlement, maybe more decision making in terms of what to specialize in etc,) it would be great, Fallout's attempt to imulate simcity in first person was pretty revolting tbh.



#4
Guanxii

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It was much easier to feel attached to sanctuary hills than the other ones because you had proper context and background details for it, the NPCs had little all-be-it some character development which goes a long way. As a creativity tool it's amazing but non of the settlements feel alive like actual communities - the settlers felt like moving pieces of furniture. Aside from the occasional raider or creature visits nothing meaningful ever happens. Ever. Just a bunch of poorly animated NPCs hammering away at nothing repeating the same old lines over and over again. 
 
Compare that the ACIII - a game I largely hated, though I did grow rather fond of watching the homestead grow from the weeds and dirt to a living breathing thriving community full to the brim with unique npcs all with their own quests/minor story arcs. It was a unique experience which provided real motivation to persist with it as you could see these people were genuinely benefiting from your efforts and you were rewarded in turn with their unique gear and items and further conversations. In the end Fallout 4's settlements are just a lifeless backdrop for a creativity suite. As for the settlement mechanics, well it's not exactly sim city on that front and without any kind of personal investment it lacks lasting appeal for me - it needed the BioWare touch.
 
If you could find the happy middle ground between ACIII (visible progress), TW3 (narrative polish) and Fallout 4 (creativity) you have the makings of some pretty engaging side content - we certainly need a shake-up of the tired fetch-quest laden model of previous games, even if that just means more variety of procedural content in practice. Even if only loosely settlement themed It's always nice to feel like you're building something/actually making a difference in the end game state.
 
I'm impressed that Bethesda haven't attempted to monetize it yet though that will probably change soon. I'm just worried that they will shift their post release focus more and more to expanding on the settlement building mechanics in their upcoming DLC because it's cheaper, easier and potentially more lucrative and this may impact the volume and quality of the more substantial offerings in the pipeline.

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#5
Wulfram

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From the description I'm guessing it'll be pretty simple. You find an eligible spot, pick from a list of possible types and get a reward depending on the type.

The really worrying thing is the mention of "crafting materials". Urgh.

#6
Nitrocuban

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I like building settlements in FO4 a lot, even if it is not perfect, buggy as hell and not  integrated in the story.

I hope FO4 settlement gameplay evolves with Mods into something between "The Settlers" and Tower Defense, but I guess that is too much to ask for in any gamhe without the awesome modding community that Fallout has.

 

MEA can't count on such a community and that's why the settlement gameplay must be much better out of the box or cut down to something that at least works acceptable and might be extended with some sort of DLC.



#7
Helios969

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Stuff like this scares me because it nearly always end up being semi-mandatory and extremely tedious.  It often doesn't make any sense either.  DAI: I'm the Inquisitor. One of the most powerful people in all of Thedas, yet I cannot allocate personnel to retrieve my plants and metals for crafting.  It's utterly stupid.


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#8
BraveVesperia

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I'll be fine with settlement building in ME:A, so long as it doesn't involve Preston Garvey sending me to kill some giant cockroaches for the 100th time.


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#9
rapscallioness

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I loved settlement building in FO4. The actual building of it; Seeing my settlers taking advantage of the stuff I built was very cool. Small things like sitting on the benches I made, or sleeping in the beds. At one point I built a bar, and to my surprise when the settlers got off of work they went to the bar for a little while. But Sanctuary Hills was the only one I really focused on just because it took alot of resources to do it right.

 

At any rate, the MEA description sounds alot like the initial DAI Keep idea that never came into fruition. You take over a Keep/Fort, then decide if it's going to be for trade; military, or recon/spying. It was not really settlement building, though.

 

Honestly, I'm not interested in this feature for ME. Not implemented like this. Having more strike teams to choose from is not compelling, to me. It sounds like busy work that I could do from a mobile app. War Table stuff.

 

And yet I'm apprehensive about them trying to do it in a similar way as FO4. As in depth as all that.

 

Sure, let us find a suitable spot for colonists; and then let them colonize. When we return to the site, it would be nice to see how it's upgrading. We might be able to help by acquiring some resources for them to work with, but I don't want BW to get lost in all this mechanic.



#10
VillainQueen

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As long as it isn't like that, I'm fine with it....

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#11
pkypereira

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Potential pitfalls would be that it would not be implemented well, and that it would become a chore.

 

One thing was just the worst in FO4, the fact that you couldn't order your settlers to say expand the settlement themselves, or build specific resources themselves.

 

If ME:A did settlement building in a way that was fun to do but not a semi-required chore (meaning that you could just order someone else to do it if you wanted), it could be interesting, depending on execution.

 

This. I am actually hoping settlement building does not make it to the game.



#12
Angry_Elcor

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Only if my companions randomly disappear, and one chases me around giving me endlessly repeating radiant quests that... oh, did someone already make a Fallout 4 joke? Never mind, I'll just be moving along...



#13
ruggly

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#14
AlleyD

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I personally prefer that Bioware concentrated their resources into making the story and characters as strong as possible. I don't think the settlement building idea works to improve  rpgs that are built on story and characters, if anything they can impact of both RPing and story negatively. In Fallout 4, I'm supposed to be a parent searching for their kidnapped child and yet I have all these trivial distractions that take me out of that Role play. Balancing story and open world exploration is something that is hard enough to pull off, but adding additional mechanics such as settlement building and personnel management just impose more distractions and compromises on the main game focus.

 

If the choice of allocating budget to the game, I would rather Bioware spent it on developing and ensuring the things that made their games connect with their fans are without compromise.


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#15
Felya87

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I spend way too much time building in Fallout 4. But what can I say, I love build and create stuff! Just like in any The Sims game. I like building.

 

But for Andromeda, I'd like something less complicated. Something like rebuilding Monteriggioni in AC2, but with the chance to choose some buildings, or at least their style. Even better if opening an activity (a bar, a shop or whatever) can give us some kind of income.



#16
MarchWaltz

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Um.

 

I doubt it will be that in depth.

 

Remember DAI? Bioware LIED and stated that we can choose what type of outpost we would build (military, commerce, covert ops). And what happens? They lied.

 

So...yeah. It is going to be another lie. Mark my words yo. Took me a bit of time but Bioware always always always promises stuff that never comes to be (proper PC optimization is the constant lie they tell). 


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#17
Lady Artifice

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I'm a little apprehensive. It often ends up being a time suck, but that's okay if I enjoy the process of building/growing the settlement.

 

For me to enjoy it, all I need a little personalization and variety, something as simple as having more color control and actually being able to tidy the settlement. What annoyed me most about Skyhold was how it never, ever looked like someone had thoroughly cleaned the place up and made obvious repairs. I've still got an enormous skylight as I walk into the war room (which is, you know, fine) and a bunch of debris all over the floor (which is a little weirder).

 

At the settlements in FO4, I can't actually get rid of the piles of gunk that make building on that spot such a messy task. It'd like to actually insulate structures from the radiation storm, I'd like to make a secure fortress, but there's usually something that I can't break down in the way and almost everything I can build with has holes in it.

 

I have hope, but I didn't like crafting very much in DAI. I hope any crafting in this game is nothing like that.



#18
ArabianIGoggles

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I hated being bothered to create settlements in FO4.  Preston bothering me nonstop while I'm off doing something important drove me to send him off to some obscure settlement that I never visited.  



#19
rapscallioness

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Yep. FO4 had what I came to think of as Terrain Challenges/Puzzles. (The dead bodies, my God.)



#20
SolNebula

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No thank you it was chore in Fallout4 and I DON'T want to babysit retarded colonists nor rushing to their base because they aren't able to defend themselves. Settlement building totally ruined Fallout4 for me.

 

Put that thing away from me....if I wanted that experience I would have played SimCity which is a better city management simulator anyways.



#21
Draining Dragon

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Farm Effect Andromeda, GOTY 2016.

#22
rapscallioness

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I spend way too much time building in Fallout 4. But what can I say, I love build and create stuff! Just like in any The Sims game. I like building.

 

But for Andromeda, I'd like something less complicated. Something like rebuilding Monteriggioni in AC2, but with the chance to choose some buildings, or at least their style. Even better if opening an activity (a bar, a shop or whatever) can give us some kind of income.

 

 

Ooo. I like this. And get some income, too.

 

Or even give us a choice like build a hospital, or a brothel? A library, or a gambling den?

 

... :lol: ..yeah I'd do that. lol. I'd definitely have at least one be like the Red Light district colony.


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#23
Felya87

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Ooo. I like this. And get some income, too.

 

Or even give us a choice like build a hospital, or a brothel? A library, or a gambling den?

 

... :lol: ..yeah I'd do that. lol. I'd definitely have at least one be like the Red Light district colony.

 

Ahahahaha!!! I can already see myself transforming one place in a very elegant, peaceful city, full of laboratory for research, hospitals and schools, and another one in the most depraved place in the Galaxy, with brothels and casinò! In the same run, of course!  B) every Paradise need its Inferno.


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#24
OdanUrr

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HELL NO.

 

It's the worst aspect of Fallout 4 to my mind. Instead of allowing me to explore the world at my leisure I have to keep almost every piece of (s)crap I find, return daily to the settlements to build more beds, grow more food, or defend them from incursions when they already have 20 turret guns to protect them!


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#25
AresKeith

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Um.

I doubt it will be that in depth.

Remember DAI? Bioware LIED and stated that we can choose what type of outpost we would build (military, commerce, covert ops). And what happens? They lied.

So...yeah. It is going to be another lie. Mark my words yo. Took me a bit of time but Bioware always always always promises stuff that never comes to be (proper PC optimization is the constant lie they tell).


That's what happens when you watch pre-alpha footage

Things change
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