Full frontal male nudity.
The Things We've Never Had.
#301
Posté 12 février 2016 - 07:22
- The Qun & the Damned aime ceci
#302
Posté 12 février 2016 - 07:43
duct tape
#303
Posté 12 février 2016 - 07:48
Full frontal male nudity.
There hasn't been full frontal female nudity either.
I could do without either personally, but don't have an issue with anyone else requesting it.
- Grieving Natashina aime ceci
#304
Posté 13 février 2016 - 12:26
Possible love interest?Bonus points if he has a really gentle, soft spoken assistant for contrast.
#305
Posté 13 février 2016 - 12:38
What if we had an Elcor crewmate who's constantly hitting on other crewmates, including the protag, even if it never goes anywhere?
Maker please!
#306
Posté 13 février 2016 - 12:39
Full frontal male nudity.
Full frontal Krogan male nudity.
- The Qun & the Damned aime ceci
#307
Posté 13 février 2016 - 12:43
character creation that doesn't result in potatoes with bad hair?
- SerriceIceDandy aime ceci
#308
Posté 13 février 2016 - 12:44
Oh, and full frontal turian male nudity
- ZipZap2000 aime ceci
#309
Posté 13 février 2016 - 06:24
Possible love interest?
I definitely wouldn't mind. A human doctor for LI sounds nice.
#310
Posté 13 février 2016 - 06:35
Agreed. There certainly is potential. Question is, does the assistant accompany you on missions, or stay in the medbay?I definitely wouldn't mind. A human doctor for LI sounds nice.
#311
Posté 13 février 2016 - 07:46
Agreed. There certainly is potential. Question is, does the assistant accompany you on missions, or stay in the medbay?
I could see it working either way. There are definitely perks to bringing an LI along on missions, but I think DAI also showed there are ways to compensate for that, namely with Cullen's romance. There were plenty of moments where we have input and interesting dialogue with the advisors that we didn't have with companions. I don't know if the same kind of thing would be possible with a doctor, though.
And on the other hand, I think it might be cool to have a support based, medic type subclass this time around, and subclasses in general. I don't want to say goodbye to Adept, Sentinel, Infiltrator, etc. But I could imagine a wider array of specialization within those categories.
- SporkFu et Grieving Natashina aiment ceci
#312
Posté 13 février 2016 - 11:58
I definitely wouldn't mind. A human doctor for LI sounds nice.
The last time Bioware tried a human doctor LI, it resulted in Doc from Star Wars The Old Republic.
And I hear opinions are divided on him ![]()
#313
Posté 13 février 2016 - 01:09
As others have mentioned: acknowledgement of my character's abilities and capabilities within cutscenes/dialogue. Also, some dialogue within the wheel that is only included because we are an Adept/Engineer/Infiltrator, which may include physical actions to show our capabilities. By this I mean things like being able to throw up a Biotic barrier to be able to resist an incoming blast wave, or stop a thrown object from another character. Or use my tech knowledge to hack a complex system without breaking a sweat, leading to praise/humour/admonishment from other characters.
Tim
#314
Posté 13 février 2016 - 07:25
Well, chances are we're going to get shot at in the next game. A lot. So I could see plenty of opportunities to at least talk with the gentle, soft-spoken assistant heh. As I play X-Com 2 I can definitely see the benefits of having a healer on missions, but I guess it depends on how health will work in Andromeda. I like the idea of having to take them on a mission to look for, say, an antidote for something, though.I could see it working either way. There are definitely perks to bringing an LI along on missions, but I think DAI also showed there are ways to compensate for that, namely with Cullen's romance. There were plenty of moments where we have input and interesting dialogue with the advisors that we didn't have with companions. I don't know if the same kind of thing would be possible with a doctor, though.
And on the other hand, I think it might be cool to have a support based, medic type subclass this time around, and subclasses in general. I don't want to say goodbye to Adept, Sentinel, Infiltrator, etc. But I could imagine a wider array of specialization within those categories.
- Lady Artifice aime ceci
#315
Posté 14 février 2016 - 02:47
I definitely wouldn't mind. A human doctor for LI sounds nice.
Speaking of romancing our resident doctors/healers, how many people would have liked for there to have been a flirt option with Chakwas or Wynne?
Even if it would be totally in-character for them to politely turn us down, we should have at least had the option and shown that the idea of romance with someone over the age of 50 isn't considered anathema.
Actually, that probably counts as another point, we could do with more any love interests who are over the age of 40.
- Shinobu, Lady Artifice et FuzzyThoctar aiment ceci
#316
Posté 14 février 2016 - 02:55
Well, chances are we're going to get shot at in the next game. A lot. So I could see plenty of opportunities to at least talk with the gentle, soft-spoken assistant heh. As I play X-Com 2 I can definitely see the benefits of having a healer on missions, but I guess it depends on how health will work in Andromeda. I like the idea of having to take them on a mission to look for, say, an antidote for something, though.
Mechanically there's an issue in that ME (so far) is based around the ideas that team mates can't die un-dramatically, and which classes you take are entirely optional, and the main character can't even be downed. Injury is basically a non issue.
That said, a character could be a medic and travel into the field and just not have their medicness represented by abilities, much like Mordin is basically an engineer who happens to be a amazing geneticist and doctor in the story.
- Grieving Natashina et Lady Artifice aiment ceci
#317
Posté 14 février 2016 - 03:50
At least in ME1 putting points into the Medic or First Aid skill trees had some benefit, but otherwise I agree. A medic using medical skills in the field was unfeasible in the latter two games. But there are other role-playing opportunities and possibilities for sure.Mechanically there's an issue in that ME (so far) is based around the ideas that team mates can't die un-dramatically, and which classes you take are entirely optional, and the main character can't even be downed. Injury is basically a non issue.
That said, a character could be a medic and travel into the field and just not have their medicness represented by abilities, much like Mordin is basically an engineer who happens to be a amazing geneticist and doctor in the story.
- Grieving Natashina et Lady Artifice aiment ceci
#318
Posté 14 février 2016 - 09:31
No they haven't. Even in Origns, with a silent PC, race selection had no impact after the origin story. There were a few lines of throwaway dialogue here and there but none of it amounted to anything and your race choice was nothing more than choosing how big or small you wanted to be. Then in Inquisition your choice of race amounted to even less. Even when things should have been effected by your race(like sucking up the knowledge from the ancient elven fountain or forging an alliance with the Qunari) they weren't. The biggest impact your race had in Inquisition was possibly giving you a minor points disadvantage in the Orlesian ball, which was entirely negligible.
I agree with this 100% which is exactly why they can't do it in Mass Effect. Mass Effect has always been very human centric right from the very beginning, a large part of it is because of the fact that humans are the underdogs of the universe and the writing reflects this, you can't just plug a Asari into Shepard's place and the story works out the same, and I believe the same will be true of Andromeda.
Now that I've said this, I think I understand what I felt Dragon Age as a whole has been missing. Origins had it in it's origin segment for each character race but afterwards and in subsequent games race didn't impact the game's narrative nearly enough, and as you said in places where it should have, it didn't. (The Well of Sorrows is just too big a dropped ball to ignore. Seriously you give us the chance to become a Elf with all the knowledge of the Ancient Elves or at least a clearer understanding of what life was like for them/what they could do, have done. Then you say "Oh it's just static in my head now." Forget you too BioWare.)
- Grieving Natashina aime ceci
#319
Posté 14 février 2016 - 12:25
Actually, that probably counts as another point, we could do with
moreany love interests who are over the age of 40.
Don't be daft. Everyone knows people over 30 don't do romance, they are just rendered down into biopaste.
#320
Posté 14 février 2016 - 12:48
At least in ME1 putting points into the Medic or First Aid skill trees had some benefit, but otherwise I agree. A medic using medical skills in the field was unfeasible in the latter two games. But there are other role-playing opportunities and possibilities for sure.
It wouldn't be hard to have a mission that requires a doctor. The main character is tasked to locate some folks that haven't reported back in for whatever reason. The squad tracks them down only to learn they were ambushed by some unknown enemy. They also have a seriously wounded person. So the main character calls in for the doctor to be onsight. Once the doctor shows up, the enemy or it could be wildlife attacks. The job now is to keep the people safe until the doctor has treated the individual enough that he/she can be transported. After several minutes, and the enemy or wildlife have slowed their attacks, everyone heads to shuttles to get them back to the main ship.
- SporkFu et Grieving Natashina aiment ceci
#321
Posté 14 février 2016 - 12:49
controller support
- animedreamer aime ceci
#322
Posté 14 février 2016 - 12:58
Space Cow Mounts.
It's been my life long dream.
- ZipZap2000 aime ceci
#323
Posté 14 février 2016 - 02:15
It wouldn't be hard to have a mission that requires a doctor. The main character is tasked to locate some folks that haven't reported back in for whatever reason. The squad tracks them down only to learn they were ambushed by some unknown enemy. They also have a seriously wounded person. So the main character calls in for the doctor to be onsight. Once the doctor shows up, the enemy or it could be wildlife attacks. The job now is to keep the people safe until the doctor has treated the individual enough that he/she can be transported. After several minutes, and the enemy or wildlife have slowed their attacks, everyone heads to shuttles to get them back to the main ship.
Yep that sounds like a great firefight mission. Suppose too that because there are too many soldiers involved, there isn't enough room on the MAKO for everyone and you have to escort the wounded soldier and doc back to a shuttle drop zone.
- themikefest aime ceci
#324
Posté 14 février 2016 - 02:40
Yep that sounds like a great firefight mission. Suppose too that because there are too many soldiers involved, there isn't enough room on the MAKO for everyone and you have to escort the wounded soldier and doc back to a shuttle drop zone.
Yeah. Don't want a repeat of all squadmates in one shuttle again like in ME2
There could also be missions involving other crewmembers that require their talents. Maybe one's that don't require any combat at all.
- Tayah, SporkFu et Grieving Natashina aiment ceci
#325
Posté 14 février 2016 - 02:57
Yeah I could see a few scenarios where, say, intel you gather before the mission starts let's you k ow that you'll need an engineer or that the stealthy approach might be more effective, for example.Yeah. Don't want a repeat of all squadmates in one shuttle again like in ME2
There could also be missions involving other crewmembers that require their talents. Maybe one's that don't require any combat at all.
- themikefest aime ceci





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