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The Things We've Never Had.


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#326
Sifr

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Yeah. Don't want a repeat of all squadmates in one shuttle again like in ME2

 

Everyone piling into the shuttle like it was some kind of clown car only did happen the once in ME2.

 

Still one time too many, nor a good story reason why the squad wasn't on the ship when the Collectors boarded. I always thought it would have been better to have Shepard, the squad and a few of the crew on Omega enjoying some last minute shore leave, while Joker and a skeleton crew stayed on the Normandy to install the IFF and do some shakedown runs.


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#327
Dean_the_Young

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Everyone piling into the shuttle like it was some kind of clown car only did happen the once in ME2.

 

Still one time too many, nor a good story reason why the squad wasn't on the ship when the Collectors boarded. I always thought it would have been better to have Shepard, the squad and a few of the crew on Omega enjoying some last minute shore leave, while Joker and a skeleton crew stayed on the Normandy to install the IFF and do some shakedown runs.

Or even a predecessor to the Suicide Mission, which could test out mechanics. A test run if you will, where failure would have non-lethal consequences and could help the player judge where they're at with squad roles and loyalty.

 

Say the Derilect Reaper in concept, with two squads, and the gauntlet of specialists.


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#328
Malthier

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alchohol that isn't neon colored.



#329
Lady Artifice

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Everyone piling into the shuttle like it was some kind of clown car only did happen the once in ME2.

 

Still one time too many, nor a good story reason why the squad wasn't on the ship when the Collectors boarded. I always thought it would have been better to have Shepard, the squad and a few of the crew on Omega enjoying some last minute shore leave, while Joker and a skeleton crew stayed on the Normandy to install the IFF and do some shakedown runs.

 

Ooh. That would have made it even more horrifying to come back and find everyone taken, especially if the scene before had featured something really relaxed and light, even funny. That's the kind of deliberate contrast in tone I'd like to see more of.

 

 

Or even a predecessor to the Suicide Mission, which could test out mechanics. A test run if you will, where failure would have non-lethal consequences and could help the player judge where they're at with squad roles and loyalty.

 

Say the Derilect Reaper in concept, with two squads, and the gauntlet of specialists.

 

On, the other hand, this makes a lot of sense. Ostensibly, that group had never been made to work together all at once before the suicide mission. Doing a few drills to build actual teamwork would have been a smart move.  


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#330
Grieving Natashina

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First, let me get this out of my system. That trophy sure sparkles nicely in the Colorado sun. ;)

Back on topic: I keep bringing this up, but the dark energy plot shown through. To this day, it's one of the only times that I was yelling at my screen and telling BioWare to take a flying leap. Next time, why don't they keep a plot that isn't dependant on one writer leaving? That would be nice.

This is more of a problem with BW as a whole, but a non-crazy brainwashed humanoid villain. I've been thinking about it as I've been replaying the ME series, and it's getting ri-donk-ulous. Unless I'm mistaken, pretty much every major villian in the ME series that was humanoid had something wrong with them. Either they were indoctrinated or drugged or just crazy in general. Even the AI in ME1 (the one stealing credits from the casino) acted like they had lost their mind. Er, so to speak. Hell, TIM was also indoctrinated, because Odin forbid that he couldn't have been just power hungry.

Freedom to use all of my squad members. I'm going back to Legion. If you do more than 3 quests with him, regardless of length, you will be forced into the Abduction sequence. I tend to do Tali's mission at that point, because I love the reactions from the Quarians. Sadly, if you do his loyalty mission, you get the "Take the shuttle" message. No choice. Hopefully, no more invisible timers like that.
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#331
Mdizzletr0n

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Speaking of romancing our resident doctors/healers, how many people would have liked for there to have been a flirt option with Chakwas or Wynne?

Even if it would be totally in-character for them to politely turn us down, we should have at least had the option and shown that the idea of romance with someone over the age of 50 isn't considered anathema.

Actually, that probably counts as another point, we could do with more any love interests who are over the age of 40.

Im for this. Dr.Chakwas looked good for her "age."

#332
themikefest

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First, let me get this out of my system. That trophy sure sparkles nicely in the Colorado sun. ;)

Congradulations

 

A year from now, we'll be back


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#333
ZipZap2000

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Im for this. Dr.Chakwas looked good for her "age."


Not even sure what age she's supposed to be. But I'd romance.
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#334
Tetrabytes101

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Air strikes online in multiplayer,
Direction controls on D pad and sticks for console that is,

#335
Lady Artifice

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First, let me get this out of my system. That trophy sure sparkles nicely in the Colorado sun. ;)

Back on topic: I keep bringing this up, but the dark energy plot shown through. To this day, it's one of the only times that I was yelling at my screen and telling BioWare to take a flying leap. Next time, why don't they keep a plot that isn't dependant on one writer leaving? That would be nice.

This is more of a problem with BW as a whole, but a non-crazy brainwashed humanoid villain. I've been thinking about it as I've been replaying the ME series, and it's getting ri-donk-ulous. Unless I'm mistaken, pretty much every major villian in the ME series that was humanoid had something wrong with them. Either they were indoctrinated or drugged or just crazy in general. Even the AI in ME1 (the one stealing credits from the casino) acted like they had lost their mind. Er, so to speak. Hell, TIM was also indoctrinated, because Odin forbid that he couldn't have been just power hungry.

Freedom to use all of my squad members. I'm going back to Legion. If you do more than 3 quests with him, regardless of length, you will be forced into the Abduction sequence. I tend to do Tali's mission at that point, because I love the reactions from the Quarians. Sadly, if you do his loyalty mission, you get the "Take the shuttle" message. No choice. Hopefully, no more invisible timers like that.

 

I really want that straight forward power hungry villain. 

 

We've explored the whole "complex" excuses thing over and over, but it starts to make it seem like they think a villain has to have some potentially justifiable reason, at least to the point that they can rationalize that they're working for a greater good. 

 

That's fine, of course, but it's gotten to the point where a major antagonist who's just in it for themselves would be a refreshing change. 


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#336
BohemiaDrinker

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I really want that straight forward power hungry villain.

 

I used to hink like that, then I met Corypheus.

 

(And I like DAI, but boy, did Corypheus get old quick)



#337
Lady Artifice

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I used to hink like that, then I met Corypheus.

 

(And I like DAI, but boy, did Corypheus get old quick)

 

It's a good point, Corypheus' main goal is his personal power. 

 

But I don't think that was his failing as a villain. I think that problem lay in most of his dialogue, and maybe his appearance. 

 

He was campy, scenery chewing fun in the DLC. I don't think it translated well as a primary, main game antagonist. That wants a little more subtlety, and preferably a damn good VA.


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#338
SporkFu

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One could argue that TIM's goals were all about personal power too, corrupted by indoctrination though they were. Take away the reaper invasion and throw in galactic domination instead. I mean, suppose Sovereign wasn't only supposed to open the gateway for all the reapers to pour through, but also awaken them. Destroying him while he was in the process of opening the relay (and connected to the citadel) means the reapers will remain in darkspace, slumbering until their power runs out and the whole reaper thing is wrapped up in one game... or so we imagine.

ME2 then gives us the Collectors who are on their own and trying to recreate their reaper overlords by making one out of humans, who they have correctly identified as the current dominant species, and we stop them too. ME3 then becomes about TIM who wants to use the crucible/citadel combo to re-awaken the reapers in dark space and bring them in under his control, and we beat him too.

Then TIM could have seemed an ally in ME2 and a villain in ME3. Just one power-hungry guy with his own dreams of galactic domination, and with no real reaper involvement at all beyond the threat of maybe returning as TIM's puppets.
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#339
Ahriman

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One could argue that TIM's goals were all about personal power too, corrupted by indoctrination though they were. Take away the reaper invasion and throw in galactic domination instead. I mean, suppose Sovereign wasn't only supposed to open the gateway for all the reapers to pour through, but also awaken them. Destroying him while he was in the process of opening the relay (and connected to the citadel) means the reapers will remain in darkspace, slumbering until their power runs out and the whole reaper thing is wrapped up in one game... or so we imagine.

ME2 then gives us the Collectors who are on their own and trying to recreate their reaper overlords by making one out of humans, who they have correctly identified as the current dominant species, and we stop them too. ME3 then becomes about TIM who wants to use the crucible/citadel combo to re-awaken the reapers in dark space and bring them in under his control, and we beat him too.

I actually like that, could be a nice chance to see Dark Citadel, which we never will now.



#340
BraveVesperia

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It's a good point, Corypheus' main goal is his personal power. 

 

But I don't think that was his failing as a villain. I think that problem lay in most of his dialogue, and maybe his appearance. 

 

He was campy, scenery chewing fun in the DLC. I don't think it translated well as a primary, main game antagonist. That wants a little more subtlety, and preferably a damn good VA.

He was the kind of villain you really did expect to go "mwah ha ha!" at some point. Plus, in the grand scheme of things, he wasn't the main antagonist in DAI. I mean... he was, but he also wasn't. At any rate, it was difficult to take him seriously. It probably didn't help that we never really learned more about what he wanted with absolute power. We just knew that he wanted it and often failed spectacularly against the Inquisition.

 

I'd quite like a villain like Saren or TIM but without indoctrination thrown in. Or DA2's Meredith without the idol. Just have her keep a vice grip on the city because she likes control and knows what's best. Villains like that have more human motivations and you can somewhat understand them, but they don't fall into the 'sympathetic villain' category.


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#341
BohemiaDrinker

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It's a good point, Corypheus' main goal is his personal power. 

 

But I don't think that was his failing as a villain. I think that problem lay in most of his dialogue, and maybe his appearance. 

 

He was campy, scenery chewing fun in the DLC. I don't think it translated well as a primary, main game antagonist. That wants a little more subtlety, and preferably a damn good VA.

 

Fair enough; you were probably talking about a Lex Luthor/Palpatine kind of guy, but Corypheus immediatelly jumped to my mind with his mu-ha-haness.



#342
bobhampt

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For the love of God, a modding community like Skyrim.

 


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#343
SNascimento

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Talking about Corypheus... I think he might well have the strongest introduction of any Bioware villain: "Beg that I succeed for I have seen the throne of the gods and it was empty." That whole mission in Dragon Age: Inquisition was extremely well done, and Corypheus was the main star. He didn't live up to that however and one of the reasons for this, that is very pertinent when talking about Mass Effect Andromeda, in the nature of open world games.

It's in the nature of this kind of games that the player will create their own pace. And when it comes to the villain, it might mean dozen of hours and missions without direct or indirect contact. And so they fade. They don't feel like a real threat, something you have to beat. It's widely regarded The Witcher 3 get open world RPG better than DAI, but when it comes to villain, the Wild Hunt was worse. Differently from Corypheus they didn't even have a moment to shine, and the open world mechanic of TW3 made sure that you would never really care for them. 

ME Andromeda will most certainly have this kind of world. So the question is, will they be able to make the antagonist force a real force to fear? That is a difficult challenge and we will only know the answer after we play the game. If I remember the leak well, they mentioned your outposts or similar bases could be attacked. That might be a good sign. Feeling the presense of the antagonists even when you are not directly engaged with the main story is a good thing. 


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#344
Master Warder Z_

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I really want that straight forward power hungry villain. 

 

We've explored the whole "complex" excuses thing over and over, but it starts to make it seem like they think a villain has to have some potentially justifiable reason, at least to the point that they can rationalize that they're working for a greater good. 

 

That's fine, of course, but it's gotten to the point where a major antagonist who's just in it for themselves would be a refreshing change. 

 

The Patriots from MGS were nice because of that.

 

I mean-the core philosophy was 'for the greater good because the majority of humans are too stupid to rule themselves'  but it was really just  a rich man's club to dictate the United States and later the world. I mean mostly everyone affiliated with them was in it for money and power.



#345
Steelcan

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I'd like to see a villain who goes down never wavering in his own beliefs

 

I am sick of the ME team's obsession with redemption arcs


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#346
Jorji Costava

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I really want that straight forward power hungry villain. 

 

We've explored the whole "complex" excuses thing over and over, but it starts to make it seem like they think a villain has to have some potentially justifiable reason, at least to the point that they can rationalize that they're working for a greater good. 

 

That's fine, of course, but it's gotten to the point where a major antagonist who's just in it for themselves would be a refreshing change. 

 

Yeah, turning every villain into a "well-intentioned extremist" often involves some pretty extreme plot contortions; I think this helps explain the proliferation of indoctrination as a plot device for quickly manipulating the motives of various villains (i.e. Saren, TIM, etc.).

 

I'd have no problem with antagonists who are just acting out of plain ol' self interest. There's no reason why they have to be a total sociopath about it (although that's not necessarily bad); maybe they just have interests that conflict with yours, so you have to fight it out.

 

I'd like to see a villain who goes down never wavering in his own beliefs

 

I am sick of the ME team's obsession with redemption arcs

 

I wouldn't mind seeing this even with some of the companions; I think DA but not ME has had some NPCs who you can't be the perfect therapists for. I'd like to see some companions who can't be redeemed, or who simply will not accept some of the player's choices.


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#347
Tetrabytes101

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Some kind of monster,mutant,robot,alian side kick,

#348
Laughing_Man

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Speaking of Corypheus, according to how his power was presented in cutscenes, the Inquisitor really shouldn't have been able to defeat him in a "fair" 4v1 fight.

 

It seems like another example in which a villain dies because he has the ultimate weakness: An HP bar.

 

Even after he was made less powerful by the destruction of his dragoncrux, he should have been able to simply annihilate a single squad,

considering the sheer power he displayed on various occasions, especially if this squad had individuals in it that had no way to contest his

magic like Templars or Mages.



#349
Sifr

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It's a good point, Corypheus' main goal is his personal power. 

 

But I don't think that was his failing as a villain. I think that problem lay in most of his dialogue, and maybe his appearance. 

 

He was campy, scenery chewing fun in the DLC. I don't think it translated well as a primary, main game antagonist. That wants a little more subtlety, and preferably a damn good VA.

 

That's because Corypheus was never the main antagonist of Inquisition... that was always  Solas.

 

Solas was the mastermind behind everything and the reason that most of the plot happens. He uses the Inquisition to further his own goals and even when he's no longer around, he's still clearly manipulating both the Inquisitor and events involving them in his favour.

 

We all got tricked into thinking the antagonist was Corypheus, because he was the obviously evil guy running around screaming "fear me, mortals!". In reality, we should have been taking a closer look on the unassuming nerdy elf who had been standing beside us the entire time.

 

When you look at the entire game in that light, it makes sense why Corypheus comes across as so pathetic of a villain... he's just the warm-up boss.



#350
wrdnshprd

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i would love there to be a first contact type story set in current times, and most of the missions be on earth.