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The Things We've Never Had.


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#351
Vox Draco

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Talking about Corypheus... I think he might well have the strongest introduction of any Bioware villain: "Beg that I succeed for I have seen the throne of the gods and it was empty." That whole mission in Dragon Age: Inquisition was extremely well done, and Corypheus was the main star. He didn't live up to that however and one of the reasons for this, that is very pertinent when talking about Mass Effect Andromeda, in the nature of open world games.

It's in the nature of this kind of games that the player will create their own pace. And when it comes to the villain, it might mean dozen of hours and missions without direct or indirect contact. And so they fade. They don't feel like a real threat, something you have to beat. It's widely regarded The Witcher 3 get open world RPG better than DAI, but when it comes to villain, the Wild Hunt was worse. Differently from Corypheus they didn't even have a moment to shine, and the open world mechanic of TW3 made sure that you would never really care for them. 

ME Andromeda will most certainly have this kind of world. So the question is, will they be able to make the antagonist force a real force to fear? That is a difficult challenge and we will only know the answer after we play the game. If I remember the leak well, they mentioned your outposts or similar bases could be attacked. That might be a good sign. Feeling the presense of the antagonists even when you are not directly engaged with the main story is a good thing. 

 

That very, very much is what I am thinking. I am not sure though how to do it better in such games. In regards to DAI, I often thought that simply every area you explore should have been tighter connected to what Cory is doing, and especially in scale. For example yes, we see the TEmplars wreaking havoc in Emprise the Lion, but instead of a tiny village already burned to the ground: Make it a real city, under siege. Build up some tension, show us the fear Cory's army instills in people etc.

 

For MEA - this attacks on outposts sound good, though my cynical self assumes it might not be as interesting in teh end as it could/should be. However yes, the presence of the villain, and his cronies, should be felt all the time, and one should never forget ithey are there, and a threat to all we try to achieve. Only then it also feels like some kind of accomplishment to win against them (and I hope we "win" - I want a ME1 ending, not some grimdark bullshiat that leaves more questions open than unanswered and all that)

 

And ... an idea coming from someone else: Have one native squadmate of Andromeda turn out to be a villain all along in the end - and have this one be teh main antagonist in a sequel. THAT would be the way to establish some kind of nemesis for us (and not Kai Leng Style ^^)



#352
SporkFu

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And ... an idea coming from someone else: Have one native squadmate of Andromeda turn out to be a villain all along in the end - and have this one be teh main antagonist in a sequel. THAT would be the way to establish some kind of nemesis for us (and not Kai Leng Style ^^)

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I'm actually okay with that, because I would love to hate an Andromeda antagonist as much as I hate
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#353
Mdizzletr0n

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That's because Corypheus was never the main antagonist of Inquisition... that was always Solas.

Solas was the mastermind behind everything and the reason that most of the plot happens. He uses the Inquisition to further his own goals and even when he's no longer around, he's still clearly manipulating both the Inquisitor and events involving them in his favour.

We all got tricked into thinking the antagonist was Corypheus, because he was the obviously evil guy running around screaming "fear me, mortals!". In reality, we should have been taking a closer look on the unassuming nerdy elf who had been standing beside us the entire time.

When you look at the entire game in that light, it makes sense why Corypheus comes across as so pathetic of a villain... he's just the warm-up boss.


Isn't this more explained via DLC (none of which I've yet to play) though? In the base game, for the most part it's pretty much solely Cory.
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#354
Mdizzletr0n

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Speaking of Corypheus, according to how his power was presented in cutscenes, the Inquisitor really shouldn't have been able to defeat him in a "fair" 4v1 fight.

It seems like another example in which a villain dies because he has the ultimate weakness: An HP bar.

Even after he was made less powerful by the destruction of his dragoncrux, he should have been able to simply annihilate a single squad,
considering the sheer power he displayed on various occasions, especially if this squad had individuals in it that had no way to contest his
magic like Templars or Mages.


Of course the Inquisitors should've. BW protags (and many other game protags) are essentially gods themselves. Most players (general assumption) are into that kind of thing.

#355
Bowlcuts

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Overheating weapons/weapons without ammunition.

Oh wait, we did! but it was replaced by the same bullet aspect every shooter has.

 

God, please toss thermal clips out the window.


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#356
Ahriman

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And ... an idea coming from someone else: Have one native squadmate of Andromeda turn out to be a villain all along in the end - and have this one be teh main antagonist in a sequel. THAT would be the way to establish some kind of nemesis for us (and not Kai Leng Style ^^)

That would be too much of DAI rehash. Just give me a villain who defends his galaxy from us, and let me set his world on fire for greater good. Nothing extraordinary.



#357
Lee T

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I wouldn't mind a good UI.
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#358
Laughing_Man

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Of course the Inquisitors should've. BW protags (and many other game protags) are essentially gods themselves. Most players (general assumption) are into that kind of thing.

 

I'm not complaining about the fact that the protagonist had to be powerful enough to stand a chance against Corypenis, I'm complaining about the fact that there was no indication at any point of the game that the Inquisitor actually became even remotely powerful enough to challenge something like Corypenis.

 

There was no laying of a clever magical trap, no searching for forgotten spells capable of contesting the taint and his magic, no delving into an ancient deathtrap to find the magical armor and sword of an ancient warrior that fought against the Old Gods and their followers in ancient times, no dealing with shifty entities from the fade that might see Cory as a mutual enemy.



#359
TehMonkeyMan

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Different body types and body customization options 

 

A massive hub world with tons of things to do (gambling, shopping, arenas, arcades, maybe even combat in the more shady areas), think The Silversun strip x 20

 

And bring back heavy weapons


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#360
Revan Reborn

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Jiggle physics for Miranda's butt:

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#361
Midnight Bliss

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I'm not complaining about the fact that the protagonist had to be powerful enough to stand a chance against Corypenis, I'm complaining about the fact that there was no indication at any point of the game that the Inquisitor actually became even remotely powerful enough to challenge something like Corypenis.

The indication that the Inquisitor was powerful enough to fight Coryphy-shitheel was the fact s/he is a rampaging mary sue, unfortunately.

 

I seriously hope MEA stays away from any type of god/unstoppable evil cliche for their antagonist because I don't think I'll be able to tolerate another Fantasy Jesus.



#362
Lady Artifice

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That's because Corypheus was never the main antagonist of Inquisition... that was always  Solas.

 

Solas was the mastermind behind everything and the reason that most of the plot happens. He uses the Inquisition to further his own goals and even when he's no longer around, he's still clearly manipulating both the Inquisitor and events involving them in his favour.

 

We all got tricked into thinking the antagonist was Corypheus, because he was the obviously evil guy running around screaming "fear me, mortals!". In reality, we should have been taking a closer look on the unassuming nerdy elf who had been standing beside us the entire time.

 

When you look at the entire game in that light, it makes sense why Corypheus comes across as so pathetic of a villain... he's just the warm-up boss.

 

I see the relative subtlety of that, at least in regard to the Solas reveal.

 

But Corypheus is still the ostensible antagonist throughout the main game. It's the conflict with him that we follow, and that we experience at the climactic moment in the main game's story arc. There's an implied responsibility to make him appear genuinely threatening, and I think that effect was achieved when he was a disembodied voice. Less so when he appears with his knock off horror villain face twistedness.

 

He might be intended as a warm up boss, but I don't know how well that plays out when his is the final fight scene.


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#363
Revan Reborn

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I see the relative subtlety of that, at least in regard to the Solas reveal.

 

But Corypheus is still the ostensible antagonist throughout the main game. It's the conflict with him that we follow, and that we experience at the climactic moment in the main game's story arc. There's an implied responsibility to make him appear genuinely threatening, and I think that effect was achieved when he was a disembodied voice. Less so when he appears with his knock off horror villain face twistedness.

 

He might be intended as a warm up boss, but I don't know how well that plays out when his is the final fight scene.

I honestly don't buy into Corypheus being a "warm-up boss." The truth of the matter is DAII was a financial failure and the major DLC that was supposed to be released for that game was cut. Thus, Hawke's story was never completed and DAI was an excuse to finish the story of DAII.

 

Corypheus, without a doubt, was the main villain. Solas is just foreshadowing for future Dragon Age games. Either way, I don't like either of them. The writing team on Dragon Age should really take cues from the Mass Effect team to make a more interesting villain. Besides Loghain, I really have never liked any of Dragon Age's antagonists.



#364
Lady Artifice

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My companion wish list is, of course, made up entirely of things we've never had.

 

The brilliant and cocky human engineer

The Machiavellian Turian

The enigmatic, amoral Quarian

The Krogan Shaman

The Asari commando/Noble Ardat Yakshi

The human cybernetics experiment


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#365
Lady Artifice

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Plus, as of the suggestions in this thread, a Krogan medical doctor and a dignified, honorable Volus.



#366
Draining Dragon

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My companion wish list is, of course, made up entirely of things we've never had.
 
The brilliant and cocky human engineer
The Machiavellian Turian
The enigmatic, amoral Quarian
The Krogan Shaman
The Asari commando/Noble Ardat Yakshi
The human cybernetics experiment


I would love to see a quarian companion who was exiled from the Fleet.

Though I would need to know more about the timeline of events to figure out if that even makes sense for Andromeda.
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#367
Lady Artifice

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I would love to see a quarian companion who was exiled from the Fleet.

Though I would need to know more about the timeline of events to figure out if that even makes sense for Andromeda.

 

 

That's exactly the kind of character I have in mind, especially if he was exiled for experiments the Admiralty board deemed too hazardous. 

 

and then became a notorious white collar criminal. 



#368
Atomkick

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I always wanted a small shooting range room on the Normandy so, hope they make one on the Ark or on our personal starship(if we get one). Text chat in multiplayer. Rest I leave it BioWare to surprise people.


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#369
Laughing_Man

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I always wanted a small shooting range room on the Normandy so, hope they make one on the Ark or on our personal starship(if we get one).

 

They can do it as a virtual reality shooting range perhaps, due to space limitations and such, but yeah, it's a good idea to have a place to experiment with weapons.


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#370
Geth Supremacy

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My companion wish list is, of course, made up entirely of things we've never had.

 

The brilliant and cocky human engineer

The Machiavellian Turian

The enigmatic, amoral Quarian

The Krogan Shaman

The Asari commando/Noble Ardat Yakshi

The human cybernetics experiment

 

I want one.  Not a military guy that was saved by cybernectics.  That's played out.  Someone that voluntarily signed up for it and is really pushing the limits and wants to open that door.  I love the idea.

 

I know its a "game" and its "fiction"  I would like them to touch on how our thoughts/brain is literally electrical impulses and what makes us, "us" and what it would be like if you weren't all "human"  if a game is for entertainment I would find this subject matter extremely entertaining.  Doesn't have to how it is in "real life"


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#371
Atomkick

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A Black Emporium-style mirror which we can use to edit our characters' appearance in-game. We already had a bathroom mirror in ME, just make it useable. It'd be perfect for our bathroom to finally have a real function. (Apart from flushing the toilet. Yay.)

 

I like the idea but customize hair, brow, beard, hair/facial hair colour and other cosmetics(for females) only sounds just about right. Entire facial customization is meh from role-play view imo.



#372
Rascoth

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I like the idea but customize hair, brow, beard, hair/facial hair colour and other cosmetics(for females) only sounds just about right. Entire facial customization is meh from role-play view imo.

That's what would be enough for me. Maybe option to add scars as well (if we get them in CC).


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#373
DarthSliver

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That's what would be enough for me. Maybe option to add scars as well (if we get them in CC).

 

A better CC than DAI though



#374
Rascoth

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A better CC than DAI though

Yep. Everything good about that CC was overshadowed by its flaws.



#375
DarthSliver

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Yep. Everything good about that CC was overshadowed by its flaws.

 

yeah lack of hair options I think was the biggest flaw in the CC otherwise I guess the CC wasn't too bad lol. They should've added Qunari hair options in that Par Vollen pack lol


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