Talking about Corypheus... I think he might well have the strongest introduction of any Bioware villain: "Beg that I succeed for I have seen the throne of the gods and it was empty." That whole mission in Dragon Age: Inquisition was extremely well done, and Corypheus was the main star. He didn't live up to that however and one of the reasons for this, that is very pertinent when talking about Mass Effect Andromeda, in the nature of open world games.
It's in the nature of this kind of games that the player will create their own pace. And when it comes to the villain, it might mean dozen of hours and missions without direct or indirect contact. And so they fade. They don't feel like a real threat, something you have to beat. It's widely regarded The Witcher 3 get open world RPG better than DAI, but when it comes to villain, the Wild Hunt was worse. Differently from Corypheus they didn't even have a moment to shine, and the open world mechanic of TW3 made sure that you would never really care for them.
ME Andromeda will most certainly have this kind of world. So the question is, will they be able to make the antagonist force a real force to fear? That is a difficult challenge and we will only know the answer after we play the game. If I remember the leak well, they mentioned your outposts or similar bases could be attacked. That might be a good sign. Feeling the presense of the antagonists even when you are not directly engaged with the main story is a good thing.
That very, very much is what I am thinking. I am not sure though how to do it better in such games. In regards to DAI, I often thought that simply every area you explore should have been tighter connected to what Cory is doing, and especially in scale. For example yes, we see the TEmplars wreaking havoc in Emprise the Lion, but instead of a tiny village already burned to the ground: Make it a real city, under siege. Build up some tension, show us the fear Cory's army instills in people etc.
For MEA - this attacks on outposts sound good, though my cynical self assumes it might not be as interesting in teh end as it could/should be. However yes, the presence of the villain, and his cronies, should be felt all the time, and one should never forget ithey are there, and a threat to all we try to achieve. Only then it also feels like some kind of accomplishment to win against them (and I hope we "win" - I want a ME1 ending, not some grimdark bullshiat that leaves more questions open than unanswered and all that)
And ... an idea coming from someone else: Have one native squadmate of Andromeda turn out to be a villain all along in the end - and have this one be teh main antagonist in a sequel. THAT would be the way to establish some kind of nemesis for us (and not Kai Leng Style ^^)





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