The Things We've Never Had.
#51
Geschrieben 25 Januar 2016 - 04:13
- TehMonkeyMan, qc_, Kamal-N7 und einem anderen gefällt das
#52
Geschrieben 25 Januar 2016 - 04:19
Do you think they have Norwegian Forest Cats in Andromeda?

- Draining Dragon, qc_, Suketchi und einem anderen gefällt das
#53
Geschrieben 25 Januar 2016 - 05:57
Mass Effect displays a lot of diversity in interpersonal relations so the point that I'm about to make can be quite evasive at first glance but that does nothing to deduct from it's truth. ME is a game about humanity's identity. Who your character is defines how good or bad humans can be for everyone in the galaxy (whichever galaxy it is). Notice that this isn't stereotyping so much as an indicator of potential.
So there's your reason as to why the correct choice for ME would be to stick to human only protagonists, even if we choose to ignore the resource allocation issues.
Mass Effect 2 and 3 had nothing to do with humanity's identity in the universe. It was full of human-centric ego stroking, but it wasn't about humanity's identity. Both of those games could have had other races as the protagonist and nothing important would have changed.
#54
Geschrieben 25 Januar 2016 - 06:42
I love the Poker and Karaoke ideas that @Fortlowe had. The game Sleeping Dogs had Karaoke in it. It was great fun. And definitely the idea of the poker time really being an avenue of downtime characterization, and opportunity for the squad to interact as well.
Either that, or an actual ME1 style-but better, post- mission debriefing with all the squad to input about the missions done and how to go forward. Or just argue with each other.
But something we've never had story-wise that would add to the game, the game's narrative?
Oh, hmm, let me think....
Oh! A dashing, roguish villain as a potential LI.
...
Alright, but something more though...lessee...
Tbh, I would welcome a playable backstory. It does not have to be hours long. Just 15 minutes, or so. Some kind of life and attachment for the PC outside of this organization. Something with family, friends, a community. Then later you may run into them again. It's a great way to notice how you've really changed over time and adventures. Or notice how they've changed. Perhaps you're even on opposite sides now...of whatever.
Or you're still the best of friends, and it's just that you're able to talk to them in a different way than everybody else. Because they knew you before all this started.
But yeah, a playable prologue backstory with a life and attachments outside of the PathFinders.
- Cigne, Ajensis, c_cat und 7 anderen gefällt das
#55
Geschrieben 25 Januar 2016 - 06:50
- Proper armor customization: I'm a PS3 player, but I'm currently replaying ME3 on PC, and as silly as this, having the Ajax or Shade armor in N7 colors (trough mods) has REALLY increased my enjoyment.
- Control over squadmates on the battlefield (like in DAI). I don't know if it could be realistically implementes in Mass Effect, it being a shooter and all, but supposing it could, just imagine the potential for explosions galore.
- Tangible diferences between classes. IDK, classes just don't feel unique enough for me; there should be more than ONE signature ability for each class (cloak, charge), and this is acounting for the ones that have it.
- Antagonistic companions. Like, a guy that hates your guts, but has to be there (is a subordinate, believes on your mission, whatever).
And, more important than anything else:
- Sideburn ooptions on the character creator (why, Biower, why?)
- TehMonkeyMan, UniformGreyColor, Suketchi und 2 anderen gefällt das
#56
Geschrieben 25 Januar 2016 - 07:03
Insectarium/terrarium with Andromeda bugs and reptiles instead of fish tank
- MegaIllusiveMan und ebuchala gefällt das
#57
Geschrieben 25 Januar 2016 - 07:16
You can peel it or leave the skins on or even make the skins into a delicious baked entree for the whole crew.
Alternatively you could mash them and serve them with corn.
Potato cakes are also a simple dish that would keep the lore in tact, as fish and chips feature in the Citadel DLC, as an option over more Ryncol.
You will not be able to romance your potato but you can sing to it if you wish. This will have no added benefit to your potato. Unless you've chosen synthesis as an ending and merged it with synthetic life.
In which case it will dance.
- BadgerladDK, rapscallioness, Suketchi und 3 anderen gefällt das
#58
Geschrieben 25 Januar 2016 - 07:32
If they had an insane amount of resources they could. But they would have to make for each species own story threads and not to mention dialogs etc. But as it stands right now, even if they would add one other race that would just mean 2 half assed story threads and nothing complete.
This is incorrect cause there is tons of games around with race selection. If Bioware had resources for race selection in 2009 they have them in 2016 as well. The thing is that you and some others do not just like the way race selection would work or aren't interested about it, but that doesn't mean it can't be done since it has been done by tons of games already nor that players in general wouldn't love option to play as alien.
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#59
Geschrieben 25 Januar 2016 - 07:39
A potato.
You can peel it or leave the skins on or even make the skins into a delicious baked entree for the whole crew.
Alternatively you could mash them and serve them with corn.
Potato cakes are also a simple dish that would keep the lore in tact, as fish and chips feature in the Citadel DLC, as an option over more Ryncol.
You will not be able to romance your potato but you can sing to it if you wish. This will have no added benefit to your potato. Unless you've chosen synthesis as an ending and merged it with synthetic life.
In which case it will dance.
And suddenly I hate the synthesis ending just a little bit less.
I could have had my own GLaDOS potato. ![]()
- Hanako Ikezawa und ebuchala gefällt das
#60
Geschrieben 25 Januar 2016 - 07:48
Mass Effect 2 and 3 had nothing to do with humanity's identity in the universe. It was full of human-centric ego stroking, but it wasn't about humanity's identity. Both of those games could have had other races as the protagonist and nothing important would have changed.
The paragon path in ME2 was all about a commander who wants to do things the right way working (uncomfortably) with a radical who only cares about advancing humans as the superior race in the galaxy, whatever the means. ME3 was about getting older races to work with each other despite grudges and past incidents, using your, possibly only percieved, neutrality as a heroic memeber of a new comer race as leverage. How does that have nothing to do with human identity?
#61
Geschrieben 25 Januar 2016 - 07:55
The paragon path in ME2 was all about a commander who wants to do things the right way working (uncomfortably) with a radical who only cares about advancing humans as the superior race in the galaxy, whatever the means. ME3 was about getting older races to work with each other despite grudges and past incidents, using your, possibly only percieved, neutrality as a heroic memeber of a new comer race as leverage. How does that have nothing to do with human identity?
ME2: Shepard almost never talks about how humanity should act with The Illusive Man in Mass Effect 2, but instead almost always about the mission.
ME3: Getting people to focus on a common enemy has nothing to do with human identity. There are other races that fit your parameters, like for example Batarians, Drell, Hanar, and Elcor. All of those races were neutral to the events that you have to solve to gain allies.
#62
Geschrieben 25 Januar 2016 - 08:00
ME2: Shepard almost never talks about how humanity should act with The Illusive Man in Mass Effect 2, but instead almost always about the mission.
ME3: Getting people to focus on a common enemy has nothing to do with human identity. There are other races that fit your parameters, like for example Batarians, Drell, Hanar, and Elcor. All of those races were neutral to the events that you have to solve to gain allies.
I think they can have some choice moments with TIM though. His actions build up into a fundamental agreement or conflict from Shep. It all revolves around how willing you are to use people to further the "human" cause. Whether that's self-defeating or not. Especially when it comes to the Collector base, but it comes up a little before that too.
#63
Geschrieben 25 Januar 2016 - 08:08
And suddenly I hate the synthesis ending just a little bit less.
Spoiler
I could have had my own GLaDOS potato.
I guess we'll just have to settle for a near immortal space hamster who possesses the combined knowledge of the civilizations that came before us.
- StringerBell gefällt das
#64
Geschrieben 25 Januar 2016 - 08:08
I think they can have some choice moments with TIM though. His actions build up into a fundamental agreement or conflict from Shep. It all revolves around how willing you are to use people to further the "human" cause. Whether that's self-defeating or not. Especially when it comes to the Collector base, but it comes up a little before that too.
The thing is though is that that isn't defining humanity's identity, but Cerberus' identity. Despite what The Illusive Man thinks, Cerberus is not humanity. Humanity's identity is already established by the time of Mass Effect 2 by the events of Mass Effect 1.
#67
Geschrieben 25 Januar 2016 - 08:13
Mass Effect 2 and 3 had nothing to do with humanity's identity in the universe. It was full of human-centric ego stroking, but it wasn't about humanity's identity. Both of those games could have had other races as the protagonist and nothing important would have changed.
That really depends on what you consider important. A lot of the trilogy's story is driven by Shepard's history with various characters that carry over throughout the games, as well as key events with which she was involved. ME1's story was clearly written to work strictly with a human protagonist, so race options obviously wouldn't work there without rewriting it, and adding race options to the sequels necessitates disposing of Shepard, likely in ME2's prologue with the Collector attack, since ME1 has an obvious sequel hook in the final dialogue, and Shepard can't die like the Warden can. Of course, this also disposes of the protagonist's history with Garrus, Liara, Tali, the VS, Wrex, various other figures that are still around for the duration of the trilogy, etc.. If you don't consider these things important, that's fine, but you'd be incorrect in your suggestion that there's no significant changes that come with it.
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#68
Geschrieben 25 Januar 2016 - 08:17
That really depends on what you consider important. A lot of the trilogy's story is driven by Shepard's history with various characters that carry over throughout the games, as well as key events with which she was involved. ME1's story was clearly written to work strictly with a human protagonist, so race options obviously wouldn't work there without rewriting it, and adding race options to the sequels necessitates disposing of Shepard, likely in ME2's prologue with the Collector attack, since ME1 has an obvious sequel hook in the final dialogue, and Shepard can't die like the Warden can. Of course, this also disposes of the protagonist's history with Garrus, Liara, Tali, the VS, Wrex, various other figures that are still around for the duration of the trilogy, etc.. If you don't consider these things important, that's fine, but you'd be incorrect in your suggestion that there's no significant changes that come with it.
Fair enough. Let me clarify then: Nothing important to the plot would change in Mass Effect 2 or Mass Effect 3 if the protagonist was an alien.
#69
Geschrieben 25 Januar 2016 - 08:33
ME2 would not start as it did with an alien protagonist, and the Cerberus alignment would simply not exist, because they'd never put an alien in a leadership position on one of its ships, especially not its super advanced Normandy SR2.
- TheRevanchist und Kamal-N7 gefällt das
#70
Geschrieben 25 Januar 2016 - 08:35
ME2: Shepard almost never talks about how humanity should act with The Illusive Man in Mass Effect 2, but instead almost always about the mission.
ME3: Getting people to focus on a common enemy has nothing to do with human identity. There are other races that fit your parameters, like for example Batarians, Drell, Hanar, and Elcor. All of those races were neutral to the events that you have to solve to gain allies.
I see, the issue is that you're unable to pick out themes unless they're force fed to you. This isn't a high school classroom so I won't try to teach you; I'll just say that of the races that you mentioned only the Elcor are actually neutral, but they can't function as the main protagonist because of the obvious narrative and gameplay issues that would arise. It's stupid to say that the intermediary would only have to maintain neutrality about the issue at hand. For example, Batarians were not involved in the Krogan genophage, but a Batarian could very possibly be at least perceived by the members of the negotiating teams to be prejudiced against the council races.
#71
Geschrieben 25 Januar 2016 - 08:39
I see, the issue is that you're unable to pick out themes unless they're force fed to you. This isn't a high school classroom so I won't try to teach you
So you resort to personal insults when someone disagrees with you. Good to know. I'm done with you now.
#72
Geschrieben 25 Januar 2016 - 08:40
If opening scenes would have taken place on Thessia? That's the beacon arc gone or changed to a different race on a new planet. Imagine what happens if start off as a Krogan, or worse a Krogan on Tuchanka.
- StringerBell gefällt das
#73
Geschrieben 25 Januar 2016 - 08:42
The plot to ME3 shifts significantly with an alien protagonist.
If opening scenes would have taken place on Thessia? That's the beacon arc gone or changed to a different race on a new planet. Imagine what happens if start off as a Krogan, or worse a Krogan on Tuchanka.
There are aliens that live on Earth in the Mass Effect universe, just like there are humans who live on alien worlds, so that arc would still be there.
#74
Geschrieben 25 Januar 2016 - 08:43
The plot to ME3 shifts significantly with an alien protagonist.
If opening scenes would have taken place on Thessia? That's the beacon arc gone or changed to a different race on a new planet. Imagine what happens if start off as a Krogan, or worse a Krogan on Tuchanka.
One thing is certain: the Normandy would not exist. The problem is, Shepard is not totally the leader of the fleets that take on the reapers in the final assault; Hackett is. Problem is, Hackett would not be giving missions to some asari or turian. Those guys would be taking their orders from the leaders of their respective worlds, but the asari were holdouts and the turians were busy holding Palaven and doing little else until someone got the krogan to help them.
#75
Geschrieben 25 Januar 2016 - 08:47
I'd say a story like ME3 is the only one I could envision being configured to be more generic and with an alien. And that's only if it was a standalone game.
It's barely about helping humans anyways.. which is partly why I dislike it. Forget Earth for a sec. Even Grissom is relegated to bullshit (not Priority). And that's supposed to be the best of humanity.
ME2 is specifically about colonists and TIM's fanboy-ism.





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