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The Things We've Never Had.


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#176
BraveVesperia

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I'd like a couple of things that could be lifted from DA.

In DA2, there was a specific dialogue option to ask for your companion's input on something. E.g if there was a magical issue, you'd ask one of the mages to help you out. Or you could intimidate a slacking guardsman by having your captain-of-the-guardsmen speak to him. That avoids a fight. Something like that could also get you extra information, a reward, or just some more background/development for that character. There were also some specific class dialogue options. Like if you were a mage, you could pick that option to help yourself (e.g. freeing yourself from mind control). If you were a rogue, on one occasion you could use a throwing knife to take down someone holding a hostage. 

 

I'd also like companions to react more to how you treat them. In ME, your relationship with them always progresses the same, regardless of how much of a d*ck you were to them. I had a Shepard who spent most of ME1 acting like Garrus was the biggest nuisance in the galaxy, and he still thought they were BFFs in ME2. Perhaps if you're a relentless d*ck to them in ME:A, they are more stand-offish with you. Passive-aggressive or outright rude. You'd still get any personal quest associated with them ('cause I hate it when roleplaying locks you out of this stuff), but they wouldn't like it or you. Depending on the personality, of course. There might be some companions who like it more when you're rude with them, but don't like you being all sweet and kind. So the more kind you act with them, the more irritated they get.


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#177
KR96

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Wait. 80 percent human? What are the other 20 percent? Monkeys? Heh.


Nah, they're vegan.
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#178
ebuchala

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I posted this in another thread, and I think it's on-topic here as well.

 

Andromeda quests, squadmate / alien conversations, and data terminals should reveal useful intel or objects tied directly to plot development and ship upgrades.  The following ideas are hypothetical ME examples to progress story elements:

 

- Data terminals/data pads usually provided a little info about the current  mission/assignment facility and former personnel. In Andromeda, these devices should also provide important information related to the larger plot. Data pad log entry example: “Loren, there’s safe/locker that’s deeper inside the facility (or buried outside near the base of a plateau). I think it’s got info about the Rings of Artemis.”  I’m not forgetting  the important value of Vigil’s revelations on Ilos; just want to see more of that available in more planet searches.

 

- Squadmates and aliens can reveal information related to the plot from their personal history and experiences. Zaeed, Samara, Thane and Aria all had experience in the Terminus systems; they could have provided plot-oriented intel or mission strategies. Liara could have told Shepard about the locations of  her previous prothean dig sites. She begins to realize that some of her collected artifacts have more importance than she first realized. When assembled, the artifacts let Shepard eaves-drop on Collector/Reaper communication frequencies. Zaeed could have told Shepard: “Had a nice job a while back on planet X. Killed a drug lord with ‘old Bessie.’ Before I let him die, he told me the location of a device that will block Collector scans in the higher frequencies. Then he bled out. Didn’t need it at the time, but if we can find it on the planet….” 

 

- Let the squadmates find things during their mission outings. “Hey Commander, look what I just stumbled across.”

 

- I don’t want to have to find platinum or credits to buy fuel. A modern nuclear submarine only returns to port when the mission is over, or to take on more provisions. I’d rather buy some Turian pizza and Krogan beer for a festive dinner in the crew mess, the evening before the big boss battle. Afterwards, it’s time to take my main squeeze up to the captain’s cabin for a little kissy-kissy copulation.

 

- In Star Trek, crewmates would suddenly jump on the turbo-lift to talk with Kirk about something related to the upcoming  mission. Why should the captain have to track down everyone in their cloister on the ship. How about using the ship’s intercom: “Miranda, get your butt up to the CIC on the double. We’re heading to X and you know that area better than any of us.”  Or, Jack pops in to speak with Shepard in his/her quarters to give a clue about where to go next and what to find on a planet before she was captured.

 

- Interrogate an alien and get them drunk to sweat some perishable intel out of them. Loved that intro scene in Kelly’s Heroes when Client Eastwood got a German officer drunk and discovered a black-painted bar of gold belonging to a bank in German territory (“It’s the perfect crime”).

 

Yes, please to this. Love your ideas. I don't mind some of the side quests that ultimately have little bearing on the overall story but, for the most part, I want all the missions and side quests to matter in some way. I always feel a little guilty when I get a main assignment with warnings of imminent disaster but instead of doing that, I have to go complete 3 side quests now or they won't be available later...and they don't end up providing any direct benefits to the overall mission.


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#179
von uber

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You can pause cutscenes in ME3 if you mod the coalesced file. I do it all the time to take screenshots.
But yes, not having to hack the game to add functionality would be nice.
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#180
Lady Artifice

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The option to play a renegade who rarely, if ever, raises their voice.
Basically, The Operative instead of Rambo.

 

I have a lot of favorite ideas in this thread, but this is a favorite among favorites. 



#181
Han Shot First

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James Bond is renegade done right.

 

 

Renegade shouldn't be about being an evil jerkface who treats allies like dirt and does evil for it's own sake. It should be about being a ruthless pragmatist with zero f--ks to give who occasionally does very bad things in the service of the greater good.

 

That is assuming of course that the protagonist is cut from a similar mold as Shepard.

 

If the protagonist were instead a space pirate for example, renegade should be mustache-twirling villainy. Paragon for the space pirate wouldn't be white knighting, but more about being a lovable rogue or an anti-hero type. How the paragon and renegade choices are written should depend entirely on the main character's background.


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#182
Wulfram

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They should done this with DAI, but they didn't. It surprises me that they extended a year and probably a lot of cash for the feature.. when the playerbase is still 80 percent human or something...and the story was written with more specifics in mind at one point.
 
So I don't think anything would stop them from doing it in ME, if they felt like it.


They didn't extend for a year to add races, they added races because they extended for a year.

Also, half of Inquisitors were non-human

#183
themikefest

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Renegade shouldn't be about being an evil jerkface who treats allies like dirt and does evil for it's own sake. It should be about being a ruthless pragmatist with zero f--ks to give who occasionally does very bad things in the service of the greater good.

What you may call evil, I may call being ruthless. I know there were a few missed opportunities in ME3 that required Shepard to be downright ruthless without giving a crap who it hurts.



#184
Khrystyn

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... I really think we are looking for more control of how the story plays out. In a lot of ways they did so with the relationship of the Illusive man. If you tried to sway the Illusive man to join you throughout the entirety of ME3 using paragon blue dialogue he will commit suicide in the final scene, thanking Shepard much like Saren did for letting him redeem himself. If you told him to go screw himself at any point you will have to kill him yourself and he dies under control of the reapers still. So would I like to see this on a larger scale played out throughout the series heck yeah but I think it's a lot more complex to do than we think, but who knows the development is always improving.

 

I like the points you are making, and it got me to ponder some more about controlling our story's outcome. What if a few key dialog scenes were out of our control with multiple unknown results of our choices? Each choice leads to outcomes that we could not have anticipated.

 

For example, in the ME-3 shooting scene with Anderson and T.I.M. our dialog choices - or more accurately our decision choices - are displayed cryptically as:

 

   D: Scenario 4       A: Scenario 1     

                \    /

E: Scenario 5   -- 0 --  B:  Scenario 2   

                /    \

   F: Scenario 6       C: Scenario 3         

 

...and we had no clue as to what each of these choices would lead to next?  

 

     Choice A: Shepard shoots TIM.

 

     Choice B: T.I.M. shoots himself.

 

     Choice C: Anderson pulls out a gun unexpectedly and he shoots T.I.M.

 

     Choice D: Anderson screams: "You can't control anything, you bastard!" and he

     suddenly rushes T.I.M., and together they both fall into the chasm (go over the edge).

     Anderson has sacrificed himself so Shepard can reach the controls to activate the

     Crucible unharmed.

 

     Choice E)  T.I.M. shoots Shepard, and in response, Anderson screams "Nooooooo!",

     and then he rushes TIM so that they both go over the edge.

 

     Choice F) Shepard's love interest appears out of nowhere, badly injured and bleeding.

     T.I.M. shoots the L.I.; the L.I. shoots T.I.M., and then the L.I. then dies in Shepard's arms.

     Their final intimate conversation has Shepard weeping in stunned horror, trying desperately

     to stop the bleeding (and has you reaching for tissues to wipe away your tears.).

 

Imagine the stunning shock you'd have as you witness different events unfold that you could not have anticipated or controlled.

 

An autosave occurs at the beginning of the cutscene so that you can reload it and try all six outcomes.

 

In all these scenarios T.I.M. will be dead anyway, so the scene following this surprise shows Shepard making further story progression.

 

In the epilogue, the pictures of Anderson and your L.I. would be more emotionally moving since they sacrificed themselves to save Shepard - just as Mordin died in order to release the genophage and the Virmire squad mate died for the cause.


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#185
themikefest

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For choice F). What happens' if Shepard doesn't have a LI or the LI isn't a squadmate? Who would be the one that shoots TIM?

 

How about a choice G?

 

G) TIM shoots Anderson. Shepard shoots TIM



#186
Khrystyn

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For choice F). What happens' if Shepard doesn't have a LI or the LI isn't a squadmate? Who would be the one that shoots TIM?

 

No problem. The squadmate that has spent the most mission time with Shepard shows up. This is the same mechanic that occurred at the beginning of Normandy's destruction in ME-2.  If Shepard had no ME-1 love interest as second in command, then Liara fills this role.

 

 

Your choice G is a good scenario. Like it.


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#187
DarthSliver

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I like the points you are making, and it got me to ponder some more about controlling our story's outcome. What if a few key dialog scenes were out of our control with multiple unknown results of our choices? Each choice leads to outcomes that we could not have anticipated.

 

For example, in the ME-3 shooting scene with Anderson and T.I.M. our dialog choices - or more accurately our decision choices - are displayed cryptically as:

 

   D: Scenario 4       A: Scenario 1     

                \    /

E: Scenario 5   -- 0 --  B:  Scenario 2   

                /    \

   F: Scenario 6       C: Scenario 3         

 

...and we had no clue as to what each of these choices would lead to next?  

 

     Choice A: Shepard shoots TIM.

 

     Choice B: T.I.M. shoots himself.

 

     Choice C: Anderson pulls out a gun unexpectedly and he shoots T.I.M.

 

     Choice D: Anderson screams: "You can't control anything, you bastard!" and he

     suddenly rushes T.I.M., and together they both fall into the chasm (go over the edge).

     Anderson has sacrificed himself so Shepard can reach the controls to activate the

     Crucible unharmed.

 

     Choice E)  T.I.M. shoots Shepard, and in response, Anderson screams "Nooooooo!",

     and then he rushes TIM so that they both go over the edge.

 

     Choice F) Shepard's love interest appears out of nowhere, badly injured and bleeding.

     T.I.M. shoots the L.I.; the L.I. shoots T.I.M., and then the L.I. then dies in Shepard's arms.

     Their final intimate conversation has Shepard weeping in stunned horror, trying desperately

     to stop the bleeding (and has you reaching for tissues to wipe away your tears.).

 

Imagine the stunning shock you'd have as you witness different events unfold that you could not have anticipated or controlled.

 

An autosave occurs at the beginning of the cutscene so that you can reload it and try all six outcomes.

 

In all these scenarios T.I.M. will be dead anyway, so the scene following this surprise shows Shepard making further story progression.

 

In the epilogue, the pictures of Anderson and your L.I. would be more emotionally moving since they sacrificed themselves to save Shepard - just as Mordin died in order to release the genophage and the Virmire squad mate died for the cause.

 

Wow, I was thinking of it but I thought that would be too cruel asking for a ME3 ending fix lol. 

 

But I guess it would be more appropriate to ask for a ending that doesn't need "artist integrity" or expanded on it because of "few" fans that don't like it. A good solid ending that wets our appetite for more now but we know we have to wait a good while lol. 



#188
themikefest

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No problem. The squadmate that has spent the most mission time with Shepard shows up.

That would be fine. In my case, it would either be Ashley or James
 

This is the same mechanic that occurred at the beginning of Normandy's destruction in ME-2.  If Shepard had no ME-1 love interest as second in command, then Liara fills this role.

Not for me. I play on the ps3, and because of whatever, Liara will always be the one to show up. It happened when I romanced Ashley



#189
DarthSliver

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That would be fine. In my case, it would either be Ashley or James
 

Not for me. I play on the ps3, and because of whatever, Liara will always be the one to show up. It happened when I romanced Ashley

Did you download Mass Effect 1 and do a full trilogy run?



#190
themikefest

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Did you download Mass Effect 1 and do a full trilogy run?

Yes.



#191
Khrystyn

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I guess it would be more appropriate to ask for a....good solid ending that wets our appetite for more now but we know we have to wait a good while.

 

This is why we all wish Shepard had survived at the ME-3 Destroy ending with an epilogue showing the whole crew having a cookout on Rannoch at Tali's new beach house - and the geth platforms serving the appetizers and drinks.

 

"Okay, my sweet. One more story about The Shepard...."



#192
Lady Artifice

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James Bond is renegade done right.

 

 

Renegade shouldn't be about being an evil jerkface who treats allies like dirt and does evil for it's own sake. It should be about being a ruthless pragmatist with zero f--ks to give who occasionally does very bad things in the service of the greater good.

 

That is assuming of course that the protagonist is cut from a similar mold as Shepard.

 

If the protagonist were instead a space pirate for example, renegade should be mustache-twirling villainy. Paragon for the space pirate wouldn't be white knighting, but more about being a lovable rogue or an anti-hero type. How the paragon and renegade choices are written should depend entirely on the main character's background.

 

This would really give me the chance to enjoy Renegade like I never did in the trilogy, and the potential for this is why I don't really want them to do away with the Renegade/Paragon system entirely. I just want them to adjust it, and implement a more viable middle ground option.



#193
ebuchala

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I'd like a couple of things that could be lifted from DA.

In DA2, there was a specific dialogue option to ask for your companion's input on something. E.g if there was a magical issue, you'd ask one of the mages to help you out. Or you could intimidate a slacking guardsman by having your captain-of-the-guardsmen speak to him. That avoids a fight. Something like that could also get you extra information, a reward, or just some more background/development for that character. There were also some specific class dialogue options. Like if you were a mage, you could pick that option to help yourself (e.g. freeing yourself from mind control). If you were a rogue, on one occasion you could use a throwing knife to take down someone holding a hostage. 

 

I'd also like companions to react more to how you treat them. In ME, your relationship with them always progresses the same, regardless of how much of a d*ck you were to them. I had a Shepard who spent most of ME1 acting like Garrus was the biggest nuisance in the galaxy, and he still thought they were BFFs in ME2. Perhaps if you're a relentless d*ck to them in ME:A, they are more stand-offish with you. Passive-aggressive or outright rude. You'd still get any personal quest associated with them ('cause I hate it when roleplaying locks you out of this stuff), but they wouldn't like it or you. Depending on the personality, of course. There might be some companions who like it more when you're rude with them, but don't like you being all sweet and kind. So the more kind you act with them, the more irritated they get.

 

They had the companion input option at the beginning of DAI, as well, but I think it was only for gaining agents for the Inquisition. I liked that, especially since you could pick the wrong companion to try and convince and they wouldn't join--though I think it might have remained open for you to bring the "correct" companion to convince them to join. But I agree it would be nice to have that option. Makes for a better connection with your companions, I think, since it seems more like they're actually there and not just shadows hanging around behind you all the time.

 

Also, personality should definitely have an impact on how your companions respond to you, treat you, or even remain loyal or leave in a huff.

 

 

 

This would really give me the chance to enjoy Renegade like I never did in the trilogy, and the potential for this is why I don't really want them to do away with the Renegade/Paragon system entirely. I just want them to adjust it, and implement a more viable middle ground option.

 

I actually liked the DA2 dialogue options--instead of good/bad or paragon/renegade, you basically had nice response, smartass response, ******* response. But I do like the Paragon/Renegade system as long as they tweak it and, in my case, I would either like a Smartass Neutral or give me some options to make sarcastic remarks while adding to my paragon or renegade points.

 

And, BW, please be a bit more careful with your paraphrases for the dialogue wheel. I hated thinking I was going to say one thing and ended up saying something completely different or totally opposite to what I expected.


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#194
Grieving Natashina

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How about a Volus that wasn't an idiot, an outright criminal or otherwise shady? These guys were the accountants of the galaxy, and one doesn't get that way if an entire race were criminals. So that's something I'd like to see that I didn't get to see in the previous games.
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#195
Master Warder Z_

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James Bond is renegade done right.

 

 

Renegade shouldn't be about being an evil jerkface who treats allies like dirt and does evil for it's own sake. It should be about being a ruthless pragmatist with zero f--ks to give who occasionally does very bad things in the service of the greater good.

 

That is assuming of course that the protagonist is cut from a similar mold as Shepard.

 

If the protagonist were instead a space pirate for example, renegade should be mustache-twirling villainy. Paragon for the space pirate wouldn't be white knighting, but more about being a lovable rogue or an anti-hero type. How the paragon and renegade choices are written should depend entirely on the main character's background.

 

Puckish rogue :P



#196
Lady Artifice

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How about a Volus that wasn't an idiot, an outright criminal or otherwise shady? These guys were the accountants of the galaxy, and one doesn't get that way if an entire race were criminals. So that's something I'd like to see that I didn't get to see in the previous games.

 

It has never occurred to me that there haven't been any Volus characters presented as both intelligent and ethical in this entire series.

 

Now I kind of want a Volus to be the wise old Doctor or something.


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#197
ZipZap2000

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Not for me. I play on the ps3, and because of whatever, Liara will always be the one to show up. It happened when I romanced Ashley


I only get Liara if she's romanced, Ash is default on 360.

Unless Ashley is dead in which case its Liara. Never Kaidead for some reason.

Maleshep.

#198
Hanako Ikezawa

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How about a Volus that wasn't an idiot, an outright criminal or otherwise shady? These guys were the accountants of the galaxy, and one doesn't get that way if an entire race were criminals. So that's something I'd like to see that I didn't get to see in the previous games.

What about Barla Von?

He wasn't an idiot, in fact he is hailed as a financial genius. And he isn't a criminal or shady since he doesn't break a single law doing what he does. 



#199
Lady Artifice

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What about Barla Von?

He wasn't an idiot, in fact he is hailed as a financial genius. And he isn't a criminal or shady since he doesn't break a single law doing what he does. 

 

I'd argue that things can be technically legal and still shady. His job involved invading people's privacy, and he doesn't exactly communicate with Shepard like a person who has nothing to conceal.


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#200
Grieving Natashina

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I consider working for the Shadow Broker as a shady thing. I'm not calling him a bad guy by any stretch, but he was still more on the side of the black market. Shady or criminal doesn't always been that someone is a bad person, but it is harder to trust someone like that.

I do remember now the Volus in the labs in ME1. He wasn't any of those things...but he admitted to pushing a co-worker out of the way to save his own skin. So of course the only other intelligent Volus I got to meet in game was at the very least selfish. Not to mention that he was traumatized, so we didn't even get to see him at his best as an intelligent doctor.