I'd like a couple of things that could be lifted from DA.
In DA2, there was a specific dialogue option to ask for your companion's input on something. E.g if there was a magical issue, you'd ask one of the mages to help you out. Or you could intimidate a slacking guardsman by having your captain-of-the-guardsmen speak to him. That avoids a fight. Something like that could also get you extra information, a reward, or just some more background/development for that character. There were also some specific class dialogue options. Like if you were a mage, you could pick that option to help yourself (e.g. freeing yourself from mind control). If you were a rogue, on one occasion you could use a throwing knife to take down someone holding a hostage.
I'd also like companions to react more to how you treat them. In ME, your relationship with them always progresses the same, regardless of how much of a d*ck you were to them. I had a Shepard who spent most of ME1 acting like Garrus was the biggest nuisance in the galaxy, and he still thought they were BFFs in ME2. Perhaps if you're a relentless d*ck to them in ME:A, they are more stand-offish with you. Passive-aggressive or outright rude. You'd still get any personal quest associated with them ('cause I hate it when roleplaying locks you out of this stuff), but they wouldn't like it or you. Depending on the personality, of course. There might be some companions who like it more when you're rude with them, but don't like you being all sweet and kind. So the more kind you act with them, the more irritated they get.





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