Aller au contenu

Photo

Cities and Npcs.


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
Corades

Corades
  • Members
  • 36 messages

So, one thing that I have been noticing in Bioware games is that everytime the player goes to a city/town/ or whatever social place he visits, the city or place in question is gorgeously executed. The arquitecture, the ambient, the details, etc, is all very well designed... BUT the npcs... they are either standing talking to someone, sitting on a bench, standing there doing nothing, like the guards of Val Royeaux, and just one random npc that happens to be walking. I understand that in previous games making a city alive was too much of a problem because of the engine and other technical stuff, but in Inquisition.... 

 

 

I don't know... maybe it's me, but did any of you felt a bit inmersion breaking that, in Inquisition, always sometimes, the only one moving in a city is the player?  Every time I visit towns or keeps in the game it feels really weird, one would expect to see a city alive and bursting with energy, specially in Inquisition, where the graphics in general are gorgeous. 


  • Nefla et UniformGreyColor aiment ceci

#2
thats1evildude

thats1evildude
  • Members
  • 10 980 messages
Not really. I tend to notice the artificiality of NPCs regardless of how well they're animated or how many of them there are. Unless they're plot-relevant, I would prefer they stay out of my goddamn way and offer interesting tidbits of info as I pass.
  • Heimdall, nightscrawl et Shechinah aiment ceci

#3
Amne YA

Amne YA
  • Members
  • 284 messages

yep their is a work to do on NPC and side quest .  cause both are meh 



#4
Corades

Corades
  • Members
  • 36 messages

Exactly, I want to see children play tag in the villages, old people, more interactions between the nobles other than talking between them, just more variety so the world feels ALIVE. I could use my imagination like I did in Origins, but in Inquisition the graphics are so well done that it is just hard to fill that area. 


  • Nefla aime ceci

#5
DreamSever

DreamSever
  • Members
  • 385 messages

Its worse in the maps npc's too few and far between ,random encounters would be cool


  • Nefla aime ceci

#6
AlanC9

AlanC9
  • Members
  • 35 580 messages
The funny thing is that DAI has a problem with NPCs walking out of conversation range and ending the convo.

#7
correctamundo

correctamundo
  • Members
  • 1 671 messages

I am more interested in the little stories the npcs tell in their conversations than them moving about and going "spit, vagrant, freak". But sure there is room for improvement in the future.


  • Shechinah aime ceci

#8
archav3n

archav3n
  • Members
  • 486 messages

The problem is NPC schedule. They dont have it. Probably not their focus but very old games like Elder Scrolls Oblivion and Witcher 2 also have NPC schedule. It would be really immersive if they have done this but i guess with the scope of the project and the timeline they can't put it in.

 

Also on the Armor variety, i feel it's really lacking. I'm 100 hours in already and i cant find some nice armor. The only armor i like is the Qunari Shocktaar armor. Avvar is bad and Stonebear is bad too. 


  • Nefla aime ceci

#9
JWvonGoethe

JWvonGoethe
  • Members
  • 916 messages

You must have missed all the NPCs in Redcliffe who fly through the air at lightning speed while standing perfectly straight. DA:I has some really.... um... "imaginative" NPC animations.



#10
almasy87

almasy87
  • Members
  • 841 messages

Mmmmh.. when I bought Assassin's Creed: Unity, my laptop could not run it and I suspect that t was because of how much Paris was animated and all that was going on around you. Had to play it on my bf's PC and even so it was quite laggy.

So.. while yes, it would make the city look alive and more real, I'd rather sacrifice that than not being able to play a game/playing it in poor condition. In the end NPCs in the cities are quite irrelevant. 

Sure you can always upgrade your rig, every time a better game comes out.. but I'm not that rich :P


  • taglag et sjsharp2011 aiment ceci

#11
vbibbi

vbibbi
  • Members
  • 2 116 messages

I just want to know where all of the children are! :unsure:


  • Nefla aime ceci

#12
thats1evildude

thats1evildude
  • Members
  • 10 980 messages

I just want to know where all of the children are! :unsure:

 

I miss those little darlings as well.

 

the-children.jpg

 

GIVES US A KISS MOTHER


  • Leo, Krypplingz, vbibbi et 3 autres aiment ceci

#13
taglag

taglag
  • Members
  • 248 messages

Mmmmh.. when I bought Assassin's Creed: Unity, my laptop could not run it and I suspect that t was because of how much Paris was animated and all that was going on around you. Had to play it on my bf's PC and even so it was quite laggy.

So.. while yes, it would make the city look alive and more real, I'd rather sacrifice that than not being able to play a game/playing it in poor condition. In the end NPCs in the cities are quite irrelevant. 

Sure you can always upgrade your rig, every time a better game comes out.. but I'm not that rich :P

I very much agree with you, putting a shiny surface on when it rains is nice, but labor binding the game in any way that is not needed, is just not worth it to me.

 

  I just hate not only the expense of updating to a new system, but also trying to move all my stuff to it, and get everything set up just the way I like it takes a really long time, [ Like when I get a new system it may take me 3 or four months to get all my stuff back installed ], and even then I will still keep stumbling on Items I have forgotten to install.

 

   As far as I was concerned, I was very happy with D.A.O. graphic's, and would be fine with more of the same, with different stories. And also that one was very mod able, and had many very nice mods made for it, which I enjoyed.

 

   I think a lot of Graphics designs in game may involve kick backs from the Hardware makers, and quite often add very little to the game, but of course many Graphics enhancements are very acceptable.


  • almasy87 aime ceci

#14
almasy87

almasy87
  • Members
  • 841 messages

I like DAI's graphic, and as far as I'm concerned it can remain like that :D

It's good to have super realistic graphic but then it doesn't feel like a game to me anymore, but like a weird movie..

I still remember with horror when ages ago they made a FINAL FANTASY movie. Eurgh.



#15
thats1evildude

thats1evildude
  • Members
  • 10 980 messages

I like DAI's graphic, and as far as I'm concerned it can remain like that :D

It's good to have super realistic graphic but then it doesn't feel like a game to me anymore, but like a weird movie..

I still remember with horror when ages ago they made a FINAL FANTASY movie. Eurgh.

To be fair, The Spirits Within had nothing to actually do with Final Fantasy, aside from a lot of New Age mystic bullshit.
  • almasy87 aime ceci

#16
Amne YA

Amne YA
  • Members
  • 284 messages

The problem is NPC schedule. They dont have it. Probably not their focus but very old games like Elder Scrolls Oblivion and Witcher 2 also have NPC schedule. It would be really immersive if they have done this but i guess with the scope of the project and the timeline they can't put it in.

 

Also on the Armor variety, i feel it's really lacking. I'm 100 hours in already and i cant find some nice armor. The only armor i like is the Qunari Shocktaar armor. Avvar is bad and Stonebear is bad too. 

most armor and equipement look the same with different colors . except those unique items . 



#17
taglag

taglag
  • Members
  • 248 messages

are there actually any unique armor that are better than what you can craft ? So far most everything I craft is far better than anything I picked up...

 

keep in mind I have no DLCs.

 

edit : except for the free emporium one.



#18
Biodron

Biodron
  • Banned
  • 74 messages

Yes, and I felt the same in DA2 and DAO, so I really don't expect an improvement in DA4. It would be cool if the cities/towns where like in the witcher 3, but I think is because of your companions that they prefer the npc be like mannequins.



#19
Nefla

Nefla
  • Members
  • 7 668 messages

Yeah, the lack of NPCs and the fact that the existing ones just stood or sat around and sometimes talked to each other and that hardly any of them were interactive contributed to the world feeling dead and empty to me. Maybe I'm weird but I when I play a game want to talk to every NPC in the entire world and hear/read everything they have to say lol (don't group with me in SWtOR, I will NEVER press the spacebar :bandit:). I know that can't happen with most modern games and that some NPCs will just be background decoration but I wish the number of interactive NPCs was higher and that the ones that are background decoration would be improved. If their only purpose is to populate the world and make it look alive then...look alive damnit! Have healers fussing over wounded people, blacksmiths hammering away at their smithies, merchants calling out to passers-by, children and dogs chasing each other around, people sitting on the pier fishing, etc...and when an NPC is interactive, PLEASE zoom in on them. It's not satisfying for me to have a conversation when the camera is so zoomed out that I can't even see their face.


  • vbibbi et Mr Fixit aiment ceci

#20
vbibbi

vbibbi
  • Members
  • 2 116 messages

Yeah, the lack of NPCs and the fact that the existing ones just stood or sat around and sometimes talked to each other and that hardly any of them were interactive contributed to the world feeling dead and empty to me. Maybe I'm weird but I when I play a game want to talk to every NPC in the entire world and hear/read everything they have to say lol (don't group with me in SWtOR, I will NEVER press the spacebar :bandit:). I know that can't happen with most modern games and that some NPCs will just be background decoration but I wish the number of interactive NPCs was higher and that the ones that are background decoration would be improved. If their only purpose is to populate the world and make it look alive then...look alive damnit! Have healers fussing over wounded people, blacksmiths hammering away at their smithies, merchants calling out to passers-by, children and dogs chasing each other around, people sitting on the pier fishing, etc...and when an NPC is interactive, PLEASE zoom in on them. It's not satisfying for me to have a conversation when the camera is so zoomed out that I can't even see their face.

I'm playing KOTOR for the first time, having watched playthrough videos before but never having played it myself. Comparing these two games really highlights the nature of game development's evolution. KOTOR was able to have Taris and the Jedi Enclave full of nameless npcs walking around, making the world feel inhabited, even if 97% of them didn't have anything to say to us. BUT the team was most likely able to do so since the graphics were not wonderful and I would think designing and animating npcs in lower graphics is easier than when DAI has multiple outfits, hairstyles (horrible, horrible hairstyles but still more than KOTOR had), etc.

 

So I realize that it's not entirely fair when I complain about some of the flaws in DAI, because it's obvious that a lot of Bio's resources went into the new engine and graphics. But I think they really bit off more than they could chew when they decided to use a new engine AND have an open world-esque design. They really should have done one or the other for the first time. As a result, they had larger, more beautiful maps, but at the expense of filling them with poor side content.

 

Maybe DAI was actually a test run for MEA, since it's apparently going to have the same open world design. I can hope that some of the missteps from DAI are improved in MEA.


  • Nefla aime ceci

#21
sjsharp2011

sjsharp2011
  • Members
  • 2 675 messages

Mmmmh.. when I bought Assassin's Creed: Unity, my laptop could not run it and I suspect that t was because of how much Paris was animated and all that was going on around you. Had to play it on my bf's PC and even so it was quite laggy.

So.. while yes, it would make the city look alive and more real, I'd rather sacrifice that than not being able to play a game/playing it in poor condition. In the end NPCs in the cities are quite irrelevant. 

Sure you can always upgrade your rig, every time a better game comes out.. but I'm not that rich :P

yeah I try to only upgrade mine generally when a nwe console comes out as that's when you need your PC to step up a level as generally that's when games will.


  • almasy87 aime ceci

#22
sjsharp2011

sjsharp2011
  • Members
  • 2 675 messages

are there actually any unique armor that are better than what you can craft ? So far most everything I craft is far better than anything I picked up...

 

keep in mind I have no DLCs.

 

edit : except for the free emporium one.

Generally no but there aer some nice schematics in the DLC's though to add to what you get in the main game. Plus with the DLC's you have access to Tier 4 equipment. Whereas without the DLC's the best is Tier 3



#23
Corades

Corades
  • Members
  • 36 messages

It's interesting to hear your thoughts, specially those regarding that maybe it's for the companions , that need to follow you and stay close to you... maybe if there were multiple ncps walking they would get stuck or something? 

 

Anyway, I still think is an area to be improved. Specially with their story-focus. They could implement so many things that could help to make their stories step up. Mage-templar confict, for example. Not only in the battles that you encounter on the Hinterlands, but towns, roads and cities could have propaganda on walls, manifestations, and so much more. So it isn't limited to a few testimonies and letters. It's a social conflict, after all. 

 

Some of you said that this was an experiment with the new engine. I can believe that, problably for DA4 they will be more used to it 



#24
RoseLawliet

RoseLawliet
  • Members
  • 288 messages

The lack of life is due to lack of a schedule, and the lack of a schedule is due to lack of a day/night cycle. Even Dragon Age 2 had a rudimentary day/night cycle, but I'd prefer something that flows like in the Elder Scrolls series.


  • Nefla aime ceci