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Biotic users should be op


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#251
Cyonan

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So the setting makes sense.

I'd like to see the rulset designed first, and then setting built to make sense within those rules, and then any story would be constrained by the establish rules of both the mechanics and the setting.

 

Player and AI don't need to be exactly equal for the setting to make sense.

 

If you look at Mass Effect 3, the basic Assault Trooper on Insanity has more hit points than you do hit points + shields. The reason why we 1 shot them in the head is because we're using high powered sniper rifles and shotguns while they're wielding a rapid fire weapon. I'm not going to 1 shot an Assault Trooper while I'm wielding a Hornet(which is the gun they use).

 

The setting can still make sense without Assault Troopers being able to 1 shot us, Cerberus just doesn't equip their common troopers with Javelins and Claymores. Those are supposed to be rare and powerful weapons.



#252
AresKeith

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An exhaustion mechanic would be an interesting addition to the game.

Don't really know how it could be implemented, though.


A really giant cooldown :P

#253
Sylvius the Mad

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Player and AI don't need to be exactly equal for the setting to make sense.

If you look at Mass Effect 3, the basic Assault Trooper on Insanity has more hit points than you do hit points + shields. The reason why we 1 shot them in the head is because we're using high powered sniper rifles and shotguns while they're wielding a rapid fire weapon. I'm not going to 1 shot an Assault Trooper while I'm wielding a Hornet(which is the gun they use).

The setting can still make sense without Assault Troopers being able to 1 shot us, Cerberus just doesn't equip their common troopers with Javelins and Claymores. Those are supposed to be rare and powerful weapons.

Common troopers don't need those weapons.

But someone should have them. I remember encounters in ME2 where there was a sniper camped well above the other combatants. That guy should have had a powerful weapon.

#254
capn233

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In ME3 Insanity enemies had 100% shieldgate, so really only one specialized infiltrator build could one-shot all the protected Cerberus enemies with the Javelin anyway.  Every other class couldn't actually pull that off.

 

Maybe a couple enemies should have high end guns, and some of the bosses did have Claymore or Revenant in ME2 (granted the mechanics of that game were a good deal different than ME3).

 

If you proliferate snipers that can one-shot the player then you probably need to telegraph it like in ME1.  Otherwise you end up with Halo 2 Legendary where you basically need to memorize the location of all the Jackals.



#255
Quarian Master Race

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Otherwise you end up with Halo 2 Legendary where you basically need to memorize the location of all the Jackals.

Oh god, the horror. Thanks for reminding me of that nonsense

Conversely, it meant essentially infinite Beam Rifle ammo to trivialize every other enemy type. Horrible design for increasing difficulty in a shooter partially designed around weapon management.



#256
Cyonan

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Common troopers don't need those weapons.

But someone should have them. I remember encounters in ME2 where there was a sniper camped well above the other combatants. That guy should have had a powerful weapon.

 

Elite units should wield powerful weapons, but it doesn't always make sense for them to wield the exact same weapons as the PC.

 

Why would Cerberus troopers even have an extremely rare Geth Sniper Rifle? Geth snipers would wield the the Javelin, but the Geth don't actually field any snipers against you in Mass Effect 3. The Nemesis does get the Assassination ability from ME1 which can hit about as hard as the Javelin does, though.

 

The Guardians do wield the Talon which they can actually drop a PC very quickly, they're just super slow and easy as hell to hit because they also haul around a giant riot shield and weren't given a kinetic shield generator so they just have a health bar.

 

Different groups of people should have different levels of access to weapons. Otherwise you end up with the Elder Scrolls IV problem where bandits start running around in top tier equipment, which makes no damn sense.



#257
Sylvius the Mad

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Elite units should wield powerful weapons, but it doesn't always make sense for them to wield the exact same weapons as the PC.

 

Why would Cerberus troopers even have an extremely rare Geth Sniper Rifle? Geth snipers would wield the the Javelin, but the Geth don't actually field any snipers against you in Mass Effect 3. The Nemesis does get the Assassination ability from ME1 which can hit about as hard as the Javelin does, though.

 

The Guardians do wield the Talon which they can actually drop a PC very quickly, they're just super slow and easy as hell to hit because they also haul around a giant riot shield and weren't given a kinetic shield generator so they just have a health bar.

 

Different groups of people should have different levels of access to weapons. Otherwise you end up with the Elder Scrolls IV problem where bandits start running around in top tier equipment, which makes no damn sense.

That's the problem with having progression be gear based.

 

You shouldn't be finding better and better weapons.  You should be getting better and better at using them.


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#258
Cyonan

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That's the problem with having progression be gear based.

 

You shouldn't be finding better and better weapons.  You should be getting better and better at using them.

 

You aren't finding better and better weapons. In SP where it hasn't been buffed up, the Javelin isn't even a top tier weapon. It's just a very rare weapon in the lore because it's a Geth Sniper Rifle. Geth technology in general is pretty rare to have if you aren't Geth.

 

It's true some of the weapons are weak because their balance wasn't the most amazing in the world, but it's primarily the heaviest of weapons that are the strongest, not the rarest.

 

The enemies do get powerful weapons of their own. They just aren't the exact same weapons because it makes sense for each group to have their own technology. Especially a group like the Reapers and Geth who are very isolated from the rest of the galaxy.

 

It wouldn't make sense if the Geth troopers were magically all using Alliance weapons, even the elite troopers. Why shouldn't they use elite Geth weapons?


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#259
Sylvius the Mad

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You aren't finding better and better weapons. In SP where it hasn't been buffed up, the Javelin isn't even a top tier weapon. It's just a very rare weapon in the lore because it's a Geth Sniper Rifle. Geth technology in general is pretty rare to have if you aren't Geth.

 

It's true some of the weapons are weak because their balance wasn't the most amazing in the world, but it's primarily the heaviest of weapons that are the strongest, not the rarest.

 

The enemies do get powerful weapons of their own. They just aren't the exact same weapons because it makes sense for each group to have their own technology. Especially a group like the Reapers and Geth who are very isolated from the rest of the galaxy.

 

It wouldn't make sense if the Geth troopers were magically all using Alliance weapons, even the elite troopers. Why shouldn't they use elite Geth weapons?

Wait, if we don't encounter any geth snipers in ME3, how do we encounter the Javelin?

 

The enemies in ME3 don't even appear to gain a benefit from aiming at the head.  Why not?  They're smart enough to employ headshots.  Why don't they?



#260
Cyonan

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Wait, if we don't encounter any geth snipers in ME3, how do we encounter the Javelin?

 

The enemies in ME3 don't even appear to gain a benefit from aiming at the head.  Why not?  They're smart enough to employ headshots.  Why don't they?

 

It's found on the ground during one of the missions on Rannoch against the Geth. I do think that the Geth would have benefited from having a sniper unit, though. Possibly one that could break cover against the player since the Geth lacked in that area.

 

I'm not against enemies being able to score critical hits, but they shouldn't 1 shot us because of sheer dumb luck in a game. It becomes an arbitrary "you must reload your last save" random roll, which really isn't all that much fun.



#261
UniformGreyColor

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That's the problem with having progression be gear based.

 

You shouldn't be finding better and better weapons.  You should be getting better and better at using them.

 

While I agree with this premise, I still think it should be a thing to find unique and rare weapons and upgrades that are lore based. Take for example the staff Tempest you find in the Still Ruins of The western approach. This was a very fun side quest and you ended up getting a pretty powerful staff. I think Quests like that def need to stay in the game(s).



#262
capn233

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Javelin was buffed in SP, along with a whole lot of other weapons.  It isn't exactly top tier because enemy shieldgate is 100%, you don't have Phasic III, and so only an infiltrator with fortification can get enough disruptor ammo damage to one-shot highly shielded enemies.

 

It is strange that the Geth didn't have a sniper unit.  That doesn't mean that they needed a one-shot-kill unit.



#263
Pistolized

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While I agree with this premise, I still think it should be a thing to find unique and rare weapons and upgrades that are lore based. Take for example the staff Tempest you find in the Still Ruins of The western approach. This was a very fun side quest and you ended up getting a pretty powerful staff. I think Quests like that def need to stay in the game(s).

In a SciFi setting those are usually prototype or high-grade military weapons.  Its highly unlikely you'll find one just lying around, or even just given away by a quest.  In a Fantasy setting though, it's completely reasonable.  This same logic mindset is why Biotic experts and Weapon experts should be mutually exclusive. 



#264
Sylvius the Mad

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While I agree with this premise, I still think it should be a thing to find unique and rare weapons and upgrades that are lore based. Take for example the staff Tempest you find in the Still Ruins of The western approach. This was a very fun side quest and you ended up getting a pretty powerful staff. I think Quests like that def need to stay in the game(s).

Rare or unique gear is fine, especially if it's not on the critical path.

But if there were powerful crafted gear we could easily make, enemies should have access to something similar.

Though when I started this, I was talking about abilities, not gear. Crowd control and stun abilities and buffs and debuffs.