So the setting makes sense.
I'd like to see the rulset designed first, and then setting built to make sense within those rules, and then any story would be constrained by the establish rules of both the mechanics and the setting.
Player and AI don't need to be exactly equal for the setting to make sense.
If you look at Mass Effect 3, the basic Assault Trooper on Insanity has more hit points than you do hit points + shields. The reason why we 1 shot them in the head is because we're using high powered sniper rifles and shotguns while they're wielding a rapid fire weapon. I'm not going to 1 shot an Assault Trooper while I'm wielding a Hornet(which is the gun they use).
The setting can still make sense without Assault Troopers being able to 1 shot us, Cerberus just doesn't equip their common troopers with Javelins and Claymores. Those are supposed to be rare and powerful weapons.





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