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Biotic users should be op


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#51
KaiserShep

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Did you ever ask yourself why she can only do that in a cutscene and not during gameplay?

 

Eh, no more than I ask myself how 3 people can mow through dozens of armed combatants. 


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#52
Awkward Octopus

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I remember being so annoyed that Jack had such a cool display of powers and Adept!Shepard did not.

 

Logically, I understand that the classes must be balanced as much as possible, not just because MP, but because the other classes should be equally viable. Logically, I know that Jack is supposed to be way more powerful than Shepard. Logically, I know that it's probably unrealistic to expect the ME team to animate different cutscenes based on class.

 

I know all that.

 

But there's a phrase I really like that I heard from a television showrunner. "The promise of the premise." When I am told/shown that a super Cool Thing is possible from adept characters, then as someone playing an adept character, I would really like to be able to do that Cool Thing, too. Or equivalent. And it's disappointing to get hopes or even expectations up and then it never happens.

 

If they're going to introduce an ability like that, it is in some ways a tacit agreement that the player should be able to experience it in some way. And yes, it would be a lot of work and balancing to figure out the best way to do it, but it would be so worth it in the end.

 

I love playing glass cannons, bring it on!



#53
BohemiaDrinker

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2) Some sort of exhaustion effect after using them, like you can't sprint, you take increased damage, your screen blurs so it's harder to aim, etc.
 

 

One way to make this work for everyone is if they make some biotic abilities chargeable; you tap the button, normal singularity. You hold the button and charge it untill it's max power, you create a mini black-hole that kills mostly everything; but you get exausted right after.


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#54
Puddi III

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Honestly every character was built up like a goddamn superhero in their recruitment mission in ME2, only to be scrubs on your actual squad (by comparison).


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#55
ZipZap2000

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Honestly every character was built up like a goddamn superhero in their recruitment mission in ME2, only to be scrubs on your actual squad (by comparison).



Opening Grunts tank and watching a teenaged Krogan drive Shep flying across the room and pin him to a wall with one arm.


Then watching Shep beat up a fully grown Yagh with his bare knuckles no sweat.

Not that it ruins anything for me I liked both those scenes.

#56
capn233

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Then watching Shep beat up a fully grown Yagh with his bare knuckles no sweat.
 

 

FemShep takes it to the max given her model.  Reminded me of Summer Glau as a terminator.


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#57
The Hierophant

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I miss the potency of ME's biotic powers.



#58
Commander Rpg

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It's time to throw that cap out the window.

Why do you want Captain America ousted?



#59
Master Warder Z_

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Its in there I think it was while I was collecting those damn matriarch writings.


Link?

#60
ZipZap2000

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Link?


No link I read it in the game.

#61
ZipZap2000

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No link I read it in the game.


Edit: Was something to do with Matriarchs and the talk of this one in particular had become legend, the story was exaggerated if I recall but its definitely an Asari using biotics on a ship.

Fanciful but fun.

#62
Giantdeathrobot

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Gameplay balance etc. all those tired concepts that games supposedly can't work without.

 

That said, you can't have Jack destroying an army by herself, and then in game provide her with the most useless biotic options in the game...

 

Yeah, that bugged me a lot. Jacob, Thane and Mirande are lorewise worse biotics than Jack and Samara, but gameplay wise they are are often comparable, usually better.

 

Plus, Jack's ultimate ability is... Warp Rounds? Really? Couldn't they give her some sort of AoE devastation attack like what she displays on Purgatory?


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#63
DaemionMoadrin

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FemShep takes it to the max given her model.  Reminded me of Summer Glau as a terminator.

 

Hey, Summer Glau was the cutest Terminator ever!



#64
Laughing_Man

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You'll end up disappointed with basically anybody.

 

Thank you for your honest concern, but no, that's not really true.

Or at least, not every game developer seems to display the same flagrant disregard for lore that is somewhat typical for Bioware.



#65
Gago

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Lorewise they are, ingame they must keep it balanced. 



#66
Cyonan

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Nothing in a game should be intentionally OP without some kind of equally strong drawback.

 

No matter what game it is, balance is always important.



#67
Laughing_Man

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Nothing in a game should be intentionally OP without some kind of equally strong drawback.

 

No matter what game it is, balance is always important.

 

Why?

 

I mean that's obviously the way it has been (mostly) done, but life is not really "balanced" either, I don't see why games can't be somewhat similar in this regard.



#68
Quarian Master Race

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No, if anything technology is downplayed too much to make gesticulating about and throwing things a few meters away from you into walls seem more effective than it really should be when you can put a clean .50 in hole in someone from two klicks away without them ever seeing you, or drop a few hundred kilos of high explosive ordinance on them while sipping coffee in an air conditioned trailer on the other side of the planet even in the modern world.


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#69
Cyonan

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Why?

 

I mean that's obviously the way it has been (mostly) done, but life is not really "balanced" either, I don't see why games can't be somewhat similar in this regard.

 

Cause poor balance can really hurt gameplay. In Skyrim magic is so weak that you feel like you're gimping yourself by using it, and stealth is so hilariously strong it basically removes any difficulty from the game. Bethesda in general is just bad at balance, and my favourite character builds in RPGs tend to end up not being much fun because of it(prior to installing mods that fix it, at least).

 

I will note that, being a single player game, the balance doesn't need to be as tightly controlled as a highly competitive PvP game like say, Starcraft would need to be. There should still be some semblance of balance there, though.

 

It's also not to say that nothing can be extremely powerful, but there should generally be a drawback of some kind to it. Power shouldn't come without a cost, after all =P

 

Life may not be balanced, but it also wasn't designed by somebody with the specific intent to entertain people like video games are.


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#70
Laughing_Man

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No, if anything technology is downplayed too much to make gesticulating about and throwing things a few meters away from you into walls seem more effective than it really should be when you can put a clean .50 in hole in someone from two klicks away without them ever seeing you, or drop a few hundred kilos of high explosive ordinance on them while sipping coffee in an air conditioned trailer on the other side of the planet even in the modern world.

 

That's the point, realistically being a biotic would not prevent you from using all those things in addition to being a biotic.

 

A Biotic / Mage / Super powered individual is simply vanilla++.



#71
BioWareM0d13

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The flipside is that while biotics are toned down a bit in gameplay from what they are capable of in the lore, players also get to use those biotics a lot more often than should be possible. Biotics are unable to cast if they get exhausted, and using biotics heightens their fatigue. A couple singularities and a biotic would have nothing left. Gameplay never takes fatigue into account.

 

So overall I'd say it balances out in gameplay. 

 

That said I think they should give players some cool stuff to do with biotics in the story. Give them a few interrupts that result in using biotics to do OP stuff, or using biotics to resolve a quest differently. 


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#72
Laughing_Man

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A. I will note that, being a single player game, the balance doesn't need to be as tightly controlled as a highly competitive PvP game like say, Starcraft would need to be. There should still be some semblance of balance there, though.

 

B. Power shouldn't come without a cost, after all =P

 

C. Life may not be balanced, but it also wasn't designed by somebody with the specific intent to entertain people like video games are.

 

A. I don't care about PVP, I'm talking about SP, and I don't really see the point in artificially balancing gameplay.

Things should simply make sense in regards to in game logic instead.

 

B. That's certainly not really true in real life...

 

C. Well, if there is a god (there isn't of course, but let's pretend...), I have a feeling that this was his exact intention... Entertainment.



#73
Laughing_Man

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The flipside is that while biotics are toned down a bit in gameplay from what they are capable of in the lore, players also get to use those biotics a lot more often than should be possible. Biotics are unable to cast if they get exhausted, and using biotics heightens their fatigue. A couple singularities and a biotic would have nothing left. Gameplay never takes fatigue into account.

 

So overall I'd say it balances out in gameplay. 

 

That said I think they should give players some cool stuff to do with biotics in the story. Give them a few interrupts that result in using biotics to do OP stuff, or using biotics to resolve a quest differently. 

 

Seems like a logical compromise I guess. But I wouldn't necessarily be against stamina pools for everyone.



#74
Cyonan

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A. I don't care about PVP, I'm talking about SP, and I don't really see the point in artificially balancing gameplay.

Things should simply make sense in regards to in game logic instead.

 

B. That's certainly not really true in real life...

 

C. Well, if there is a god, I have a feeling that this was his exact intention...

 

I was noting that a SP game should be balanced but it doesn't need to be to the point that a PvP game would be. Balance is important in both games, but it's less important is a SP game.

 

A lot of things in Mass Effect and video games in general don't work like they do in real life. Hell, some things in Mass Effect don't even work like BioWare's own lore says they're supposed to when it comes to biotics.

 

Gameplay in Mass Effect has always been about creating things that are mechanically entertaining rather than following real life or even their own lore.



#75
Quarian Master Race

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That's the point, realistically being a biotic would not prevent you from using all those things in addition to being a biotic.

 

A Biotic / Mage / Super powered individual is simply vanilla++.

If you need years of biotic training to still not achieve the effectiveness of a kid I taught to use a rifle or fly a drone in a week(who also won't become a dumpster baby due to in utero exposure to toxins at worst, or develp splitting migraines in a best case scenario), it isn't a very efficient time investment. I'd rather work on  something more practical lIke marksmanship, physical fitness, leadership skills/ tactical acumen, mechanical/technical ability or fieldcraft given the option.

 

Biotics clearly aren't very powerful in lore either apart from in extremely rare indviduals, seeing as the Rachni Wars and Krogan rebellions weren't immediately squelched by the billions of blue female Jedi running around just easily splattering all the bugs and battletoads. Hell, why does the whole galaxy bother fearing the geth at all when they are the only ones who can't even use these supposedly awesome abilities?


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