Problem is my protagonist will still be unable to intervene during a cut-scene, which will inevitably not make any sense if he/she disposes of 'x', 'y' and 'z' biotic powers.
And I'm not exactly blaiming BioWare entirely on that. How can they create a cinematic approach to their story telling and keep a good, plausible approach to the actual class you're playing as, at the same time? There's limits, however. I mean, don't get me wrong, I'm not defending the likes of being a first class biotic ass-kicker and simply staying there idling while looking at something really bad happening (yeah, such as that Thane fight scene in ME3, had my Shepard been biotic, imagine how fast she'd have biotic-thrown that ******* away in a matter of a sec- oh wait... she was a bioctic).
I can't for the life of me find a good middle ground, other than having BioWare just straight up creating class-specific cut scenes to tell the same story for everyone. And something like that would definitely take... oh I don't know... eternity to make? But anyway, being "OP" as a biotic as far as story telling (on-screen) goes it would be either stupid to watch (or would at the very least turn the game in a new Dragon Ball Z saga) or would give us a real headache as we witness our biotic God simply screaming "Nooooo!" whenever a squadmate gets impaled 5 meters away from us in a cut scene. And then of course such a cut-scene would end with you finally taking control of your character, with the attacker in front of you in order for you to completely destroy it, only to then run at the corpse of your squadmate for the scene to finally continue with your Ryder crying something cheesy like "No no no no! Why did it have to be youuuuuuu!" * sniff * * tears fall on the corpse * "If only I could have done something!!!". Yeah... yeah no, I don't want to see that happen (please, BioWare).
And, for actual game-play, being over-powered as a biotic would just make the game too easy (obviously), but more importantly too stupid. I don't want to play The Force: Andromeda.
BioWare can't even display the correct weapon in cutscenes, hoping for the correct powers is futile. ^^
Btw... that cutscene with Thane? Lizardman deserved to die for a. not shooting Kai Leng in the back of the head when he had the chance and b. for running -at- a sword wielding assassin instead of shooting from where he stood. ME2's Thane would have killed Kai Leng on his way to important targets, not made mistakes a beginner would be ashamed of in an attempt to show off. Was that put in for people who never played the previous games? They didn't connect to him at all anyway.
Easy solution: Make Ryder a biotic by default. Then create roles based on that. Biotic adept, biotic soldier, biotic infiltrator (Phantom), biotic vanguard (Slayer) etc. And suddendly your protagonist doesn't stand there helplessly if they are disarmed.





Retour en haut







