Amell
Hawke mentions the Warden in the assassin dlc and her/his mother mentions it as well.
So? Why play a character for a 50-70+ hour playthrough just because a few characters mention him/her once or twice in the next game?
For this game (the one we're actually playing these characters with) I think Surana has the potential to make for a much more rich, textured, layered roleplay experience.
For Surana: you're not just a mage, you're also an elf. You don't just get grief for your magic, you also get grief for being an elf. You have extra magic and mana since elves have a natural affinity for magic. You have a personal connection to the beloved Arcane Warrior specialization because it's a lost art from your people. Your people have their own historical and cultural views of magic that are available to study in the Circle library, yet aren't acknowledged by human-centered Chantry officials in the game. Your people have their own history with Tevinter that the Chantry rarely acknowledge. (I.e. the Chantry tale of "Mages once enslaved the world via Tevinter until Andraste overthrew them, and now we guard mages to keep them from doing it again," holds little water for an elf who thinks of how their people were all enslaved by Tevinter, regardless of magical ability, yet mage elves are punished for it anyway. Also how elves went from being enslaved by Tevinter to subjugated by Andrastian humans after the humans took back the Dales). You also have a true blank slate background since nothing is ever said about your family, so you can imagine any background you want.
To me, Surana has so much more to offer this game, that a mere mention of Amell next game can't compete.





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