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Return of Dual Weapons: YES or NO


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#1
Blood Mage Reaver

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To me one of the things which have been lacking since DAO is the ability for character to swap weapons during a fight, in DAII this wasn't duch a big issue because you could access your inventory during battle but in DAI it is a pain in the ass when your staff damage doesn't work on the enemy because you can't switch it and there is nothing you can do beside waiting for your spells to finish their cooldown.

 

Why did they remove this feature? It's not like it was game breaking or anything nor it was implausible for a one-man army to carry multiple weapons at the same time.

 

If they will keep your inventory locked during battle in DA4, then they at least should allow you to switch between two weapon sets like in DAO.

 

I expect the next game to be humongous and sport a very high level cap if not outright ditch it like Fallout 4 did, so it would be great if you could play as a rogue who can excel both with a bow and arrow but can also switch to dual daggers when the need for melee arises.

 

More important, I want to be able to shoot ice at rage demons and shoot fire at despair demons in the same battle instead of choosing wheter I must wait to fire mine a dreidel or winter blast a diglet. Sure I can use a lightning staff but that means Brazilian demons will have a long laught before I punch them out.

 

So, are you in favor of BioWare returning the weapon switch feature from DAO for the next game?


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#2
Abyss108

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Agreed. 

 

It sucks having to reload or sit through a fight that takes 3 times longer than it should just because I forgot to switch to the correct element before the battle begun.


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#3
Tidus

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Agreed.. There is a need to switch weapons and spells in a fight. The sad part 99% of my RPGs has that capability.

 

Bring back the healing spells too.


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#4
Dai Grepher

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Just play solo rogue. If you go into stealth it stops the battle and you can access your inventory. :)



#5
Blood Mage Reaver

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Just play solo rogue. If you go into stealth is stops the battle and you can access your inventory. :)

 

Sure! Let's just abandon every other class and dump all our companions!

 

Why don't we all go play Assassin's Creed instead?


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#6
Arshei

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#7
nightscrawl

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I thought this was going to be a thread about dual-wielding weapons for warriors. =/

 

But I'm for weapon swap as well.


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#8
AlanC9

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Bring back the healing spells too.


As long as mana diesn't recharge until we're back in camp, I guess this could work.

#9
JadeDragon

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Yes no reason it didn't return this game and it would be nice to see it actually return next game



#10
DragonKingReborn

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On board for weapon swapping.

 

Not so much for return of healing spells.  One of the devs mentioned pre-release of DA:I that balancing in Origins & DA2 was a nightmare because they had to account for nearly unlimited healing potions and readily available healing spells (in Origins these had ridiculously short cooldowns, and if your Greater Health potion was in cooldown, just use the one below it....).  Also, after about five hours in Inquisition I barely noticed the lack of healing.  Now....?  Don't miss it it in the slightest.

 

Weapon swapping, though - yes.  Yes please.  I'd go one step further.  Allow warriors to equip bows and mages to equip melee weapons as they could in Origins.  Or failing that, give all mages access to a Spirit Blade type ability so they're not swinging their staff like a madman at an enemy two feet from their face.

 

Deny warriors ranged abilities?  Fine, just let them use the basic attack of a crossbow or longbow.  Deny mages melee abilities?  Also fine, just let them - all - use some form of melee weaponry.


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#11
Gervaise

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Yes please, I've been complaining about this one pretty much from the start of DAI, although I have to admit that taking the ability to use a bow away from the warrior class made me far less inclined to play it in DA2.   I haven't played one at all in DAI.   I loved the way it worked in Origins.   I equipped everyone with a ranged weapon and a melee weapon; what was even better was that the companions mostly seemed intelligent enough to swap from ranged to melee as the enemy closed on us, without my needing to tell them.   The warriors could only use fairly basic bows because they didn't have high enough dexterity for the better ones, which was okay because that reflected their basic training in ranged weapons but at least I didn't have to order them to just stand around doing nothing because I didn't want them rushing forwards and engaging the enemy before I was ready for them to do so.  

 

I would also like mages to be able to use at least a basic sword or dagger again, plus bring back the Arcane Warrior spec as envisaged in DAO, so a mage with the specialisation can equip better swords and armour.  

 

To be honest I found everything about the abilities, their variety and flexibility much more enjoyable in DAO.    If you wanted to have a dual wield warrior, you could.    The mages had a much greater range of spells and everyone had more choice in what they could specialise in, particularly when you got to DAA.      Things have simply become more and more restrictive ever since.  


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#12
Realmzmaster

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I have no problem with weapon swapping except the way it is done in DAO is not believable. If the program allows the enemy attacks of opportunity as the party member switches weapons then I can get on board with it.

 

A rogue going from a bow to dual daggers without a lapse in time is not believable especially if the enemy is closing in on the rogue. The same with a warrior. You cannot simply put away a crossbow and whip out a sword while being attacked. Now if the warrior has to drop the crossbow to draw the sword that would be believable. It is equally unbelievable for a mage to switch from a electric based staff to a fire based. Where did the mage pull the extra staff from considering the size of most staffs.?

 

I can see if the mage is using wands or a dagger that are hooked to a belt. Rarely in a battle will a combatant get to change weapons with no penalty. There should be a consequence to weapon swapping.


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#13
Arshei

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I have no problem with weapon swapping except the way it is done in DAO is not believable. If the program allows the enemy attacks of opportunity as the party member switches weapons then I can get on board with it.

 

A rogue going from a bow to dual daggers without a lapse in time is not believable especially if the enemy is closing in on the rogue. The same with a warrior. You cannot simply put away a crossbow and whip out a sword while being attacked. Now if the warrior has to drop the crossbow to draw the sword that would be believable. It is equally unbelievable for a mage to switch from a electric based staff to a fire based. Where did the mage pull the extra staff from considering the size of most staffs.?

 

I can see if the mage is using wands or a dagger that are hooked to a belt. Rarely in a battle will a combatant get to change weapons with no penalty. There should be a consequence to weapon swapping.

 

Sweetheart.. and you found believable that your character can run all the time without getting tired?

That you didn't need to eat, drink or sleep?

That in the Hinterlands and SKyhold always is day even if you spent 10 hours in that place?

That you can travel from Orlais to Skyhold simply to take the launch with Cole?

There is a lot of unbelievable things, switch weapons would be to me the less of the problems in the list.



#14
sjsharp2011

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I have no problem with weapon swapping except the way it is done in DAO is not believable. If the program allows the enemy attacks of opportunity as the party member switches weapons then I can get on board with it.

 

A rogue going from a bow to dual daggers without a lapse in time is not believable especially if the enemy is closing in on the rogue. The same with a warrior. You cannot simply put away a crossbow and whip out a sword while being attacked. Now if the warrior has to drop the crossbow to draw the sword that would be believable. It is equally unbelievable for a mage to switch from a electric based staff to a fire based. Where did the mage pull the extra staff from considering the size of most staffs.?

 

I can see if the mage is using wands or a dagger that are hooked to a belt. Rarely in a battle will a combatant get to change weapons with no penalty. There should be a consequence to weapon swapping.

Well in fairness it's a fantasy game anyway so it's not really that bad but I do agree with the OP we do need the 2 set option back I think if their going to continue this style of combat into DA4



#15
Wavebend

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To me one of the things which have been lacking since DAO is the ability for character to swap weapons during a fight, in DAII this wasn't duch a big issue because you could access your inventory during battle but in DAI it is a pain in the ass when your staff damage doesn't work on the enemy because you can't switch it and there is nothing you can do beside waiting for your spells to finish their cooldown.

 

Why did they remove this feature? It's not like it was game breaking or anything nor it was implausible for a one-man army to carry multiple weapons at the same time.

 

If they will keep your inventory locked during battle in DA4, then they at least should allow you to switch between two weapon sets like in DAO.

 

I expect the next game to be humongous and sport a very high level cap if not outright ditch it like Fallout 4 did, so it would be great if you could play as a rogue who can excel both with a bow and arrow but can also switch to dual daggers when the need for melee arises.

 

More important, I want to be able to shoot ice at rage demons and shoot fire at despair demons in the same battle instead of choosing wheter I must wait to fire mine a dreidel or winter blast a diglet. Sure I can use a lightning staff but that means Brazilian demons will have a long laught before I punch them out.

 

So, are you in favor of BioWare returning the weapon switch feature from DAO for the next game?

 

If you're good with modding it's doable.

 

You override one weaponstyle timeline, that you probably map to a hotkey on a dedicated ability. Easy stuff.



#16
Ash Wind

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Abso-tively Posi-lutely

 

I loved my Duel Wield Wardens.



#17
Lord Marcus

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I thought this was going to be a thread about dual-wielding weapons for warriors. =/

 

But I'm for weapon swap as well.

I'd like to be able to wield dual Swords, Katanas, and especially dual axes.



#18
ShadowLordXII

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yes



#19
Absafraginlootly

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God I miss weapon switching.

 

I hated not being able to switch to a bow with my warriors in DA2 and now I can't even visit my inventory in combat to switch what weapons a class can access in DAI. 

 

:angry:



#20
Realmzmaster

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Sweetheart.. and you found believable that your character can run all the time without getting tired?

That you didn't need to eat, drink or sleep?

That in the Hinterlands and SKyhold always is day even if you spent 10 hours in that place?

That you can travel from Orlais to Skyhold simply to take the launch with Cole?

There is a lot of unbelievable things, switch weapons would be to me the less of the problems in the list.

 

I guess you have not read a lot of my posts or you would know that I find none of that believable. I like games that have permadeath, weight restrictions on what can and cannot be carried, the need to eat sleep and/or rest. Games that appeal to me. Baldur's Gate 1 and somewhat 2, Temple of Elemental Evil, most roguelikes, Pool of Radiance Myth Drannor. Wizardry 1-8, Might and Magic 1-10. Ultima 1-9, DungeonMaster, Eye of the Beholder 1-3 and most if not all the SSI Gold box games.

 

Which is why I also like the indie developer Basilisk Games (makers of Eschalon 1-3. I also like Blackguards by Daedalic Entertainment along with Mount & Blade by TalesWorld Entertainment..

 

So there are a lot of points I find not believable even for a fantasy world. Since weapon swapping is the topic of this thread I posted on that subject.


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#21
SomberXIII

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Dual weapons needs to return. It was one of the features that I miss deeply. It really adds to player customization. Lack of dual wielding is just equal to reign of bald hair in DAI. Both are bad.



#22
Blood Mage Reaver

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I have no problem with weapon swapping except the way it is done in DAO is not believable. If the program allows the enemy attacks of opportunity as the party member switches weapons then I can get on board with it.

 

A rogue going from a bow to dual daggers without a lapse in time is not believable especially if the enemy is closing in on the rogue. The same with a warrior. You cannot simply put away a crossbow and whip out a sword while being attacked. Now if the warrior has to drop the crossbow to draw the sword that would be believable. It is equally unbelievable for a mage to switch from a electric based staff to a fire based. Where did the mage pull the extra staff from considering the size of most staffs.?

 

I can see if the mage is using wands or a dagger that are hooked to a belt. Rarely in a battle will a combatant get to change weapons with no penalty. There should be a consequence to weapon swapping.

 

Dude, just strap the goddamn second weapon on the back of the character while while he wields the first one.

 

Modern FPS show every gear you have strapped into your character, is that so difficult for a multimillion budget RPG game to apply such concept?

 

I mean, Gandalf walked around with a staff in one hand and a sword strapped to his hilt while Legolas carried a bow and dual daggers on his back so you can't say it cannot be realistically applied.

 

Mass Effect 1 already had a specific slot for each weapon class so it's not something Bioware haven't done before with much less resources.

 

I say:

 

-Warriors already carry longswords on their hilts and shields on their backs, let them have a 2H sword or a crossbow strapped behind their shield.

 

-Rogues should follow Legolas example and have specialized gear letting them carry both a bow and dual daggers.

 

-Mages should carry one staff in their hands and another one in their backs, staves are meant to help you walk around instead of adding to the weight you carry, heck, they are even used for that in the main menu of DAI.

 

-Arcane warriors should be able to wield either a sword and shield or dual weapons while strapping their staves to their backs but not 2H because it uses the same slot.

 

In short, every character should have three weapon slots divided between two sets, one with two slots for single-handed weapons (I.E. Set A allows for swords, axes, maces, shields and daggers) and another set with a single slot for two-handed weapons (I.E. Set B allows for staves, great swords, great axes, mauls, bows and crossbows).



#23
NoForgiveness

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Against. For a few reasons...

1) the actual mechanic for it sucked. Going in the radial menu was a pain in the ass and the only way to avoid that was to hotkey it. Which wasted a slot.

2) Neither the tactics nor the companion ai really supported it. This led to people taking out their melee weapons and never switching back. Ever. Looking at you Leliana.

3) It's completely irrelevant for anyone that's not a rogue. With warriors locked to melee and mages to staves.... switching is pointless. Switching elements shouldn't be a big deal, you still have access to all the trees.

4) This is a party based game, generally it's gonna play better when everyone in said party is different. You could have a warrior, mage and 2 rogues that act/play exactly the same or you could have a warrior, mage, a melee rogue and a ranged rogue. Seconds gonna play better and probably be more effective.

All that said, I am in support of giving characters secondary weapons. Crossbows for warriors, so their not useless at range. Archers rogues get like 1 dagger for self defense. Dw rogues would get like a throwing knife? Or something..

#24
Derrame

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yes of course, the dual weapons attack mechanics work very good in this game



#25
Blood Mage Reaver

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Against. For a few reasons...

1) the actual mechanic for it sucked. Going in the radial menu was a pain in the ass and the only way to avoid that was to hotkey it. Which wasted a slot.

2) Neither the tactics nor the companion ai really supported it. This led to people taking out their melee weapons and never switching back. Ever. Looking at you Leliana.

3) It's completely irrelevant for anyone that's not a rogue. With warriors locked to melee and mages to staves.... switching is pointless. Switching elements shouldn't be a big deal, you still have access to all the trees.

4) This is a party based game, generally it's gonna play better when everyone in said party is different. You could have a warrior, mage and 2 rogues that act/play exactly the same or you could have a warrior, mage, a melee rogue and a ranged rogue. Seconds gonna play better and probably be more effective.

All that said, I am in support of giving characters secondary weapons. Crossbows for warriors, so their not useless at range. Archers rogues get like 1 dagger for self defense. Dw rogues would get like a throwing knife? Or something..

 

1) You clearly never played DAO on the PC my friend, it was just a simple click from the mouse there which is also why so many PC player got mad that they limited the ability bar to goddamn 8 slots. Even on the console where it needs a hotkey it shouldn't be much of a big deal considering there are several possible key combinations to default that command.

 

2) Tactics were again meant for PC players who could simply point and click to easily program the AI to set up combos, it is another thing they removed because consoles were never envisioned to play games with lots of menus. As for the AI, technology advanced since DAO so it shouldn't serve as an excuse.

 

3) Did you ever play as a mage on nightmare? You must have barrier at least until you get a specialization and you won't have any heavy damage spells unless you spent most points into a single element tree. This means that for a good half of the entire game your mage will likely be completely useless against certain types of enemies which spawn on crowds of enemies with different elemental resistances.

 

What further complicates things is how imbalanced the spell tress are regarding specific purposes, Storm is good for crowd control but lacks heavy damage, Inferno deals huge damage but sucks at crowd control and Winter is mostly focused on defence and debufs.

 

If you face an enemy resistant to fire chances are you'll take a long time to kill it because the only other high damage spell outside specializations is Winter's Ruin which requires the enemy to be chilled or Frozen to work.

 

Even late in the game you'll likely have at least one spell tree which you were forced to give up and if you don't have the right staff you'll have to wait idle until the cooldown of your high damage spells finishes and god forbid if said enemy is immune to fire damage. It just drags on fights pointlessly.

 

4) Every boss on nightmare has a crapload of health, unless you use Thousand Cuts it will take a humongous amount of time to take them down and every companion besides Blackwall and Vivienne will die and force you into an attriction war which can last several minutes if you don't have the right type of elemental damage to seriously hurt the bastard.

 

The real problem is that lack of a specific type of elemental damage turns certain companions into crutch chracters and forces you to choose between gameplay and narrative whenever a particular though opponent is poised to make an appearance.