To me one of the things which have been lacking since DAO is the ability for character to swap weapons during a fight, in DAII this wasn't duch a big issue because you could access your inventory during battle but in DAI it is a pain in the ass when your staff damage doesn't work on the enemy because you can't switch it and there is nothing you can do beside waiting for your spells to finish their cooldown.
Why did they remove this feature? It's not like it was game breaking or anything nor it was implausible for a one-man army to carry multiple weapons at the same time.
If they will keep your inventory locked during battle in DA4, then they at least should allow you to switch between two weapon sets like in DAO.
I expect the next game to be humongous and sport a very high level cap if not outright ditch it like Fallout 4 did, so it would be great if you could play as a rogue who can excel both with a bow and arrow but can also switch to dual daggers when the need for melee arises.
More important, I want to be able to shoot ice at rage demons and shoot fire at despair demons in the same battle instead of choosing wheter I must wait to fire mine a dreidel or winter blast a diglet. Sure I can use a lightning staff but that means Brazilian demons will have a long laught before I punch them out.
So, are you in favor of BioWare returning the weapon switch feature from DAO for the next game?





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