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PC Game Video Recording, Editing, Publishing


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21 réponses à ce sujet

#1
Khrystyn

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Hey all,

 

What software (hardware?) tools are you using to record, edit, and produce your recorded gameplay? What is your process from start to the finished project?

 

What do you recommend for casual and somewhat-advanced (not pro) production?

 

Do you save to a massive .AVI file? How are you compressing the file to mpeg4, mpeg2, and .flv?  What software settings and codec are you using?  Are you recording at 1920x1080; 1024x768? Do you insert simple transitions in your final project?

 

Thanks for sharing your experience and recommendations!



#2
sjsharp2011

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I don't record video but for screenshots I just use fraps


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#3
saladinbob

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This might be helpful.


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#4
Novak

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Quick run down:

 

Hardware: If you don't want your recording to impact gameplay performance (especially on high end games) then you need a separate piece of hardware called a capture card. Which simply uses a split of your signal going from your GPU to your monitor and stores it on a hard drive. 

If that's a bit too techy techy for you then there are also software solutions for you. Both AMD and Nvidia have their own recorders which is good since the GPU does the recording with that much more effectively. 

 

That's it for AMD:

http://www.amd.com/e...es-gaming/raptr

 

Editing: Again there's various software you can utilize to do that. For most of them you would have to pay (well you don't have to if you know what I mean but that's not the point) the best and most commonly used application for that would be Adobe Premiere. It's easy to grasp you have enough control and if you desire to have more effects for example you could also other products of Adobe and can easily port clips over with the use of dynamic linking. For example to after effects without actually having to export the file before final render. 

 

If you want to stick to free ones go here: http://filmora.wonde...re-windows.html

 

As for the other questions they are kinda tricky to answer with one "here you go" answer. If you record in one go then you will have one massive file. (well most programs make a cut at 4 GB and then continue writing a new file and so on) Your software (or hardware) will usually only record in one specific codec and will then continue to put it in a certain container file. 

Usually those program will save to mpeg4 (some may have less compressed codec) which is also called h264 and put it in a container for many it's AVI. (in case you don't know AVI is a container not a codec) 

As for your resolution. You want to record in your monitors resolution so you get all the detail and all the information you can have (helps a lot for editing, CC etc) so don't cheap out on that. 

 

Now assuming you have your edit ready to go and now you think how do I compress this crap. If you're exporting using a TIFF sequence you end up with many gigabytes if not terabytes of data so you don't want that. That's where your codecs come into play again. Most codecs are lossy compression codecs. Meaning if you compress them you actually lose information. I could explain to you how compression actually works but I think that's not in the scope of this. Anyway losing that in most cases doesn't matter if it's your final delivery. The most efficient and the most used codec is again h264 for sub 4k resolutions and h265 for 4k resolutions. 

Most likely you will compress your file right in your editor when you're exporting. The process is actually quite simple. In your editor go to export settings and choose codecs then you'll select h264  (install quicktime for that) and set the bit rate. You can either use a fixed bit rate and be done with it but for smaller and more efficient sizes you pick VBR (variable bit rate) in which each frame gets bits according to how much information is currently present (a black screen doesn't have much so it gets less). FOr youtube select 35 bits per channel for your maximum and 5 bits for your minimum. If you even want to make it more efficient use a two pass render so your software looks at the video file at the first pass and determines how much information is in each frame and distribute your bits accordingly. And the second pass is the actual rendering. 

 

And that's basically all you need to do then you just hit okay and press render in your editor. There are specific compression software solutions but they're really not necessary.



#5
Novak

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Oh I forgot commentary audio. That's simple enough get a decent mic (not that headset bullshit) and plug it in and record your audio with software (that's literally one google search away) on your computer. The resources that takes up are negligible. (If you choose a capture card you might be able to plug it in there) You only really have to test your levels for that (test where the mic input spikes, so you see how loud you can speak. Ideally you speak loud and adjust the levels accordingly so you have a low signal to noise ratio). 

If you record separately you need to import your audio file a long side your clips in your editor and then put it in the timeline in your audiochannels and have it run synchronized to your clip. 



#6
slimgrin

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I like Bandicam. Better than Fraps imo. 


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#7
Khrystyn

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Quick run down:

 

Novak, can you tell us the software and hardware you are using for game recording, editing, etc. I appreciate your comments on the 'process'.



#8
Khrystyn

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This might be helpful.

 

Thanks for this link. Very helpful, indeed. Are you game recording? If so, what are you using?



#9
Novak

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Novak, can you tell us the software and hardware you are using for game recording, editing, etc. I appreciate your comments on the 'process'.

 

It's been a while since I last actually recorded any gameplay. I moved on to real world stuff but sure. But the principals are still the same. I captured everything with my capture card. Depending on what I wanted to do with the footage I then moved them into premiere. If I wanted to do some kind of montage then I imported all the clips I designated to be edited made rough cuts put them into a time line and slowly pieced them together. Some more complicated and effects driven stuff I then linked to AE and refined it there, but first I made the basic edit of it in premiere. If it's just one long playthrough I slapped the whole clip in the time line, put in the pre rendered intro at the beginning and the outra at the end. Exported with the settings I mentioned above and uploaded. That's it. It's not exactly rocket science and the whole video game editing process is neither complicated nor time consuming to be honest. 

 

I also have to mention that my individual process may not be any good for your style or your needs so everything I wrote above is much more useful than this process I've written down here. But whatever, suit yourself. 

 

I also have to ask why are you referring to yourself as 'us'? that's kinda weird



#10
Chealec

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...

 

I also have to ask why are you referring to yourself as 'us'? that's kinda weird

 

Not if you're English.



#11
Novak

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Not if you're English.

 

What?



#12
capn233

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I don't care for Plays.tv incorporated into Gaming Evolved aka Raptr.  There isn't very good control of the recording parameters, and it will record variable fps which is annoying.

 

In any case, many people are probably using various programs with VCE or nvenc if their video cards support it so that the cards are compressing to h264 on the fly.  I have AMD, so that means VCE.  Other than Gaming Evolved, I have tried out OBS Multiplatform and newer versions of Afterburner for recording.  Afterburner is relatively simple and has integrated on screen display.  The advanced settings for compression in OBS are more thorough.  Afterburner only outputs VCE to mkv for some reason.

 

If your video card doesn't support encoding, then you are either recording uncompressed (requires high disk bandwidth), or compressing on the fly (uses CPU).  For the latter, x264vfw is popular via various programs.  Afterburner is again free and works decently for that.  The lowest performance hit would be a second box running a video capture card.

 

Programs may support capturing a second audio channel which can be used for the mic, but I prefer just using Audacity for the mic.  Then using that to clean up the mic track and mix it with the game audio.

 

If I was recording relatively uncompressed AVI via Afterburner, then I just use VirtualDub64 to compress to an h264 AAC mp4 via external encoder.  That would be x264 for video, either neroaac or qaac for the audio, and mp4box as the multiplexer.

 

edit: this is based on my amateur experience using all free programs.  If you were trying to make money, then an actual video editor might be worthwhile.



#13
Khrystyn

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Can more people contribute details about their successes with recording game vids, and the process you are using? 

I'm trying to keep this thread alive.

 

My hope is that we can help each other with sharing specifics with what is working best for you. I would like to get started and will appreciate your specific recommendations. I've read lot lot's of reviews on the web about various apps - some free and others costing upwards of $60+, but still feel a little confused about what software and hardware to choose. I just don't want to waste $$ and learn the hard way. The recording app that seems to be well recommended is DXTory. Youtube vids about it are found here.

 

Please be as specific as you can with your recommendations. Thanks for your help!



#14
Commandr_Shepard

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I didn't know we could already record Andromeda.


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#15
Khrystyn

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I didn't know we could already record Andromeda.

 

Of course not. Please make a constructive comment if you can contribute something useful to this thread regarding recording game play and editing. Snide commentary has no place in information and help-sharing forums.



#16
Chealec

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What?

 

Referring to yourself as us...

 

e.g. "Lend us a fiver"



#17
Khrystyn

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Are there others who would like to share a few specifics about the software they are using to record game play, compress the files, and edit them?



#18
Chealec

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I just use MSI Afterburner for video capture since I've got an MSI gfx card; Afterburner was on the widgets disk that came with it... but the latest GeForce drivers now have ShadowPlay which I could use. Or, with Windows 10, video capture is built-in...

 

... there are plenty of options for capturing video now.

 

Fewer for editing it unless you feel like shelling out for something Premier. I'm lazy and have just used Windows Movie Maker; it's extremely limited, not really very good, but hey - it was a free download and since I wasn't trying to do too clever it did the job.



#19
ArabianIGoggles

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Of course not. Please make a constructive comment if you can contribute something useful to this thread regarding recording game play and editing. Snide commentary has no place in information and help-sharing forums.

You're in the Mass Effect Andromeda forum, not the help me upload gameplay that a simple google search would answer.


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#20
Spawnfreak73

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Fraps doesn't seem to be running when I start up ME3. What am I doing wrong?



#21
Pearl (rip bioware)

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MSI Afterburner is very good, and even if you decide to not use the recording/screenshot functions, it also has a fair amount of overclocking-related functions that aren't limited to MSI cards, and an unobtrusive overlay that lets you monitor your system temps, core usage%, and current framerate. It's free.

Open Broadcaster Software (OBS) is also excellent, and in my experience handles a few things (like audio) better than Afterburner. Could just be me, though. It's also free, and it's open-source, so you could make your own plugins and stuff if you have the know-how (or install other user-made plugins). It's more geared towards livestreaming on Twitch or similar site, but it serves just fine as a regular recording program.

#22
Vazgen

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--- Hardware ---
Core2Quad
16 GB DDR2
Nvidia GTX 660
2TB HDD

--- Software ---
Win 10 built-in recording tool (Game bar) - records .mp4
Movie Maker for video editing

--- Video examples ---
https://m.youtube.co...9cs6Aj1_GvPc3tg

--- Notes ---
You might get more replies in other sections as since Andromeda is not released yet, these section is mostly focused on discussing what can end up in the game. General discussion about recording gameplay does not really fit here.
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