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Old or New tactics


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21 réponses à ce sujet

#1
JegueWar

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So, what do you think about this new tactics and behavior?

Bioware just lose their loyal fans making this rpg like all others??



#2
RiverHillBlue1

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By new do you mean DAI vs DAO and DA2? If so, I think removing tactics was absurd. The AI is idiotic more times than not and they subjectively removed a lot of the fun.

Behaviors are so basic they're hardly worth mentioning. Even the potion usage for AI lacks flexibility. I think it jumps from 3-5 and then 5-8 or something (not currently near my game). Why is 4 skipped? All I know is switching each character to follow them self reduced the number of times ranged characters would run into melee. So that's something.

#3
AnimalBoy

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Eh, i never use tactics anyway. I let them do whatever they want.


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#4
Pensieve

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I never used it either. I think the AI is pretty good, compared to other games at least.



#5
Joseph Warrick

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I don't understand the difference between follow and defend. I also think "follow self" would make the brain of a robot overheat. What does it mean? How do I follow myself?

 

Still probably better than Jack's AI in ME2.



#6
Pensieve

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I think when you set it to defend, they only attack if you're attacked. Follow is just following you around and attacking everyone that's hostile.



#7
JegueWar

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Was expecting a most complex tactics after  DAO and DA2
With more options, more strategies...
 
It's like they remade the game for childrens =/

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#8
Dabrikishaw

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I prefer the old tactics by far. 


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#9
PapaCharlie9

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I don't understand the difference between follow and defend. I also think "follow self" would make the brain of a robot overheat. What does it mean? How do I follow myself?


It can't be worse than the stand-and-do-nothing bug.

#10
HoneyBadger

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Lets just hope they they bring back the tactics, gameplay, stats, difficulty of the other games and not give us this s**t again.

turned the game into an ability spamming button masher.



#11
kann.nix9mm

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I so would like to have the old tactics system from DA:O back. If they want DA to be a cinematic experience they at least could give us the tools to play it as such. Never in my live have I seen my companions running to their deaths with such frequency like in DA:I. Charging Bull down a cliff, Leapingshot down a cliff, etc. ...



#12
sjsharp2011

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Eh, i never use tactics anyway. I let them do whatever they want.

so do I most of the time the only time I don't is if one of them is down and needs reviving or something but yeah generally I let them do their own thing while I control what my character does



#13
ruudg

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hold is severly broken. The rest i allways micro managed, so i dont mind it as much they are dumb.

I love the old dao where you paused, made a ambush around a corner by putting 3 allies on hold, go into realtime and you could walk with your char for miles

without your allies moving.

This is impossible in dai. As soon as you leave tactics its a free for all, and even in tactics if you walk to far they will follow you anyways.

 

This together with the bug that your people freeze in tactics is realy bad 8), and i dont get it bioware didnt fix

the freezing by now.



#14
archav3n

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I prefer the old tactics by far. 

 

Same here. Don't even mention about Friendly Fire. It's just idiotic to me.



#15
Mocker22

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The old tactics system is drastically better.

 

The funny thing is I hated having to set so many lines of commands in DAO. But after experiencing the hell that is party AI in DAI, I miss the old system a ton. The AI in this game is PATHETIC by modern standards. If Bioware couldn't be bothered to make companions actually function decently, give us the ability to.



#16
DragonKingReborn

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Infinite preference for "old". There is nothing about the new tactics system that is even close to acceptable. Even though I very much like Inquisition, it is telling that there were no replies about questions, or videos showing tactics pre-release.

I could tolerate...just...the new system if it worked flawlessly. But it doesn't. Not even close. If the choice was between the new way working as it does and the old way working half as well as it used to....the old way. Every time.

Excuse me. Off to play some Inquisition. Despite the above, I really do like the game overall.
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#17
earthboyjak

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Old tactics were great, and while I know there's a lot of love for Origins, that tactics system was definitely improved in DA2. I liked the combat best in DA2, but I'm also a glutton for punishment and the combat in that game was arguably the most difficult of the series so far.

That said, I missed the old tactics system more a year ago before a lot of major bugs were worked out. Now I find companions use their abilities more wisely when enabled, as frequently as possible when preffered, and only occasionally will something happen like a warrior using Grappling Chain on an enemy that's immune. Minor annoyances. Mages still tend to hang out in melee because there's no ranged tactic motivating them to flee, but compensating for that isn't hard - just make sure everyone's defenses are balanced and that they can generate guard somehow.

After playing through Inquisition a couple of times I went back and replayed Origins and DA2, and I honestly appreciated how different they all are.

#18
BlacJAC74

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I let them do away.  However, I do have to continuously haul my mages back as they're as dumb as doorstops during fights.  Always running into the thick of things.  When fighting dragons, I don't even bother using ranged squadmates.  They tend to drop fast and use up all the resources pretty quickly.  So rather than have Solas etc die within a minute or chug almost all the health pots, I just take  Cass, Blackwall and Bull and do the ranged stuff with my bow.

 

Ranged AI characters have always been problematic in DA games, they're just worse in this one.



#19
I saved Star Wars :D

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For those having trouble with the follow/defend:

 

Defend = Stay close to the named person, attack things that come into range.

Follow = attack the named person's target, from whatever range suits you (i.e. bow range for an archer.)

 

As a result, having melee dps defend your tank (or the tank defend the melee) works well, with range dps following the melee dps to focus their fire.

 

However, if you tell a ranged dps to follow a melee dps and they have to move closer to do so (because of LoS) then that can be a problem. Setting skills like evade to preferred will generally mitigate this, as they will leap away if they get attacked.


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#20
Frenrihr

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New tactics?, ****** there are no ****** tactics at all... what we have now its for mental invalids... probably the AI is more intelligent than the average Joe this was designed for.



#21
Blood Mage Reaver

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Old tactics hands down! You could SET UP COMBOS!

 

DAO's tactics were a bit confusing because the menu didn't give a clear indication of what set's up what but in DA2 it got much more user friendly and once you got the hang of it you'd hardly ever need to switch to another character to manually control them.

 

Above all, you could properly program the AI to use combos under specific conditions and chain up attacks which synergized well with each other.

 

In DA2 you could tell a mage to brittle a tough target at the opening of the conflict and program every archer to use Archer's Lance on it or you could set the mage to perform curses and party buffs at the very start to stack up in your initial assault.

 

One of the most annoying things in DAI is knowing the Grappling Hook => Leaping Shot Combo but having to manually do it everytime because the stupid AI thinks that hitting a bruiser with their bodies and no follow up plan should be normal.



#22
JJ Likeaprayer

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OLD OLD OLD OLD!!! Damn,I hope my dear darling BioWare won't go Mariah Carey on this...used to sing like a lark,now sing like a hawk. Please,bring back to old tactics,that's what made me fell in love with you,BioWare.