So, what do you think about this new tactics and behavior?
Bioware just lose their loyal fans making this rpg like all others??
So, what do you think about this new tactics and behavior?
Bioware just lose their loyal fans making this rpg like all others??
Eh, i never use tactics anyway. I let them do whatever they want.
I never used it either. I think the AI is pretty good, compared to other games at least.
I don't understand the difference between follow and defend. I also think "follow self" would make the brain of a robot overheat. What does it mean? How do I follow myself?
Still probably better than Jack's AI in ME2.
I think when you set it to defend, they only attack if you're attacked. Follow is just following you around and attacking everyone that's hostile.
I prefer the old tactics by far.
I don't understand the difference between follow and defend. I also think "follow self" would make the brain of a robot overheat. What does it mean? How do I follow myself?
Lets just hope they they bring back the tactics, gameplay, stats, difficulty of the other games and not give us this s**t again.
turned the game into an ability spamming button masher.
I so would like to have the old tactics system from DA:O back. If they want DA to be a cinematic experience they at least could give us the tools to play it as such. Never in my live have I seen my companions running to their deaths with such frequency like in DA:I. Charging Bull down a cliff, Leapingshot down a cliff, etc. ...
Eh, i never use tactics anyway. I let them do whatever they want.
so do I most of the time the only time I don't is if one of them is down and needs reviving or something but yeah generally I let them do their own thing while I control what my character does
hold is severly broken. The rest i allways micro managed, so i dont mind it as much they are dumb.
I love the old dao where you paused, made a ambush around a corner by putting 3 allies on hold, go into realtime and you could walk with your char for miles
without your allies moving.
This is impossible in dai. As soon as you leave tactics its a free for all, and even in tactics if you walk to far they will follow you anyways.
This together with the bug that your people freeze in tactics is realy bad 8), and i dont get it bioware didnt fix
the freezing by now.
I prefer the old tactics by far.
Same here. Don't even mention about Friendly Fire. It's just idiotic to me.
The old tactics system is drastically better.
The funny thing is I hated having to set so many lines of commands in DAO. But after experiencing the hell that is party AI in DAI, I miss the old system a ton. The AI in this game is PATHETIC by modern standards. If Bioware couldn't be bothered to make companions actually function decently, give us the ability to.
I let them do away. However, I do have to continuously haul my mages back as they're as dumb as doorstops during fights. Always running into the thick of things. When fighting dragons, I don't even bother using ranged squadmates. They tend to drop fast and use up all the resources pretty quickly. So rather than have Solas etc die within a minute or chug almost all the health pots, I just take Cass, Blackwall and Bull and do the ranged stuff with my bow.
Ranged AI characters have always been problematic in DA games, they're just worse in this one.
For those having trouble with the follow/defend:
Defend = Stay close to the named person, attack things that come into range.
Follow = attack the named person's target, from whatever range suits you (i.e. bow range for an archer.)
As a result, having melee dps defend your tank (or the tank defend the melee) works well, with range dps following the melee dps to focus their fire.
However, if you tell a ranged dps to follow a melee dps and they have to move closer to do so (because of LoS) then that can be a problem. Setting skills like evade to preferred will generally mitigate this, as they will leap away if they get attacked.
New tactics?, ****** there are no ****** tactics at all... what we have now its for mental invalids... probably the AI is more intelligent than the average Joe this was designed for.
Old tactics hands down! You could SET UP COMBOS!
DAO's tactics were a bit confusing because the menu didn't give a clear indication of what set's up what but in DA2 it got much more user friendly and once you got the hang of it you'd hardly ever need to switch to another character to manually control them.
Above all, you could properly program the AI to use combos under specific conditions and chain up attacks which synergized well with each other.
In DA2 you could tell a mage to brittle a tough target at the opening of the conflict and program every archer to use Archer's Lance on it or you could set the mage to perform curses and party buffs at the very start to stack up in your initial assault.
One of the most annoying things in DAI is knowing the Grappling Hook => Leaping Shot Combo but having to manually do it everytime because the stupid AI thinks that hitting a bruiser with their bodies and no follow up plan should be normal.
OLD OLD OLD OLD!!! Damn,I hope my dear darling BioWare won't go Mariah Carey on this...used to sing like a lark,now sing like a hawk. Please,bring back to old tactics,that's what made me fell in love with you,BioWare.