Can anyone help my with this %&#! walkmesh? I normally can tweak them enough to do what I want, but this one is baffling me. It's tile tdc01_h05_01 -- the broken bridge in the crypt. I'd like the extend to walkmesh a bit onto the still intact planks but nothing I do seems to effect the walkmesh--save for making the PC move to somewhere other than where I click. Here's the model - https://www.dropbox....h05_01.mdl?dl=0
Any help would be appreciated.





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