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Can we discuss helmet options and sci-fi realism?


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73 réponses à ce sujet

#1
Linkenski

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Sorry, I can't figure out what to call it besides that. You know how in ME2 they decided most of the time companions should have skintight catsuits or leather jackets or whatever and mostly no helmets except for absolute spaced environments as opposed to how much attention to detail ME1, with stuff like letting you toggle it on and off in inventory and putting it on quite often during heavily hazarded planets? ME3 did it better than ME2 by giving us some decently customizeable narrative settings, either defaulting helmets to on for Shepard or the squadmates or always off or only in cutscenes and such. Pretty good, and I also loved how they are shown putting it on and off during Mars (except the rest of the game).

 

Anyway, the point of this topic is simply to discuss what we'd like to see in terms of helmet options whether it's "options" or how cosmetics or inventory management.

 

I'm thinking retractable helmets and EA Visceral actually had it going for them with Dead Space.

 

tumblr_m8ss7vALoI1rdeo5io3_400.gif

 

I'm really hoping for this, and then it would be easy for Bioware to script helmets to toggle at appropriate moments in cutscenes. It would also make a lot more sense for immersion because it explains where the helmet comes from. I mean, taking ME Trilogy seriously, where does the helmet come from? You never see Shepard carry it on his back or have it in his hands besides the cabin and stuff. It just comes from thin air.


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#2
wright1978

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If helmets are going to be mandatory I would want option for helmets with full face visibility.
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#3
Hanako Ikezawa

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If helmets are going to be mandatory I would want option for helmets with full face visibility.

You'll most likely get your wish:

Mass_Effect_Andromeda_Infobox,_2015.png


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#4
wright1978

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You'll most likely get your wish:
Mass_Effect_Andromeda_Infobox,_2015.png


I thought I'd seen concept art like that somewhere. I very much approve.

#5
Linkenski

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You'll most likely get your wish:

Mass_Effect_Andromeda_Infobox,_2015.png

How come I never even thought about this poster. This is pretty perfect. It's like human quarians.



#6
Jeremiah12LGeek

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I want to be able to see the pretty faces! Smiley_Kicking_dirt.gif



#7
Quarian Master Race

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Everyone should have a helmet because everyone should be a quarian.

 

 

Please no retractable helmet garbage. The whole point of a helmet is protection, and adding a billion little structural weakpoint micro cracks, joints and motors (only one of which needs break in a light impact or get some dust in it to render the entire thing useless and even deadly) just so it can retract, instead of one simply removing an objectively superior solid shell by hand is a ridiculous design decision and would make for a pointless helmet. They only exist in movies/games because rule of cool (dumb)of  seeing the protagonist's face is easier when they don't have to look like a moron continually taking off and putting back on their helmet every time they talk for absolutely no reason. Having the helmet dissapear and rematerialize from thin air is literally less dumb. 


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#8
Beerfish

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I have to say I really hated those mini masks some of your companions wore,  blech.


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#9
dgcatanisiri

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The helmet situation is really confusing in Mass Effect to begin with - on the final mission, Shepard and company go to Ilos, a garden world where they're walking around without helmets. They travel through the relay and to the Citadel, again, no helmets. The elevator stops and Shepard has them shoot the glass and have them walk. Suddenly they have helmets.

 

To be honest, that's always made me think that the helmets are retractable, though ME2 and ME3 cloud the issue by showing the helmets as independent objects. I honestly prefer to think that than having the helmets magically disappear and reappear, because it accounts for their ability to materialize when they're needed and vanish when they're not.



#10
Quarian Master Race

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I have to say I really hated those mini masks some of your companions wore,  blech.

I hated them so much that in ME2 I literally don't take anyone but Garrus, Tali and the talking toaster anywhere with hazardous environment or no atmosphere, because everyone else should die horribly due to lack of proper gear. Garrus's armor is still busted up and likely a hazard (unless you shell out for DLC apperance packs).

 

Liara and Javik are also annoying in ME3 for the same reason. Brothean doesn't even wear a breather in zero atmosphere on the Geth Dreadnought. Apparently he's sustained by the tears of primitives who need petty things like "air"


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#11
ZipZap2000

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Helmet toggle is fine.


Yes to Helmets.


Yes to sexy outfits.


No to realism.


Its a game not a life simulator.
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#12
Cyberstrike nTo

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I thought BioWare should used the kind of helmet gimmick that Major West used to battle the spiders in the Lost in Space movie from the 90s. Just with a better helmet design.


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#13
General TSAR

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You'll most likely get your wish:

Mass_Effect_Andromeda_Infobox,_2015.png

That's nice, but sometimes you just want a helmet to hide your character's ugly ass face after you butcher them in CC.


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#14
Quarian Master Race

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That's nice, but sometimes you just want a helmet to hide your character's ugly ass face after you butcher them in CC.

Yep. I tried a custom Shep once. Desperately could've used a paper bag with eyeholes cut as a casual clothing option.

 

Ever since I just deviated slightly from presets or dealt with beauty pagent queen/ Sheploo rapeface.


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#15
Linkenski

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Helmet toggle is fine.


Yes to Helmets.


Yes to sexy outfits.


No to realism.


Its a game not a life simulator.

Yes to sexy outfits and yes to as much realism as budgetarily possible -- I want to be immersed and have a boner.

 

But only sexy outfits if it doesn't intersect with the realism. ME3 has a mod that puts Miranda in her DLC Armor only for the Sanctuary mission and that's it. Perfect! It solves all issues I had with her specifically. I get her designer's wear is probably made for combat but I just don't buy it and I loved how ME3 squad mates had their casual outfit for those who liked that, and for whenever you were just on the Normandy or on the Citadel, but then they'd all have proper gear for missions for those who liked that. Same for Andromeda, ideally.

 

I just think we're too modern game-tech-wise to have the jarring on/off toggle with no animation or transition for helmets if they are to be mandatorily put on and off between cutscenes and gameplay. Andromeda also seems to be fixing that with the face-helmets.

 

Also, a movie isn't a life simulator either, but it may depict things in realistic fashion to convince its audience that the fiction is believable, and Mass Effect has, from the start, been the same kind of thing... as opposed to, say, Borderlands or InFamous which are more comic-booky. ME1 took itself seriously with its lore and story, and while 2 made some nasty sacrifices it mostly remained truthful IMO and ME3 was also decent, but the designers wear for combat armor has to be optional or go away. I don't want Mass Effect to become some campy cartoon-depiction of human characters set in a futuristic setting that's based in reality (we may be in Andromeda but we still came all the way from Earth year 0 to 2186 to XXXX, canonically)


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#16
ZipZap2000

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Yes to sexy outfits and yes to as much realism as budgetarily possible -- I want to be immersed and have a boner.

But only sexy outfits if it doesn't intersect with the realism. ME3 has a mod that puts Miranda in her DLC Armor only for the Sanctuary mission and that's it. Perfect! It solves all issues I had with her specifically. I get her designer's wear is probably made for combat but I just don't buy it and I loved how ME3 squad mates had their casual outfit for those who liked that, and for whenever you were just on the Normandy or on the Citadel, but then they'd all have proper gear for missions for those who liked that. Same for Andromeda, ideally.

I just think we're too modern game-tech-wise to have the jarring on/off toggle with no animation or transition for helmets if they are to be mandatorily put on and off between cutscenes and gameplay. Andromeda also seems to be fixing that with the face-helmets.


Face revealing helmets would be a good compromise.

#17
Kamal-N7

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I thought BioWare should used the kind of helmet gimmick that Major West used to battle the spiders in the Lost in Space movie from the 90s. Just with a better helmet design.

 

Always did like that helmet design.



#18
Linkenski

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Face revealing helmets would be a good compromise.

And I agree.



#19
Midnight Bliss

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I don't care what they do so long as they fix the magical disappearing and reappearing helmets. (Cough ME3's Mars Cough)

 

Yeah, retracting Helmet's sounds like it'd do the trick.


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#20
aoibhealfae

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don't like helmets. I don't want to miss seeing my toon's face when they get pissed off.



#21
RZIBARA

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Give us multiple helmet options. 

 

For starting helmets, we should have a helmet with full face visibility like the one shown throughout this thread, and one like the classic N7 Helmet that is completely closed aside from eyes. 

 

And yes, helmets are a must, especially closed ones. Nothing bothered me more than squadmates wearing open masks with their skin exposed in outer space. Da-****?



#22
SardaukarElite

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Retractable helmets are a really great way to make an otherwise good looking helmet look like comical origami. 

 

I'd rather they just embrace the idea of characters needing to wear helmets. 


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#23
Quarian Master Race

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Retractable helmets are a really great way to make an otherwise good looking helmet look like comical origami. 

 

I'd rather they just embrace the idea of characters needing to wear helmets. 

Whoever thought up the idea of retractable helmets probably should be wearing an actual padded helmet so they don't accidentally injure themselves. It's literally a dumber idea than a screen door on a submarine in terms of a design decision to build structural failures into a protective device.


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#24
o Ventus

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Helmet toggle is fine.


Yes to Helmets.


Yes to sexy outfits.


No to realism.


Its a game not a life simulator.

 

Realism is fine to a point. It's not a simulator, but at the same time it's not an old-timey Rare platformer. Some willing suspension of disbelief, but at the same time not too cartoonishly stupid and unrealistic (like ME3).



#25
Remix-General Aetius

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Sci-fi and Realism is an oxymoron.