Sorry, I can't figure out what to call it besides that. You know how in ME2 they decided most of the time companions should have skintight catsuits or leather jackets or whatever and mostly no helmets except for absolute spaced environments as opposed to how much attention to detail ME1, with stuff like letting you toggle it on and off in inventory and putting it on quite often during heavily hazarded planets? ME3 did it better than ME2 by giving us some decently customizeable narrative settings, either defaulting helmets to on for Shepard or the squadmates or always off or only in cutscenes and such. Pretty good, and I also loved how they are shown putting it on and off during Mars (except the rest of the game).
Anyway, the point of this topic is simply to discuss what we'd like to see in terms of helmet options whether it's "options" or how cosmetics or inventory management.
I'm thinking retractable helmets and EA Visceral actually had it going for them with Dead Space.

I'm really hoping for this, and then it would be easy for Bioware to script helmets to toggle at appropriate moments in cutscenes. It would also make a lot more sense for immersion because it explains where the helmet comes from. I mean, taking ME Trilogy seriously, where does the helmet come from? You never see Shepard carry it on his back or have it in his hands besides the cabin and stuff. It just comes from thin air.





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