With all this speculation and discussion about howow the game should be, and how the plot should go, I am going to present the things I would like to see in this game, mainly from a gamplay standpoint. This will focus on the single player, even though I love the MP.
A Focused Experience
Basically, I want a game that is 25-40 hrs max, and doesnt shove in the open-world gimmick because everyone else is. Part of what made me enjoy the originals was that I could do a 100% completion trilogy run through in a total of 70-80 hrs total. Most games today need that amount of time (usually even more) to just 100% one game. This year was a prime example of that. There is nothing wrong with huge open world games, but not every game needs to be that. Mass Effect doesnt need to be that.
All I want is nice focused story with some side missions available that are of actual interest. The story should be focused, but also have some alternating plotlines depending on your decisions.
Less Choices, Better Consequences
Part of the problem with the original trilogy was that there were so many decisions made by the player by the end of ME2 that it was nearly impossible to make all the outcomes possible in ME3. So how about instead of a million decisions being made by the player in the game, we get less of them, but with bigger consequences. Your decisions will impact the plot (different mission branches?) and the characters in the world, including your squadmates. And by squadmates I dont just mean them saying a couple special lines of dialogue. I mean crap like turning against you, increasing bonds, leaving your team, betraying you, etc.
Assignments that Mean Something
Side missions should be like the side missions in ME3 (tuchanka bomb, grissom academy, etc). Each mission should be somewhat important and actually add to the plot of the game rather than feel like a useless task. I feel like this is what should be available on the extra planets you can explore. A focused environment with some hidden loot to find on it with a single focused story side mission on it.
Also, when you find loot, a decryption game like that of ME1 or something would be nice. Maybe no game at all even. The ME2 hacking games were terrible. Please dont bring them back
Smaller Squad = Better Squad
I think a total of six squad mates, like ME1 would be perfect. ME2 had too many squadmates for its own good. A lot of them werent interesting and were poorly fleshed out. Each one can be a specific class, and can have a deep backstory and character. Give them special missions based on them too. Have them react to what you do and how you treat them the ways I indicated above. With less characters, the developers have more time to flesh each one out.
No Paragon/Renegade, Just Dialogue
Get rid of the morality system. It ruins the roleplaying as most people pick an alignment brainlessly and dont even try to actually make a character. Half the time, the moralities werent even consistent. It also narrows down the type of dialogue options you have too, one angry, one kind, one neutral. How about realistic dialogue reactions instead? And no more charm/intimidate options either. If we want to try and talk our way out of something, we should try and nice talk the character by analyzing their personality, rather than pressing a win button.
In addition to that, all dialogue with characters should be in cinematic form. Even if you have completed all dialogue options, allow players to go back and ask other things about them like you could in ME1-2.
Also, keep the interrupts, even with moralities to help distinguish what type of interrupt they are. These were actually really good.
A Smaller Scale Story, with a Strong, Compelling Villain
I want a badass villain like Saren. One who could be flawed, one who isnt one dimensional. Someone with motives, who has a reason to be doing what he is doing, someone who you may somewhat agree with even. And it doesnt need to be someone trying to blow up the galaxy or be a god. Give him a personal connection to the player, and make him interesting.
Gunplay and Powers
I think that overall the combat system of the game needs to be revamped. If you have played MGSV:TPP (crap story I know, but the combat and controls are solid), you will know what I am about to recommend. I think a camera style such as the one in that game would work much better with the ME games. Have the character bring out his weapon by aiming his weapon, while the camera will be centered on the character the majority of the game. Over the shoulder play should only happen when you engage in combat by using your weapons. The main thing that would help would be new animations that are more fluid.
I think most of the weapons from ME3 should return. In terms of weapon mods, I think you should be able to change 4 parts independently: optics, barrel, ammo type (yes, this should be a mod, not a power) and additional. Additional would be anything like a stock, bayonet, or cooling system. I do believe that
weapons should function more like ME1, where there is no ammo, and all weapons have cool downs. An active reload system that speeds up the cooldown if activated at the right time would be nice, ala gears of war and battlefront.
Lastly, powers should be a mix of ME1 and ME3. All six classes would return with their ME3 powers, but some biotic powers like throw and lift should return and function like their ME1 versions. In addition to this, powers should have individual cool downs instead of universal.
Skill Tree and Customization, Armours, etc.
Armour customization in ME3 was perfect. Just let the big armour sets have the option to remove the helmets, and some interchangable parts on them too.
On a side note, please at least give all characters practical armour. No high heels, no spandex, no stupid face mask. Give them all real armour (both light and heavy), as well as helmets (at least in outer space/exposure zones).
Weapon customization should be like mentioned above, with the addition of the ability to colour your gun the way you colour your armour.
Lastly, I think for the skill tree, there should be two categories: Trait tree, and power tree. Trait tree would be like that in ME1, where you can improve passive skills like AR skill, Pistol skill, melee skill, biotic skill, fitness, etc (classes would have unique skills). Power tree would be like ME3 and only focus on usable powers.
The Ship (whatever it will be called)
The ship you control should function largely the same as it did before, but you should be able to personalize it, with different parts, colours, etc. I would also like to see the ship more alive, with squadmates moving around and interacting with other squadmates and crewmates. And when they interact with each other, I want them to actually move around and not be planted in a single spot.
Animation
This is another thing. I dont want to see too many repeating animations in this game. Some animations in ME2-3 were reused so many times it was kind of embarrassing. I want this game to look like a frost bite game. Make it look and animate like the new battlefront game. If the xbox one and ps4 could handle they would be able to handle a ME game with the same look. I just want animations that look fluid and smooth, and realistic, while visually stunning. Please keep the lens flare though!
Hubs
Give us hubs that feel alive, sort of like Omega from ME2, and the Citadel from ME1 and ME3. A blend of all of those would be perfect.
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These are my thoughts. Feel free to discuss them or talk about what you want to see.





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