The Purgatorio campaign seemed to be quite far along as far as making lots of good looking areas goes, with probably two hundred plus custom made areas (I haven't counted them all yet, and some seem to be duplicates). Shame to let that go to waste... The areas include the usual range of caves, dungeons, wizard labs, homes, inns, a city etc., plus more unusual areas like planar areas. A good number of areas look like they could be useful with texture swapping of ground textures or a change of the day/night settings, to make their Sigil areas into a more normal looking city for instance.
http://neverwinterva...io-area-prefabs
The Purgatorio demo contained unreleased resources. The RDS website http://www.rdsplanes...nk is external) lists Rogue Dao Studio as closed and work ceased on Purgatorio. I have extracted the areas from their released demos. This release is "as is", the areas were made by Rogue Dao. Some areas such as Mechanus depend heavily on Purgatorio custom content such as tilesets which is not included in this area release. Most areas are complete, some are bare. I've tried to take out all the creatures etc, but some will have inevitably snuck through (goodness knows why the toolset's drag select won't actually select everything...). I did not check for things like inventory in chests, so you might find some.
The .erfs are grouped by the original module they came from:
Baator - 12 areasBeastlands - 14 areas
Black Boots Walk - 15 areas
Boneyard - 5 areas
Ditch - 11 areas
Lot's Lane - 16 areas
Marble - 11 areas
Mechanus - 7 areas (Mechanus depends heavily on it's custom tileset)
Mortuary - 18 areas
Outlands - 4 areas
Plain of Portals - 12 areas (badlands/volcanic exterior maps)
Prime Material - 3 areas
Right Angle - 14 areas
Slags - 7 areas (destroyed urban)
Tea Street - 13 areas
Undersigil - 16 areas
If I added things up right, that's 225 areas.
The Purgatorio custom tiles can be found in my tileset package here: http://neverwinterva...tileset-project
The Purgatorio custom placeables can be found in pj156's placeable package found here: http://neverwinterva...)</span></span>
Note that these areas can be seen in their original using the haks from the Purgatorio demo, linked above. The placeables.2da lines they used were in a reserved range, so you would need the placeables.2da from their hack and the placeables themselves from pj156's pack.





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