I don't know why you keep trying to use this baseball analogy, it has nothing to do with what I'm saying. I don't think you know what framerate actually is or how it works. It's not about speed or detail, it's about fluidity and smoothness of motion.
You are literally arguing something that is NOT the topic. If you seem to think that framerate isn't very important, then go and play any first-person game at 30 fps, then again at 60 fps and note the difference in the animation quality. It's not about speed, it's not about being able to "see the threads" on a baseball, it's more frames being rendered per individual second, so the animation is less jerky and more fluid like natural motion.
And again, it's not just animation quality, there's tangible gameplay benefits to playing at a higher framerate. You'll have less input lag, meaning your controls will be more responsive and you will generally play the game better.
Also, you're arguing against established science. You asking me to "prove" this is like asking me to prove that the tectonic plates move, or that gravity is what keeps us tethered to the Earth.
No, it's not "established science". Do you really need for me to break out the wiki article?
And no, I'm not arguing something that is "not on topic".
The distance from a pitcher's mound in baseball is 60.5'. Or 726". The pitcher throws that pitch at 100mph. As we all know, a mile is 5,280' or 63,360". So, we divide 63,360" / 726" = 87.27" (per second). I have no doubt that there are people who can see that well. I am not one of them. And I'll match that up with any scientific evidence you can find. Most people can't. That's why most people aren't baseball players. BIG SURPRISE.





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