And like you said. 60fps looks very nice too.
Should console versions run at 30fps again?
#126
Posté 31 janvier 2016 - 02:12
#127
Posté 31 janvier 2016 - 02:55
Only difference I can see there is the 15 fps one, 30 and 60 still look the same.
I don't see why people get so crazy over this, but to each their own I guess :/
Visual difference is the LEAST important difference between the 30 and 60 fps. They will FEEL way different. I don't mean "feel" in some emotional flighty way. i mean feel as in responsiveness. Watching video at 30 fps vs 60fps is really not going to change your experience of the visual work. It will be much the same experience period because the differences VISUALLY while there are slight but the method of partaking in the media is passive.
Where 30 vs 60 fps really matters is in interactive media where your response to visual stimuli is registered then displayed visually. In other words you see something on a screen respond to it and can see your response to the stimuli. When gaming you will feel a huge difference in response from the game. The game will react twice as fast to your imputes. This is because the game is updating visual information twice as fast so you see changes twice as quick and the game displays all your reactions on the screen twice as quickly. This creates a 'smother' feel while playing. The game just feels nicer to play.
- Akrabra et Neverwinter_Knight77 aiment ceci
#128
Posté 31 janvier 2016 - 02:58
Stable 30 fps is a better choice for the single player and multiplayer should 60 fps.
Im actually a PS4 gamer and i don't want 15-25 fps lagg in the game as was in ME3 on the PS3. 30 fps is smooth and fluid. 60 fps on the the other hand is way faster, yes we won't look at much on textures during gameplay but why should the PS4/XBOXONE versions got lower quality textures as would be on the PC ?
#129
Posté 31 janvier 2016 - 04:23
#130
Posté 31 janvier 2016 - 04:54
Why? Because they can't handle the texture sizes that's why.
True, making the proper balance between the platforms where allways the main challenge.
#131
Posté 31 janvier 2016 - 04:59
Here you can see the difference between a hi-res mod (sheps armour ) and the default textures the game came with. Truly abysmal.
#132
Posté 31 janvier 2016 - 06:01
Visual difference is the LEAST important difference between the 30 and 60 fps. They will FEEL way different. I don't mean "feel" in some emotional flighty way. i mean feel as in responsiveness. Watching video at 30 fps vs 60fps is really not going to change your experience of the visual work. It will be much the same experience period because the differences VISUALLY while there are slight but the method of partaking in the media is passive.
Where 30 vs 60 fps really matters is in interactive media where your response to visual stimuli is registered then displayed visually. In other words you see something on a screen respond to it and can see your response to the stimuli. When gaming you will feel a huge difference in response from the game. The game will react twice as fast to your imputes. This is because the game is updating visual information twice as fast so you see changes twice as quick and the game displays all your reactions on the screen twice as quickly. This creates a 'smother' feel while playing. The game just feels nicer to play.

#133
Posté 31 janvier 2016 - 06:37
Noticing the framerate from a video is difficult anyway. You'd definitely notice the difference if you played the game though.
Maybe. I doubt I would unless you have 2 systems set up and I was switching between them. I might notice it for the first 10 seconds of gameplay before I just got used to whatever fps it was using. It's like if someone hands me a cola I don't instantly notice it was diet or not but if given 2 colas I can tell the difference.
This thread.
Great sound is important.
I'm hearing impaired and can't tell the difference.
That's impossible it's scientific fact there is a difference.
Yeah I can't tell.
That's impossible it's science.
#134
Posté 31 janvier 2016 - 06:40
I'm hearing impaired and can't tell the difference.
I know that feel.
#135
Posté 31 janvier 2016 - 06:57
Maybe. I doubt I would unless you have 2 systems set up and I was switching between them. I might notice it for the first 10 seconds of gameplay before I just got used to whatever fps it was using. It's like if someone hands me a cola I don't instantly notice it was diet or not but if given 2 colas I can tell the difference.
This thread.
Great sound is important.
I'm hearing impaired and can't tell the difference.
That's impossible it's scientific fact there is a difference.
Yeah I can't tell.
That's impossible it's science.
Never mind, I'm done arguing preschool with peasants.
- Akrabra et Lord Bolton aiment ceci
#136
Posté 31 janvier 2016 - 07:24
The texture quality in ME3 makes me weep.
Here you can see the difference between a hi-res mod (sheps armour ) and the default textures the game came with. Truly abysmal.
Sorry i don't get it can you please show me both pictures side by side ? Well i can guess how different is but i wan't to see them.
#137
Posté 31 janvier 2016 - 07:40
Never mind, I'm done arguing preschool with peasants.
This is BSN. Everybody preschooler is here for their BioWare soft nudity fix. Blame fox news for that.
#138
Posté 31 janvier 2016 - 07:41
Sorry i don't get it can you please show me both pictures side by side ? Well i can guess how different is but i wan't to see them.
Look at the detail and crispness on Shep's armour compared to the detail on Falere.
#139
Posté 31 janvier 2016 - 07:41
- Lord Bolton aime ceci
#140
Posté 31 janvier 2016 - 07:46
Look at the detail and crispness on Shep's armour compared to the detail on Falere.
This is one of those things that when its a screenshot and I'm looking I notice it. Otherwise not so much.
#141
Posté 31 janvier 2016 - 07:53
Look at the detail and crispness on Shep's armour compared to the detail on Falere.
Ty. :-)
Okay i see it, Falere's armor is even blurry can we say that ?
#142
Posté 31 janvier 2016 - 08:10
There's also the fact that 60 fps in 3D graphics was achieved nearly 2 decades ago.
#143
Posté 31 janvier 2016 - 08:12
This is one of those things that when its a screenshot and I'm looking I notice it. Otherwise not so much.
Really? I can't help but not notice it, especially in things like this:

What makes it worse is that all these assets will be hi-res when made, and then shrunk for release. So there is nothing stopping Bioware (like Bethseda have done) in releasing the hi-res textures for people who want them. It's literally dumping them in a drop-box, nothing more.
Of course I am grateful for the hard work of those who have actually done it.
- DaemionMoadrin aime ceci
#144
Posté 31 janvier 2016 - 08:22
Really? I can't help but not notice it, especially in things like this:
What makes it worse is that all these assets will be hi-res when made, and then shrunk for release. So there is nothing stopping Bioware (like Bethseda have done) in releasing the hi-res textures for people who want them. It's literally dumping them in a drop-box, nothing more.
Of course I am grateful for the hard work of those who have actually done it.
I get that. But assuming a game/movie or any other visual medium immerses me I just don't notice bad graphics or special effects. I'm a cheap date of the graphics world.
- von uber aime ceci
#145
Posté 31 janvier 2016 - 08:26
I get that. But assuming a game/movie or any other visual medium immerses me I just don't notice bad graphics or special effects. I'm a cheap date of the graphics world.
Oh I agree, if the game is immersive enough I can look beyond graphics. The problem for me with Mass Effect is that the textures really look crap compared to equivalent games of its era, and that is something you cannot unsee. In fact due to the better lighting and art direction in ME2, the poorer textures are less of an issue.
If you are on a console then I guess it is less noticeable, as all the textures are like that. On PC it is noticeable, and very much so if you have the chance to replace them with higher resolution versions.
#146
Posté 31 janvier 2016 - 08:27
I can honestly say I feel empathy for goishen. Its bad enough when you are proven wrong or just don't want to talk about it anymore, but when people rub it in your face that is just the worst. "street justice" set aside, I can understand why he said it.
#147
Posté 31 janvier 2016 - 08:37
Oh I agree, if the game is immersive enough I can look beyond graphics. The problem for me with Mass Effect is that the textures really look crap compared to equivalent games of its era, and that is something you cannot unsee. In fact due to the better lighting and art direction in ME2, the poorer textures are less of an issue.
If you are on a console then I guess it is less noticeable, as all the textures are like that. On PC it is noticeable, and very much so if you have the chance to replace them with higher resolution versions.
Maybe it's because I never compare to current generation games. I grew up on Atari 2600 graphics at my friends and a computer that filled a room at my dads office that used cassette tapes and had pong. So everything looks good to me as that's the perspective I use. I'm not incapable of seeing it if looking for it, but it just doesn't jump out at me.
Thanks to steam and gog my library includes games decades old that I still go back to. I forgot how unintuitive games like might and magic 1 was but graphics of that level being played at the same time as current gen games makes everything look good.
Basically graphics for me go like this in current titled. First 10 minutes I'm like wow amazing or meh after I'm 10 minutes in unless the game is especially bad I don't notice it good or bad.
My nephew on the other hand sees everything. But he is trying to get into the field. Though more on the art side than he programming.
#148
Posté 31 janvier 2016 - 08:38
C64 here ![]()
#149
Posté 31 janvier 2016 - 08:47
C64 here
getting all nostalgic here. Thing is you adapted to current gen more i guess. Im a grumpy old man stil saying back in my day 8 bit graphics were HiRez.
- UniformGreyColor aime ceci
#150
Posté 31 janvier 2016 - 09:04
At the risk of sending this thread in an even less productive direction --nah, that's impossible-- are you sure the visual fidelity is the same? Looks different to me when paused. I find the framerate trivial compared to the other differences, particularly lighting.
Honestly, I'm not sure I'd even notice the framerate if I wasn't deliberately looking for it.
That's due to the 30 fps footage being recorded from an Xbox 360 (which can't play GTA 5 at 60 fps), whereas the the 60 fps footage is taken from the PC version with the graphics settings cranked up to near-maximum.





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