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Feeling on the Deeproads


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23 réponses à ce sujet

#1
Hekate

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So, I was just wondering if anyone else experienced this, but back in the days of Origins, I HATED the Deep Roads. They were so long, so hard, so just a pain in the ass in every way.

 

And now flash forward to the release of Inquisition, and I found myself sad there weren't any deep roads levels. lol

 

Thankfully the Descent came out, starting that for the first time now. But still, it's funny how I started out Hating the Deep Roads, and then wanted them.



#2
themikefest

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I like the deeproads in DAO.

 

Haven't played descent yet. Don't know when


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#3
AnimalBoy

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I found them much easier to navigate in the Descent. Couldn't stand them in Origins since i could never find my way out.



#4
lynroy

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I can't stand the Deep Roads. I always dread going through them in DAO. Descent comes around and I was wondering if I'd still hate them. I do. :lol: I rush through so I can get out as fast as I can or I skip it.


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#5
Tidus

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My theory based on "let's plays" on you tube:

 

Weak under equipped characters= hate of the deep roads.

 

Strong and well equipped characters=  no problems with the deep roads.

 

My three rogues and Morrigan rips through the deep roads because they are well armed and armored. Morrigan has strong combat magic plus group heal.



#6
lynroy

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My theory based on "let's plays" on you tube:

 

Weak under equipped characters= hate of the deep roads.

 

Strong and well equipped characters=  no problems with the deep roads.

 

My three rogues and Morrigan rips through the deep roads because they are well armed and armored. Morrigan has strong combat magic plus group heal.

Not necessarily true. I had no problem with the Deep Roads in DAO or DAI, my party kicked ass. The combat was no more difficult than anywhere else. I just hate the environment.



#7
Elhanan

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Have always enjoyed the Deep Roads, esp as I tend to frequently play Dwarves. Tis the Brecelian Forest that gives me pause, and often take a bit of a break before starting that area.

In DAI, I also enjoy the Deep Roads' aspect that appears; from the Red Lyrium halls on the Storm Boast to the brief look we get in the Hinterlands. Descent was great, too!

What was properly annoying for me were the outdoor locations with large roots, as they would trap my character from crossing on a desired path. But as this also occurs in RL while hiking, I give a nod towards realism, and continue. However, Giant spiders are demonic vermin from the Veil that should either be eradicated, or avoided at almost any cost....
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#8
Riot Inducer

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I really enjoyed the atmosphere of the deep roads in DA:O but it ultimately became my least favorite part of the game to replay because it was such a long slog compared to the other major story steps.

 

I loved the Descent because it brought back everything I loved about the Deep Roads and even added new levels to it (literally and figuratively) by having us go deeper than the Deep Roads.  


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#9
ArcadiaGrey

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Personally I'm over both the Deep Roads and darkspawn.  I could happily not see either in the next game, I think a break from hurlocks and genlocks and lava and dark endless corridors would be refreshing.

 

I don't mind them in DA:O, but then there they are again in Awakening, and again in DA2, and again in Legacy, and yet again in The Descent (which I really didn't like and will probably never play again).

 

I just feel like the Blight was DA:O and it's done, there will always be a few darkspawn appearing from below but the archdemon is dead.   Now that we've moved on and we're experiencing other stories can we give it a rest?  Pretty please?

 

But I get it, other ppl like them.   Everyone has something they're not keen on, none of the games can perfectly fit everybody after all.



#10
Marshal Moriarty

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Well, its dungeon crawling and fantasy RPGs are hardly strangers to that. I have no real problem with them in Origins and Awakening. The quest is long, but it has to be, because you're travelling in search of something lost ages ago. If you could trip over it over a few minutes, it wouldn't be much of a lost treasure, would it?

 

The biggest problem I have with that quest line is the implausible nature of it. I get that the Wardens can sense Darkspawn, and they themselves are immune to it, but the sheer volume of Darkspawn you kill  it seems rather odd that your team members hold up so well against infection, especially given the up close and personal nature of many of their fighting styles. Like several of the other quests, I also have a big problem with you attempting this at all, because it seems like such a sucidal long shot (as does the Dalish Quest line traipsing through a magical forest of illusions, fighting against the Werewolves, who infect with a single deep wound for a cure that 'might' help the Elves, or heading up into the mountains in search of the Ashes, trusting that a religious miracle will occur when you find them etc etc.

 

Its not surprising that many of your team question your wisdom during these quests.



#11
TEWR

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I love the Deep Roads. I tend to play Dwarves whenever I can and the Deep Roads were always one of my favorite parts about DAO simply because of the premise of finding this ancient and forgotten lore. And considering Dwarves often get the short end of the stick, I don't want the Deep Roads to go away anytime soon. I want more Dwarf lore and stuffz.


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#12
dragonflight288

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Have always enjoyed the Deep Roads, esp as I tend to frequently play Dwarves. Tis the Brecelian Forest that gives me pause, and often take a bit of a break before starting that area.

In DAI, I also enjoy the Deep Roads' aspect that appears; from the Red Lyrium halls on the Storm Boast to the brief look we get in the Hinterlands. Descent was great, too!

What was properly annoying for me were the outdoor locations with large roots, as they would trap my character from crossing on a desired path. But as this also occurs in RL while hiking, I give a nod towards realism, and continue. However, Giant spiders are demonic vermin from the Veil that should either be eradicated, or avoided at almost any cost....

 

Or properly studied so my Amell warden can realistically follow the paths to transform into one as Morrigan describes the process. lol. 

 

I wouldn't mind transforming into one and then rule a section of the deep roads. 



#13
dragonflight288

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I love the Deep Roads. I tend to play Dwarves whenever I can and the Deep Roads were always one of my favorite parts about DAO simply because of the premise of finding this ancient and forgotten lore. And considering Dwarves often get the short end of the stick, I don't want the Deep Roads to go away anytime soon. I want more Dwarf lore and stuffz.

 

Short end of the stick....

 

funny. 



#14
Hekate

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Something I love most about the Deep Roads in the Descent is just how beautiful they look. Like caverns you see in real life, and not boring stone tunnels with some broken bits like in Origins.



#15
Tidus

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lnyroy,I suppose after watching a lot of those Fade walkthroughs on YT I knew exactly what not to do because their characters was weak and the player not sure of how to get through the Fade..  I finally found a Fade walkthrough that was easy to follow.

 

 

I found one doesn't need to use all those mouse holes-I use three and for me it was easier and faster to cut the Fade in half. It takes me around 50 minutes. Fastest was 45 minutes including picking items and opening chests. The longest was almost three hours as I stumbled my way around the fade the first two times. My characters was way to weak and I was slaughtered in Mage Asunder area of the Fade. Not to mention I had no idea what I as doing.



#16
Carmen_Willow

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I hated/loved the Deep Roads in Origins. They were tough and scary (early days, wasn't sure how to build my character) and they felt oppressive, just as they were meant to feel, and that sense of danger that around any corner a horde of dark spawn was about to descend on you was ever-present. Even to this day, I can still get turned around in the Origins Deep Roads, and I count that a good thing.

 

DAII's Deep Roads were boring.

 

Descent brought some of that oppression back, but even more that sense of what was lost and perhaps gone forever. I felt about Descent's Deep Roads the way I felt about Origin's Elven Ruin in the forest. That sense of sadness for what had been destroyed. I enjoyed that. I did not enjoy the over-leveled, Destructo Dwarf Hordes, however.

 

Origin's Fade: Hate it to this day, turn difficulty down to casual and rip through that boring stuff as quickly as I can.


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#17
In Exile

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I hated the deep roads in DAO because we weren't actually in them. We were in a series of caves. In Descent at least we were IN the deep roads.
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#18
Carmen_Willow

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Something I love most about the Deep Roads in the Descent is just how beautiful they look. Like caverns you see in real life, and not boring stone tunnels with some broken bits like in Origins.

Yes, it is beautiful, but those tunnels in Origins gave me the sense of tons of rock and earth bearing down on top of me. I thought it added to that sense of danger. You were almost relieved when you broke into a large carvern, only to be attacked by something difficult to battle.


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#19
sjsharp2011

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I wouldn't say I like or dislike the Deep Roads levels because in some ways I like them and in other ways I don't. But in some ways my early playthroughs of DAI did feel strange though not really having a proper deep roads mission other than Varric's personal quest and even then you don't fight that many darkspawn. I will say though that having The Descent DLC mission added and giving us tasks to do in the deep roads i'd say definitely makes it feel more like a Dragon Age. Especially given you do get to have a proper scrap with the Darkspawn horde again.


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#20
NaclynE

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So, I was just wondering if anyone else experienced this, but back in the days of Origins, I HATED the Deep Roads. They were so long, so hard, so just a pain in the ass in every way.

 

And now flash forward to the release of Inquisition, and I found myself sad there weren't any deep roads levels. lol

 

Thankfully the Descent came out, starting that for the first time now. But still, it's funny how I started out Hating the Deep Roads, and then wanted them.

 

I do agree that the "deep roads" part of the game for DAO was a pain in the hiney. I narrowly survived it on a Hard mode run while running a female mage. I defenetly suggest not doing it first unless you have a garbage ton of bandages because people will be KO'd a-lot.

 

The deep roads stages in DA 2 were ok like when you have to save Nathaniel.

 

As far as DAI yeah it was a good idea to bring it back even though it's in a DLC form. Honestly it's a important part of the main DA stories were great evil comes from the deep roads and the tunnels seem to grow bigger throughout time and have been hitting many many many locations like Ferelden, Kirkwall, and wherever in DAI. Now with hitting Red Lyrium I feel like it's going to become such a huge problem where what happened in DAO/DAA, DA 2 and DAI would pale in comparison to what may happen caused by the deep roads.



#21
berelinde

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I loved the Deep Roads in DAO, and I find that I still do. Like everything else, tastes vary.

 

Nice thing about Descent: less spiders than Orzammar. Just saying.


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#22
Obadiah

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I liked the Deep Roads the first time I played DAO. They're a slow twisted descent into hell. Plus, they were full of great encounters - Archdemon flyby, Shriek ambush, Legion of the Dead, creepy Hesbith whisper, mother...

But they really needed to be procedurally generated because subsequent playthroughs turned into a complete slog.

#23
Bardox9

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I like the idea of the Deep Roads. DA:O did an OK job of it, but DA2's version was more the image I have in mind when I think about the tunnels connecting the Dwarven Empire. Wish they had added more of the DA2 type in DA:I. There is that place in the Hinterlands, but others wise... Maybe the next title will have more Deep Road maps in it.... That's a subtle hint Bioware peoples. ;)



#24
almasy87

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Mmmh.. I generally dislike the Deep Roads. I'm not claustrophobic or anything but the idea of being underground for a long period of time annoys me :P Like I'm trapped or something.. I prefer open areas like forests or such. And the Deep Roads in DAO were a pain the ***, dark, small caves, a lot of darkspawn, going around and around, like they never end, jeez. 

Thankfully in DA2 the Deep Roads part was quite short :P

Then came Descent.. and I have to say the area there is beautiful.. Specially the Sha Brytol part, with all those blue lights from the lyrium etc :D So I enjoyed it a bit more. However it was made a bit tedious by the fact that you needed to hunt for the door gears which sometimes were in places one would have never suspected.. like jumping on ledges you didn't even think you could jump on, etc.

Still very well done. But I still prefer being outside in the light :P