I have good news, OP. I give you...
The ReBoot Reboot! So re-booty, such relaunch, wow! You will never experiencing anything rebootier, so sign up now for the realest reboot of them all!
I have good news, OP. I give you...
The ReBoot Reboot! So re-booty, such relaunch, wow! You will never experiencing anything rebootier, so sign up now for the realest reboot of them all!
A reboot would be a redo of the original trilogy in a new way, so in no way would it be a "clean break".I'm not the only one upset with how ME3 ended up. Not just about the ending. Why I want a clean break from ME1-3 plot wise. Unless they retcon part 3 as a bad dream...
ME3 was many things, but mature wasn't one of them.I hate that fraking mod with a passion. That mod is proof why fans shouldn't be developers. (referring to the content of the mod not the quality of the work behind it just to be clear.) Boo hoo a mature title
I just... i only want to forget it all.
No kidding, that was the most infuriating thing for me in that entire mess: why TF are the reapers not taking the Citadel as soon as they invade and instead are derping about chasing Shepard around some irrelevant systems? Take the Citadel, turn off the mass relays and the war is won. But no. Everyone is a terminal retard in that goddamn mess of a plot. Everyone.
Ugh. Why am I even thinking about that again?
Never forgive, never forget! ^^
Yeah, the crucible is the perfect symbol for me why Mass Effect failed as a trilogy - because Bioware didn't commit themselves to actually make it a REAL trilogy. They wanted it all - an overarching plot, but of course every title must be designed in a way new people are not afraid to buy the game witrhout having played a previous title.
I still cringe when I remember some press-stuff from EA/Bioware claiming that "ME3 is the best title to get started with the ME-Franchise" - that was like saying "Oh, just watch Return of the Jedi first, its the perfect way to get into the trilogy".
The crucible - and the Star Child as well - should have hinted at way earlier. In fact ME2 - instead of being one long recruiting-mission and focusing on the pointless Collectors and their Terminator-REaper that got abandoned in ME3 anyway - should have already introduced the crucible in some way, or should have hinted at the existence of something bigger ruling the Reaper and their agenda. Instead we got ... ME2, the pointless adventures of Shepard and her ever-growing crew of future cameos ^^...
And just proving I am a Star Wars nerd one last example what I mean: The Emperor. The ultimate badguy behind it all. He doesn't jsut pop up the last minutes. He ist first simply refferred to in ine little throwaway-sentence in New Hope, then we see him briefly as an intimidating hologram in Empire strikes back, also with Vader kneeling before him, establishing that this old guy commands that badass Sith-Lord - and then we finally meet him in person.
That a proper way to do things. Just imagine something like the crucible, the ultimate Reaper-Weapon, being mentioned way earlier, and using it as a carrot for Shepa and us to follow over teh course of three games, as a means of hope to defeat the Reapers - that would have been proper buildup, and would have made the impact all the bigger when its revealed NOT to be the salvation. But Bioware sadly wasn't risky enough...
Maybe if the EA-Takeover would not have happened, who knows...we might have gotten a series of games that really connected with each other properly ...
Oh damnn, another rant-post written, and way too long as well. Nah, not deleting or cutting it. Read it, or do not. There is no try ....
a person or thing (as in fiction or drama) that appears or is introduced suddenly and unexpectedly and provides a contrived solution to an apparently insoluble difficulty (http://www.merriam-w...eus ex machina)
Correct, the Crucible is a plot device, it's also a Deus Ex Machina, which is is introduced suddenly, without any kind of foreshadowing or effort on the hero's part, and used to unexpectedly solve a previously unsolvable problem (the reaper invasion). The best parallel I can think of would be for, say, Sam Tarly in A Song of Ice and Fire to suddenly find a perfect solution for the White Walkers' invasion, despite no hints to such solution existing in any of the previous books.
Like I said, boggles the mind that people still refuse to call a spade a spade.
You already misused the word literally, so I'm not expecting this effort to be especially productive, but you are using these terms frivolously.
The catalyst was a twist ending, one that most of us around here agree is a bad one. It's existence, however, was irrefutably mentioned before it appeared. It was laid out in the design plans for the crucible. It isn't just foreshadowed, it's more than foreshadowed, it's existence and it's significance is actively discussed amongst the characters more than once throughout the course of the story. The mysteriousness of it's purpose is also discussed.
While the reality of that purpose isn't revealed until very, very late in the game, the claim that it's existence comes as a complete surprise from out of nowhere is ludicrous, because our character is consciously working towards bringing about it's appearance before it reveals itself.
No kidding, that was the most infuriating thing for me in that entire mess: why TF are the reapers not taking the Citadel as soon as they invade and instead are derping about chasing Shepard around some irrelevant systems? Take the Citadel, turn off the mass relays and the war is won. But no. Everyone is a terminal retard in that goddamn mess of a plot. Everyone.
Ugh. Why am I even thinking about that again?
It's downright fascinating what a poorly written,inconsistent, and incoherent mess the trilogy is. I mean, you spend hours trying to list all of these faults and never be able to list them.
One thing that's never really brought up is how the citadel races for some odd reason never considered that maybe they should try to make use of the master control unit in the citadel to control the relays and perhaps deny the reapers use of certain ones as to impede them. If there was any actual vision for the trilogy and forethought, they wouldn't written this in, as well as made a second entry that was to be about getting the galaxy's act together and finding a means of stopping space cthulhu, instead of playing spectre therapist for inane daddy issues and fighting inconsequential color coded sesame street mercs. This would've made the reapers' default more plausible and not required the derpcible and plot induced reaper retardation.
You already misused the word literally, so I'm not expecting this effort to be especially productive, but you are using these terms frivolously.
The catalyst was a twist ending, one that most of us around here agree is a bad one. It's existence, however, was irrefutably mentioned before it appeared. It was laid out in the design plans for the crucible. It isn't just foreshadowed, it's more than foreshadowed, it's existence and it's significance is actively discussed amongst the characters more than once throughout the course of the story. The mysteriousness of it's purpose is also discussed.
While the reality of that purpose isn't revealed until very, very late in the game, the claim that it's existence comes as a complete surprise from out of nowhere is ludicrous, because our character is consciously working towards bringing about it's appearance before it reveals itself.
No one's talking about the Catalyst here. Next time try reading what you're replying to (and being smug about).
It's downright fascinating what a poorly written,inconsistent, and incoherent mess the trilogy is. I mean, you spend hours trying to list all of these faults and never be able to list them.
I can't even replay the original Mass Effect now because the sequels retroactively utterly wrecked it. The Vigil conversation, which used to be one of my favorite gaming moments, I'm now laughing at it, because Vigil was either full of it or a liar. And Shepard was a dunce all along. It's amazing.
No one's talking about the Catalyst here. Next time try reading what you're replying to .
Right, you were talking about the crucible, perhaps the most frequently discussed of the projects our protagonist is involved with throughout the course of ME3.
(and being smug about)
Quoth the pot to the kettle, after pompously condescending at anyone reserving the term deus ex machina for things that actually come out of nowhere.
Just look here please:

I just had the most vivid flashback to a time when David the BabyPuncher was still around, and you posted this gif. That was a weird day.
David needs to return.
David needs to return.
That's silly.
I just had the most vivid flashback to a time when David the BabyPuncher was still around, and you posted this gif. That was a weird day.
David needs to return.
Ah good times.
Mac and Casey made such a mess of concluding the trilogy, a reboot sans the pair of them sounds great to me.
It's downright fascinating what a poorly written,inconsistent, and incoherent mess the trilogy is. I mean, you spend hours trying to list all of these faults and never be able to list them.
One thing that's never really brought up is how the citadel races for some odd reason never considered that maybe they should try to make use of the master control unit in the citadel to control the relays and perhaps deny the reapers use of certain ones as to impede them. If there was any actual vision for the trilogy and forethought, they wouldn't written this in, as well as made a second entry that was to be about getting the galaxy's act together and finding a means of stopping space cthulhu, instead of playing spectre therapist for inane daddy issues and fighting inconsequential color coded sesame street mercs. This would've made the reapers' default more plausible and not required the derpcible and plot induced reaper retardation.
Yep ... I think/speculate the only vision that actually was there for the trilogy was.... that it would indeed lead to ME: Andoremda and the abandoning of the galaxy...so every choice and consequence could be true - because we would not revisit the former galaxy.
Just imagine if they had used ME2 to drastically alter the way the story could progress. ME2 became as pointless to the overall story as the Phantom Menace is, but what if it would have been the cross-roads-title that would branch off in various directions and lead to an ME3 that potentially started off and finished all the choices we made prior ... something like we saw in Witcher 2, with two wholly different viewpoints/storytakes after chapter one, culminating again in a third final act. Just put to the extreme
Probably too much to asked and ultimately deemed too risky by the money-counters. And maybe for good reasons. But when you don't have a vision and only play it save, you end up with not much more than mediocrity
It's downright fascinating what a poorly written,inconsistent, and incoherent mess the trilogy is. I mean, you spend hours trying to list all of these faults and never be able to list them.
But the Trilogy did make sense before ME3 with it's original planned Dark Matter ending. Only once lead writer changed it all went down the drain.
Which begs the next question. How skilled is the new lead writer on ME:A? All I know is he wrote some Halo story. But I still don't see future ME games being the same without Drew leading it anymore. The true ME vision was Drew's baby. Just hoping the new guy is much better then Malc. Because even if Malc was a good writer, he was a poor lead writer.
It's downright fascinating what a poorly written,inconsistent, and incoherent mess the trilogy is. I mean, you spend hours trying to list all of these faults and never be able to list them.
In a "it's so horrible I can't look away" sort of fascinating, yeah
I can't even replay the original Mass Effect now because the sequels retroactively utterly wrecked it. The Vigil conversation, which used to be one of my favorite gaming moments, I'm now laughing at it, because Vigil was either full of it or a liar. And Shepard was a dunce all along. It's amazing.
QFT ![]()
But the Trilogy did make sense before ME3 with it's original planned Dark Matter ending. Only once lead writer changed it all went down the drain.
Wait... you mean the sketch of an ending where the Reapers were the good guys all along and Shepard was the bad guy who was unwittingly going to destroy the universe? The one where the Reapers were encouraging organics to use dark energy in order to stop them from using dark energy? The one which also included a superweapon so Shepard could decide whether or not to let the Reapers save the universe by harvesting humanity?
Don't forget BioWare's give and take writing process, just like how many things changed over the course of ME2. But to entirely eliminate everything ME2 was leading up to was foolish. And I blame it all on the lead writer change.
As is, the ME series for me is cannon up to ME2. With the rest up to my imagination left to wonder about.
Deus Ex Machina apparently now means plot element that was introduced at the start of a work but not sufficiently foreshadowed in ME1's codex.
More like it's an "I win button" which more or less went like:
Hey guys remember those reapers I told you guys about a few years back? While they just arrived and now we are absolutely doomed because none of you listened.
-Oh wait I just found a blueprint for a device that apparently will kill all reapers, we are still good guys.
Sounds pretty much Deus Ex Machina to me. Had ME2 actually have us prepare for the Reapers then maybe it wouldn't have been needed. I love ME2 but it pretty much screwed ME3 into requiring some sort of absurd plot device to end the story.
It's no the only time, Bioware has always failed to give proper sequels to their build up plot. ME2 was nearly completely disconected from ME1, the council treats you like a ******, saved or not. Humans are ignored, so much for proving their worth. Reaper threat ignored for tackling on the completely new Collector problem, and they ended up being pretty pointless to the overall story. Again in ME3, destroy/save Collector base should've had quite an impact, yet Cerberus hates you even if you cooperated with them making ME2 pointless.
Same with DA2 to DAI, DA2 act III sets up the Templar vs Mage conflict for the next game, Templar vs Mage conflict turns out to be completely secondary and makes for like 30 mins of the actual gameplay. It's not such a big deal as you play them, the problem comes when the next "last" game comes and Bioware have no way to give the grand story a proper closure because it simply wasn't planned with enough foresight.
Personally I'd be satisfied if they simply made a smaller scale story, it still should be important it just can be less so than entire galaxy civilaztion anihilation so that it's not so hard to tie each sequel down. After all Bioware's strongest point these days is making a personal story, overcoming the conflicts with the characters you are invested with. And the whole galaxy does not need to be at peril for such a story, though that might be a dissapointing transition from the original ME trilogy I guess.
As bad as the RGB was, it didn't make a mockery of its entire main character while also putting the player and several very popular characters through 50 hours of non-sequitor bull****. At least ME3 was a fun as hell game and my first playthrough up until Priority: IWASBORNINLONDON was some of my favorite gaming time ever. MGS "V":The Phantom Game takes that cake after MGS4 wrapped everything up so nicely.
Bioware should choose a canon ending and reference it in Andromeda in subtle ways, maybe even just as rumors.
Not choosing a canon ending is lazy. I say forget all the concerns about who will be angry, its their IP and they should own the conclusion.