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No ties to ME3 storyline. Want a real reboot.


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#101
N7M

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OlympiaaaAAAA!

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#102
Vox Draco

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Personally I'd be satisfied if they simply made a smaller scale story, it still should be important it just can be less so than entire galaxy civilaztion anihilation so that it's not so hard to tie each sequel down. After all Bioware's strongest point these days is making a personal story, overcoming the conflicts with the characters you are invested with. And the whole galaxy does not need to be at peril for such a story, though that might be a dissapointing transition from the original ME trilogy I guess.

 

I really wonder the most about the scale and scope they'll try to achieve with MEA this times. But I actually hope this time they don't even try to have some overarching super-plot that will only be solved in ten years after two more titles...

 

I don't mind if we get to play Ryder or Pathfinder every new Andromeda, but each new game should have a new, self-contained plot. The only recurring theme should be how humanity and others slowly establish themselves in the new galaxy - and each game should forward this. Andromeda one we are merely newcomers, total outsiders etc, then the next time we are barely established, no lnger nomads but with a small powerbase and trying to survive etc, and finally humanity earns its palce among the native speices etc (though yeah, maybe a new protagnist might be better each time, seems a bit too much to be accomplished in one human's life time ^^)

 

So yeah, smaller scale. Humanity's fate is what's at stake, the Ark or whatever, and the future of its people...not billions of lifeforms on various planets. I totally agree with this, it's more than enough this time ^^



#103
9TailsFox

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I really wonder the most about the scale and scope they'll try to achieve with MEA this times. But I actually hope this time they don't even try to have some overarching super-plot that will only be solved in ten years after two more titles...

 

I don't mind if we get to play Ryder or Pathfinder every new Andromeda, but each new game should have a new, self-contained plot. The only recurring theme should be how humanity and others slowly establish themselves in the new galaxy - and each game should forward this. Andromeda one we are merely newcomers, total outsiders etc, then the next time we are barely established, no lnger nomads but with a small powerbase and trying to survive etc, and finally humanity earns its palce among the native speices etc (though yeah, maybe a new protagnist might be better each time, seems a bit too much to be accomplished in one human's life time ^^)

 

So yeah, smaller scale. Humanity's fate is what's at stake, the Ark or whatever, and the future of its people...not billions of lifeforms on various planets. I totally agree with this, it's more than enough this time ^^

This is what I scared. It will be rushed not game but story/time. We  already start established pretty good. i want to see begging from zero game starts just time we arrive. Second game new protagonist after 40-50 years? I don't know how much time takes to build self sustaining/defensible colony. And so on...



#104
Linkenski

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ME3 was many things, but mature wasn't one of them.

I wouldn't go that far. It handled a lot of themes mature enough, it's just that the intro, ending and a few other major flubs were kind of childishly executed. It's disheartening to think the final mission and ending or those deleted scenes is how Mac's writing looks when it's unedited and even worse that the intro probably was edited and peer reviewed.

 

To guy above, I'm not holding my breath ME:A is going to be polished and not feel rushed. Let's be real: When has a Bioware game come out in the last 10 years that didn't feel rushed? Even ME1 had lots of cut corners and 2's story generally suffers from having dropped themes and being underdeveloped in its main plot which seems like the writers had several ideas they wanted to aim for but ended up with a haphazard mix of all of them without amounting it to anything special. Perhaps that was the result of having two leads and god knows it was probably Mac who took over the initially intriguing plot about Shepard being cybernetic and joining a rogue faction and turned the story into some kind of morbid space-horror and Terminators because it was cooler.


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#105
Gramorla

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They can't ignore the ME3 endings.. not forever. Or Bioware would by forced to freeze the entire milky way for all coming ME games that may come out in the future. It would also destroy any artistical integrety in there work.



#106
Arcian

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They can't ignore the ME3 endings.. not forever. Or Bioware would by forced to freeze the entire milky way for all coming ME games that may come out in the future. It would also destroy any artistical integrety in there work.

That train has already sailed, buddy.


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#107
Iakus

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 It would also destroy any artistical integrety in there work.

You're assuming it had any to begin with.



#108
Draining Dragon

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You're assuming it had any to begin with.


"You're not artistic, and you have no integrity."
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#109
slimgrin

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They can't ignore the ME3 endings.. not forever. Or Bioware would by forced to freeze the entire milky way for all coming ME games that may come out in the future. It would also destroy any artistical integrety in there work.

 

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#110
teh DRUMPf!!

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No, ME3 was a reboot.

 

No. You're a reboot!



#111
Vox Draco

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They can't ignore the ME3 endings.. not forever. Or Bioware would by forced to freeze the entire milky way for all coming ME games that may come out in the future. It would also destroy any artistical integrety in there work.

 

2016 Mass Effect Andromeda

2018 ME: Andromeda 2

2020 ME: Andromeda 3

 

2023 Mass Effect 1 Reboot (How Shepard became a Spectre, stopped Saren and defeated Sovereign the Reaper - but in glorious HD and all!)

 

2025 Mass Effect 2 Reboot (the Galaxy prepares for war against the Reapers, a human rogue-organisation called Cerberus tries to disrupt these preparations for unknown reasons. While Shep travels the galaxy to support the war-effort she also ultimately infiltrates the secret headquarters of Cerberus, unveils they are long-term indoctrinated agents of the Reapers trying to unwittingly pave the way for the upcoming invasion. The suicide mission is successful, but apparently Shepard dies in the end...throughout the game we find hints and clues about an ancient knowledge concerning the Reapers and how to stop 'em, and the Keepers and the Citadel might be key to all this...A DLC shows us how mankind/allies are preparing a massive ark-fleet full of chosen individuals for a long-term colonization project to Andromeda, a backup-plan to save the species in case teh Reapers win ...

 

2027 Mass Effect 3 Reboot:The Reapers have come! And they win on all fronts. First minutes however we learn about the fate of Shepard, how she survived, was brought back from death and what she possibly became by this ordeal. She returns to her allies, but people distrust her of course, and she has to find answers and prove herself once again while the galaxy is turned into a slaughterhouse. Before all is lost however, Shepard confronts the ultimate evil behind the Reapers on the citadel...and finally stops it. However, the Galaxy is in ruins, the portals destroyed, and Shepard and co, though alive, are confronted with the hard task to build up again and ensure the few survivors have a future ...

 

2030 Mass Effect Galaxies: Thousand upon thousands of years after the events of both trilogies interconnect once more as inter-galaxy travel has become convenient enough ... and a new conflict arises...

 

And all the while, people sometimes still discuss the obscure first trilogy of Mass Effect that is now seen in the same light as the original Battlestar Galactica series: It came first, was fun for a while, but was kinda meh in terms of quality and storytelling ^^

 

Hooray for reboot!


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#112
DextroDNA

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Nobody cares what you want, reboots are ****



#113
Guanxii

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We won't get a full 'hard reset' series reboot until the Andromeda spin-offs have well and truly run their course. Eventually BioWare will need a new gimmick or they will most likely write themselves into a corner again.

 

It going to happen eventually it might as well have been now rather than just delaying the inevitable.

 

I reckon the series will drift further and further away from the original vision (what one would recognize as Mass Effect - classic races, locations, design-aesthetics, relays, etc.) that eventually a hard reset will be desirable to get the series back on track to where it was back in 2007.



#114
9TailsFox

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We won't get a full hard reset series reboot until the Andromeda spin-offs have well and truly run their course. Eventually BioWare will need a new gimmick or they will most likely write themselves into a corner again.

 

It going to happen eventually it might as well have been now rather than just delaying the inevitable.

Don't make omnipotent enemy. Seran would be good Antagonist without omnipotent god machines. Look at Dragon age Loghain. Rendon Howe, if you play human noble it was more personal than DA2. Arishok. Ok DA:I go a little to far but still at the end they established great antagonist. Give us rival equal to us.Actually Andromeda is good opportunity to make us antagonist.


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#115
Guanxii

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Don't make omnipotent enemy. Seran would be good Antagonist without omnipotent god machines. Look at Dragon age Loghain. Rendon Howe, if you play human noble it was more personal than DA2. Arishok. Ok DA:I go a little to far but still at the end they established great antagonist. Give us rival equal to us.Actually Andromeda is good opportunity to make us antagonist.

I don't think a hard reset of the series need necessarily involve the reapers or the same characters. You reset the time-line and canon starting all over again from first contact which could be retold in a much more engaging way. There's lots more to explore besides first contact and the skylian blitz as awesome as those are as concepts. I want to see the Mass Effect civs in their prime at the height of their power/influence, e.g. Terra Nova, Bekenstein, Kar'shan, etc. not just the odd shed in the middle of a barren world.

 

The reapers could simply be a distant threat on the horizon which may or may not ever materialize should BioWare ever feel like drudging it up again and in the meantime BioWare could tell whatever story they want to without abandoning the original setting for a complete blank slate.



#116
Linkenski

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I really hope ME:A is 60-80 hours like DA:I and just one self-contained tale, but the difference is that there's the same amount of content in the main missions as ME2 and the side-quests are storydriven.



#117
Vox Draco

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Don't make omnipotent enemy. Seran would be good Antagonist without omnipotent god machines. Look at Dragon age Loghain. Rendon Howe, if you play human noble it was more personal than DA2. Arishok. Ok DA:I go a little to far but still at the end they established great antagonist. Give us rival equal to us.Actually Andromeda is good opportunity to make us antagonist.

 

My very personal hope is simply that we, as the main char, get drawn into some kind of conflict raging already in this new galaxy between the natives. Maybe one war-mongering race dominating the others or something. And the arrival of us newcomers is very muh an opportunity for various factions to turn the table on the current state of affairs in Andromeda.

 

As a villain...not sure...no god-machine of course, NEVER AGAIN! Maybe some kind of dictator, or rogue-leader (like ronan the accuser but with more depths and stuff to do ^^). Maybe someone who first claims to be our ally and friend, but as a Revan-Twist midway through the plot is revealed to be teh driving evil behind all in Andromeda?



#118
KingTony

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Is that so, OP? Well, I want a blowie and million dollars, if there's any wish granting fairies around.

#119
rossler

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They can't ignore the ME3 endings.. not forever. Or Bioware would by forced to freeze the entire milky way for all coming ME games that may come out in the future. It would also destroy any artistical integrety in there work.

 

They didn't ignore them. They addressed the endings in the Extended Cut.



#120
Oldren Shepard

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A big NO to this one too.



#121
AlanC9

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We won't get a full 'hard reset' series reboot until the Andromeda spin-offs have well and truly run their course. Eventually BioWare will need a new gimmick or they will most likely write themselves into a corner again.


By that point, won't they just get bored and dump the whole IP?

#122
Gothfather

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Well, the Catalyst is a rather vital part of the Crucible is it not? WIthout it we just have a giant magic wand that doesn't actually do anything.

 

Bu if you want to talk about the whole superweapon, then taking the trilogy as a whole, the Crucible is still something of a DEM.  It comes from practically out of thin air (the "small data cache" on Mars suddenly has blueprints to a superweapon that remained conveniently unnoticed until the very enemies it was designed to stop begin invading) And Shepard spent a third of the trilogy doing everything but looking for a way to stop the Reapers.

 

Given the entire game is devoted towards building the miraculous weapon that will of course save us all even though we have no idea where it came from, what it does, or how to use it (we're all proving how advanced this cycle is by following directions by rote.  Yay for the hairless apes!)   One can make an argument that perhaps "MacGuffin" also fits.  But the manner in which it is activated has definite DEM properties to it.  

 

Or perhaps Diabolous Ex Machina

 

Oh MY FRAKING GOD.

 

You always ignore evidence to maintain your bubble reality. "Can't EVER let evidence change my opinion I mean people will think I'm a flip flopper." We got evidence that something was hinky with the citadel in Me1. First with the keeper side quests as we learned something beyond just the keepers was running the station. That it was a mystery to be solved and we learned that the citadel was a "trap." WTF getting foreshadowing in the first fraking game isn't enough? Seriously?

 

We know that data can and does bridge the gulf between cycles the whole FRAKING series depends on this. The artefact on eden prime starts the whole bloody process this is what makes Shepard unique and special. We see the same principle with the Thorian  and trying to seek knowledge from the past cycles. A second artefact on Virmire is the same thing and Ilos has Vigil yet ANOTHER example. WTF! again fore-fraking-shadowing from ME1 isn't enough? Countless examples of Data crossing the gulf between the cycles and you think the mars cache something mentioned in FRAKING me1 as the place where we learned about Ezoo and the mass effect is out of thin air. Seriously how the frak does that work? It only works if you ignore actual evidence to maintain your opinion based argument.

 

The method of the crucible's discovery couldn't be more foreshadowed.  The Catalyst well as I recall we knew the plans were incomplete from the start of the mars mission, this gets refined to needing the catalyst early in the game but we have no idea what that is. Then we find out it is the citadel. oh gee the citadel which was foreshadowed since ME1 is more than it appears to be is the key to the crucible. Gee we should have seen that coming a mile away. Why? because it was foreshadowed since ME1. We know the citadel is more than it seems very early in ME1 with the keeper side quest. The entire purpose of that quest is to show conclusively that the keepers can't be the ones 'in charge' of the citadel. So a mysterious power controls the citadel's day to day running and the citadel turns out to be a trap. Hmmm things that make you go hmmm. Is it really all that surprising that the citadel turns out to be the very heart of the conflict? Not really. Why? Because it was foreshadowed.

 

Now the star brat is a bit contrived and poorly introduced in the vanilla game but it wasn't coming out of left field it was clearly hinted at since me1. So while there are a LOT of reasons to pan the endings in me3 this idea that the star brat is an unforeshadowed character or that the crucible's introduction isn't imminently explainable in how we learn of it and how it could save us hasn't spent any time to actually THINK about these things. They simply don't like these points of the plot so just spew random critiques against them. i mean who needs to THINK opinion is all that counts right?



#123
Seival

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No ties to ME3 storyline. Want a real reboot.

Real reboot would mean ME1, ME2, and ME3 didn't happen, or even more simple: there was no ME universe at all. So, you just suggest all fans to forget everything about all these games? Just because you didn't like the ending?

 

What about the fans who liked the ending?

What about the fans who didn't like the ending, but still like all other parts of the story?

 

Real reboot could be a good idea, if BioWare would make new ME franchise not just great in all aspects, but also unique - without any connections to the original ME (including even things like aliens' appearance and races names). But this would be a new franchise, so what's the point of naming it Mass Effect?


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#124
Iakus

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Real reboot would mean ME1, ME2, and ME3 didn't happen, or even more simple: there was no ME universe at all. So, you just suggest all fans to forget everything about all these games? Just because you didn't like the ending?

 

What about the fans who liked the ending?

What about the fans who didn't like the ending, but still like all other parts of the story?

 

Real reboot could be a good idea, if BioWare would make new ME franchise not just great in all aspects, but also unique - without any connections to the original ME (including even things like aliens' appearance and races names). But this would be a new franchise, so what's the point of naming it Mass Effect?

THe previous games wouldn't automatically erase themselves if the series was rebooted.  If you liked the games, or even their endings, they'd still be there.

 

I mean, I'm playing XCom 2, which pretty much throws the ending of X Com: EU into the garbage, but that doesn't mean I can't still  play and enjoy it.


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#125
Vox Draco

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Real reboot would mean ME1, ME2, and ME3 didn't happen, or even more simple: there was no ME universe at all. So, you just suggest all fans to forget everything about all these games? Just because you didn't like the ending?

 

What about the fans who liked the ending?

What about the fans who didn't like the ending, but still like all other parts of the story?

 

Real reboot could be a good idea, if BioWare would make new ME franchise not just great in all aspects, but also unique - without any connections to the original ME (including even things like aliens' appearance and races names). But this would be a new franchise, so what's the point of naming it Mass Effect?

 

a real reboot would/could mean: ME1, ME2 and 3 would happen anew, in a different way but still staying true to the fundamental story: Reapers, Shepard, her crewmates - just maybe with more thinking it through this time from start to finish, without changing stuff to the worst. You know, like an actual three-part-trilogy that connects together in a logical way, not a jumbled mess of wannabe-standalone-titles ...Because in hindsight you now know much better what worked and what not (though granted, it could still suck as bad or even more, or like the Batman-Reboot simply lack all that made the franchise interesting)

 

Of course some people might not like it - but I see this as no reason not to do it eventually. However we might ratehr see a (very much needed) reboot/remake of the Star Wars prequels before we see a reboot of teh Mass Effect franchise, or any videogame-franchise as "young" as Mass Effect. Maybe eventually when they grew tired of Andromeda a s a playground to tell stories without being weighed down by Sheaprd's shady legacy? But now, they have an entire galaxy to play it save, and its enough to simply ignore the original trilogy (hey, just like we can mostly ignore the SW-Prequel-Trilogy - the human mind is capable of great things in that regard ^^)


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