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i jsut find something funny


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#76
Dai Grepher

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When I think of lazy, I think of things like Madden where each one is the same but with some new people to unlock or mobile games that take very little effort to make and are just a reskin of more popular mobile games that came before. I don't like the shortcuts either, but I don't see them doing it because they just want to kick back and not do any kind of work (lazy) but rather because of their priorities being on other things like the map design(which is not where I think the majority of the focus should have been) over the story, character development of anyone outside the inquisition itself and the details as well as them assuming "the player won't notice" and calling it "good enough" based on time and resources. I think slanted priorities and odd resource management are different from laziness.

 

I'm fine with repeats of the same game style, since that is often what players want. I call that consistency, not laziness. I think you know what I mean about lazy implementation though, right? I'm referring to things in the game itself, not as a comparison to other games of the series. Another easy example, the Crossroads look different to an elf. The sky is more colorful and their are flowers on the trees. Nice touch, right? Yet if the elf enters the Vir Dirthara then it looks the same to an elf as it does to a human. So they couldn't be bothered to give the Vir Dirthara the same treatment? And because of this the transition seems inconsistent. Why are things one way and then another way in the next moment? It's just lazy.



#77
Nefla

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I'm fine with repeats of the same game style, since that is often what players want. I call that consistency, not laziness. I think you know what I mean about lazy implementation though, right? I'm referring to things in the game itself, not as a comparison to other games of the series. Another easy example, the Crossroads look different to an elf. The sky is more colorful and their are flowers on the trees. Nice touch, right? Yet if the elf enters the Vir Dirthara then it looks the same to an elf as it does to a human. So they couldn't be bothered to give the Vir Dirthara the same treatment? And because of this the transition seems inconsistent. Why are things one way and then another way in the next moment? It's just lazy.

Running out of time or resources, allocating those time and resources to things we don't see as important isn't good but it isn't lazy. Do you really think the devs could have made the game better, especially the details but chose not to and instead lounged at their desks with their feet up eating cheetos and watching TV? Do you think they weren't doing any work during that time? An example of something I thought was awful: the Qunari hair both in texture and style. It looked so amaturish and slapped together and yet I don't believe at all it was a result of "laziness" but rather a "we ran out of time because we were too focused on other things and didn't allocate our time very well so we slapped something together last minute to finish in time."



#78
Giantdeathrobot

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Why wouldn't?

If you are talking about someone being handsome you are always going to mention Brad Pitt, between 2010-2014 the best example for an RPG was Skyrim. Now it changed.

 

It certainly wasn't Skyrim for me. More like New Vegas which is better than anything Bethesda has ever done.



#79
Dai Grepher

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Running out of time or resources, allocating those time and resources to things we don't see as important isn't good but it isn't lazy. Do you really think the devs could have made the game better, especially the details but chose not to and instead lounged at their desks with their feet up eating cheetos and watching TV? Do you think they weren't doing any work during that time? An example of something I thought was awful: the Qunari hair both in texture and style. It looked so amaturish and slapped together and yet I don't believe at all it was a result of "laziness" but rather a "we ran out of time because we were too focused on other things and didn't allocate our time very well so we slapped something together last minute to finish in time."

 

Okay, then the other part of this is applying the standard to things that don't take much time or resources to do. They already had the sky filter applied to the Crossroads. Why couldn't they apply it to the Vir Dirthara? Even if the flowers didn't show up on the trees, the sky at least could have looked as it should have. Right? But even the flowers could have been done. It's basically just copy/pasting models. It could have easily been done.

 

It isn't about what they could have done better. I wasn't using that as the standard. It's doing what they chose to do, but in a consistent or logical way.

 

No, I don't think they lounged around, they just didn't feel like doing the extra work. They just said, "Eh, that's too hard", and just moved on to the next task. "Good enough" mentality.

 

The Qunari thing isn't laziness, because they originally had it to where only human Inquisitors would be featured. The addition of Qunari was a new undertaking. The opposite of laziness. The thing with the hair styles is more of a case of BioWare not being able to implement complex hair styles for any character, not just Qunari. Though Qunari had that extra obstacle to overcome. I won't hold that against them.

 

I'm referring to stuff they put in the game, but failed to apply consistently, or things they just didn't bother to test to see if it worked properly.



#80
Arshei

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It certainly wasn't Skyrim for me. More like New Vegas which is better than anything Bethesda has ever done.

 

I don't find Justin Bieber a good singer too but he is considered one.