When I think of lazy, I think of things like Madden where each one is the same but with some new people to unlock or mobile games that take very little effort to make and are just a reskin of more popular mobile games that came before. I don't like the shortcuts either, but I don't see them doing it because they just want to kick back and not do any kind of work (lazy) but rather because of their priorities being on other things like the map design(which is not where I think the majority of the focus should have been) over the story, character development of anyone outside the inquisition itself and the details as well as them assuming "the player won't notice" and calling it "good enough" based on time and resources. I think slanted priorities and odd resource management are different from laziness.
I'm fine with repeats of the same game style, since that is often what players want. I call that consistency, not laziness. I think you know what I mean about lazy implementation though, right? I'm referring to things in the game itself, not as a comparison to other games of the series. Another easy example, the Crossroads look different to an elf. The sky is more colorful and their are flowers on the trees. Nice touch, right? Yet if the elf enters the Vir Dirthara then it looks the same to an elf as it does to a human. So they couldn't be bothered to give the Vir Dirthara the same treatment? And because of this the transition seems inconsistent. Why are things one way and then another way in the next moment? It's just lazy.





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