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Melee Valkyrie sequence


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#1
Bud Halen

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With the recent Valkyrie discussion, it's got me curious about the melee Valkyrie and her array of possible powers & CC abilities:

  • Ammo priming
  • Heavy melee splooge
  • Warp
  • AF & AF blast
  • Tech Armor blast

 

The only thing exotic I ever do with her is blast AF from time to time.  No ammo priming with her AP IV Hurricane -- just running around like a tanky Fury, priming for BEs and shooting.

 

But say she went with a CC capable weapon with Inc ammo priming...like with a Venom, Falcon, or Scorpion sporting a melee boost mod.  Now say you're attacking a spawn of Cannibals, Marauders, and a Ravager.  Does anybody have a solid sequence of attacks utilizing everything?

 

The only things I'm certain of would be getting an FE during the approach via shoot --> Warp.  And I suppose detonating Tech Armor should be the coup de grace move if you've specced it for 5b-Melee...possible FE there as well.  The ideal AF blast in between should get a BE off a Warp prime too.

 

Maybe my biggest issue is 'properly' fitting HM into the mix...if there even is a 'proper' way.



#2
Jeremiah12LGeek

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The Valkyrie's deadliest ability is to mesmerize me into a stupor, making me easy prey.


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#3
Caineghis2500

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The only thing exotic I ever do with her is blast AF from time to time.  No ammo priming with her AP IV Hurricane -- just running around like a tanky Fury, priming for BEs and shooting.

Honestly this is how I've always used her as its the most optimal IMO. Of course I'm just speculating as I've never experimented with her outside of the above mentioned way

#4
geezer117

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I avoid tactics that require a lot of buttons in the right sequence. Too easy to get it wrong, and in CQC any stagger upsets the plan. But I'll take a crack at sorting it out. 

 

You would want an area prime weapon like venom, falcon or acolyte. Scorpion only primes what it sticks to. Of those, the venom would be handy in close quarters; not the acolyte. So shoot -> warp gets the FE. When you rush in, there is no detonator for that warp prime. AF and TA blast don't detonate. But you could blast AF to get a BE. Or better if you have fast cooldown, another warp gets a BE from the AF, and probably primes at the same time for a BE by detonating AF. I believe warp detonates and re-primes at the same time, could be wrong. Exploding TA would be to stagger and run away. 

 

So the sequence, if any of that is correct, would be shoot inc. ammo with an area weapon, then warp for the FE; then run in and warp again to get the BE off the AF field; then detonate the AF to get the BE off the warp prime; then explode TA to stagger anything still alive before it can stagger you; and either area heavy melee or run away, depending on what's not dead. 

 

An FE, two BEs, a TA and AF explosion and a HM ought to do a lot of damage. 


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#5
Jugger nuggss

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Run in,BE, Asarigasm, then.......TECH ARMOR! And I use the Talon to clean up what's left.
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#6
Bud Halen

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Run in,BE, Asarigasm, then.......TECH ARMOR! And I use the Talon to clean up what's left.

 

Nice.  Do you prime with the Talon or just AP/Warp rounds?

And where does the sync kill fit in?


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#7
Bud Halen

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I avoid tactics that require a lot of buttons in the right sequence. Too easy to get it wrong, and in CQC any stagger upsets the plan. But I'll take a crack at sorting it out. 

 

You would want an area prime weapon like venom, falcon or acolyte. Scorpion only primes what it sticks to. Of those, the venom would be handy in close quarters; not the acolyte. So shoot -> warp gets the FE. When you rush in, there is no detonator for that warp prime. AF and TA blast don't detonate. But you could blast AF to get a BE. Or better if you have fast cooldown, another warp gets a BE from the AF, and probably primes at the same time for a BE by detonating AF. I believe warp detonates and re-primes at the same time, could be wrong. Exploding TA would be to stagger and run away. 

 

So the sequence, if any of that is correct, would be shoot inc. ammo with an area weapon, then warp for the FE; then run in and warp again to get the BE off the AF field; then detonate the AF to get the BE off the warp prime; then explode TA to stagger anything still alive before it can stagger you; and either area heavy melee or run away, depending on what's not dead. 

 

An FE, two BEs, a TA and AF explosion and a HM ought to do a lot of damage. 

 

Alas, Warp won't detonate & prime simultaneously (not like Justicar bubble Warp).  But stringing an FE into a BE sure as hell would work though (shoot --> warp --> AF blast).

And you're right.  Too much likely chaos to rely on a consistent pattern.  Probably just theory-crafting at his point...trying to 'empty the cupboard' with a melee Valkyrie on a spawn.



#8
Jugger nuggss

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Nice.  Do you prime with the Talon or just AP/Warp rounds?
And where does the sync kill fit in?


I use AP rounds and I'm usually ded after I remembered that I'm not hosting and the animation for AF is going but the actual power isn't active. Or if nat blows up an a-bomb next to me. Hope this helps
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#9
Shampoohorn

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Tech armor is better left on than detonated.  The melee damage output with TA's passive boost is better than the detonation itself -- especially when you consider the additional animation delays from turning TA off and on.  Her melee is already so slow and you're exposed helpless to enemies more than any other melee kit. 

 

In general when I melee with her I run up and allow her Anh Field to stagger enemies and then do her melee animation and then considering a warp if there's a primed target.  If you trigger a BE before you melee you will risk the enemies being out of melee range, i.e. out of stagger range.  And bring a venom along so you can release the trigger in the middle of animations to keep up your damage output and keep the mooks staggering.

 

Link to my old guide on meleegasms.


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#10
EmbraceAzurity

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I disagree! Valkyrie can very effectively spam Tech Armor if you can consistently cancel the animation.

#11
Shampoohorn

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I disagree! Valkyrie can very effectively spam Tech Armor if you can consistently cancel the animation.

 

For a melee valkyrie?  It's not a fruitful tactic for a melee valkyrie.  Like I said, you're already using an attack with a long animation.  Tech armor does about 800 damage in a fairly small radius.  If my valkyrie is speccced for melee I would rather do a melee attack with 3k-4.5k damage and about the same radius.  Tech armor is quicker, so there are times when it's better like if there's a phantom in your face.  Not many other situations though. You're better off keeping the 50% DR active and doing biotic squats.

 

If my valkyrie was not setup for big melee and there was a close target, I would still rather use warp to detonate a biotic explosion which is bigger and more potent than tech armor can be. Again, there are situations when tech armors a better choice (phantom, face), but again warp is a better tactic most of the time.  You might point out that warp is dodgeable and tech armor is not, but the valkyrie is very very good at staggering opponents with AF.

 

Tech armor is fun, no doubt, and when I'm feeling fancy I say 'tech armor!' over the mic when I get a kill with it. Especially with my turian. But if we're talking melee Valkyrie then you will be more effective keeping it on.



#12
EmbraceAzurity

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Hmm I'm afraid I wasn't thinking of the melee build specifically, just in general on her, but yes, sorry, of course with the full melee spec I guess you would want to leave it on. I let my excitement of Tech Armor get me carried away, because.... well, Tech Armor! I usually play her the opposite, detonating it frequently and saving her melee and Annihilation Field detonation for emergencies. I think the Incendiary Acolyte is a good choice either way!

#13
PresidentVorchaMasterBaits

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I tried a full melee build with her before and it was pretty fun. Took the melee bonus in tech armor too but, my god, it was difficult to play her melee style on gold. Sacrificing health/shields for melee makes her very squishy and she would drop every 30 seconds or so. Almost impossible unless you take a cyclonic mod with her to beef up her shields. Still it was pretty fun asarigasming everywhere. Will bang again.


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#14
Sinful Force

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This thread is still not about Fury. Will continue to avoid...