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#176
nightscrawl

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^ My canon HoF survived through use of the DR, but it's been so tempting to make one that I plan to do the US with, just because.

 

My feelings about the HoF have really changed over time, but I've never been into the character. I tried to load up DAO again recently and couldn't get past the origin story. Being a silent protagonist is really affecting my ability to play, which is compounded because I like my Inquisitor's voice so much.

 

Also, Alistair was my canon romance even though I was never too into him; certainly not to the same degree that I was/am into Fenris or Dorian. He has his moments, but now that I'm 12 years older than him, he just seems like too much of a boy. Role-play aside, regardless of gender, I, as the player, need to feel some compelling attraction to whomever I'm going to romance, and I just don't have that with any of the DAO LI. If I ever do manage to do the full run again, I don't think I will romance anyone, like my very first play (I didn't know romances were a thing in the game and didn't flirt).

 

And oddly, the faces all seemed so plastic to me, but I'll have to see if I can work that out with a mod.



#177
Biotic Apostate

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And oddly, the faces all seemed so plastic to me, but I'll have to see if I can work that out with a mod.

And ugly. Honestly, when I was comparing Leliana, Morrigan, and Alistair in DAO to their appearances in DAI, it's just infinitely better. So glad they switched to Frostbite.



#178
Serelir

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I prefer DAO to the later games, but I certainly don't need my HoF to return from the dead.

 

I was sad to see what had happened to Alistair in DAI. I guess we all get old and lumpy-faced, especially if we're married to someone like Anora. While I had my issues with Alistair, he became my friend, and he was certainly brave enough when it mattered.

 

When you consider that DAO was released in 2009, the graphics look pretty damn good.



#179
Uccio

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Same here, my HoF is somewhere out there with Morrigan and their child. He deserves his freedom, so no need to bother him anymore. He did his part. And he deserves the cure for the calling for that matter. I kind of liked the a bit smoky/watercolor visuals of DAO, or maybe it was just my pc.

#180
Biotic Apostate

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When you consider that DAO was released in 2009, the graphics look pretty damn good.

Does it really?

These are all from 2009

Spoiler

 

 

And this is DAO

Spoiler

It was a good game, but graphically it was very underwhelming even when it came out.

 

Edit:

And these came out 4-5 months after DAO

Spoiler


#181
Uccio

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I would say with my meager knowledge that it is the artistic direction dictating DAO style. And it is still dam good, there is something compelling in it. Opinions and all that though.



#182
Serelir

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To each her own. I'm not going to convince someone who disparages DAO that it's the best game since sliced bread. But that won't change the fact that I love it the best of the DA games, and that everyone else is free to voice their opinion as well. 



#183
SporkFu

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I would love a remake of Origins in the frostbite engine. Fighting those darkspawn in Descent was pretty cool and I'd love an Orzammar and Deep Roads done in the style of Descent and Valammar,etc. Not to mention all the other settings. Sigh.

#184
Lady Artifice

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Batman-Arkham_Asylum_(PC)_03.jpg

 

 

 

I love the Arkham games so much. Even the combat manages to be beautiful in a way that no other game does. 

 

It's like dancing. 



#185
SardaukarElite

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Comparing graphics is difficult because different games do different things. DA:O has good facial animation and customisable characters, which are things even modern games don't often get right. On the other hand the character proportions are comical, animations are weird and the color palette mistakes dull for subdued. 

 

I remember DA:O more fondly than the others. I don't think it's aged well, and I think it has a lot of issues, but its the one that achieves what it is trying to do, and I think is the best experience overall because of it. DA2 tries more interesting things, and DA:I Is really pretty and I like the way they handle dialogue (mostly). 

 

I love the Arkham games so much. Even the combat manages to be beautiful in a way that no other game does. 

 

It's like dancing. 

 

Have you played the Prince of Persia reboot from 2008? In that one the combat actually is dancing.



#186
Biotic Apostate

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Comparing graphics is difficult because different games do different things. DA:O has good facial animation and customisable characters, which are things even modern games don't often get right. On the other hand the character proportions are comical, animations are weird and the color palette mistakes dull for subdued. 

 

I remember DA:O more fondly than the others. I don't think it's aged well, and I think it has a lot of issues, but its the one that achieves what it is trying to do, and I think is the best experience overall because of it. DA2 tries more interesting things, and DA:I Is really pretty and I like the way they handle dialogue (mostly). 

DA2 aged better, because it was heavily stylized, or so I believe. Some environments were ugly, but the characters were quite good. I even got a slight uncanny valley feeling from Varric, when the first DAI trailers started coming out. But I think DAI is the first BW game in a long time, where you can say it is simply beautiful.

 

I also recommend the 2008 Prince of Persia. It uses the same cel shaded style like Borderlands or Telltale games (it wasn't the first, but for me it was one of the most effective uses of that method). And the combat was incredibly smooth. Exactly like dancing. I hope they bring it back.

 

edit:

Just look at it!

popnext_4.jpg



#187
SardaukarElite

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DA2 aged better, because it was heavily stylized, or so I believe. Some environments were ugly, but the characters were quite good. I even got a slight uncanny valley feeling from Varric, when the first DAI trailers started coming out. But I think DAI is the first BW game in a long time, where you can say it is simply beautiful.

 

Yeah, DA2 learned a lot from the limitations of O, though there was only so far they could push that tech. DA:I is beautiful, which kind of makes me resent how poorly used the environments are.

 

DA:O has its moments though. I always remember looking up at the tower in Ostagar and seeing a flock of birds flying around it.

 

 

I also recommend the 2008 Prince of Persia. It uses the same cel shaded style like Borderlands or Telltale games (it wasn't the first, but for me it was one of the most effective uses of that method). And the combat was incredibly smooth. Exactly like dancing. I hope they bring it back.

 

I'd just say it was one of the best looking games. Absolutely gorgeous. 

 

I wish someone would use that combat system as a  base to build on rather than Akrham / Assassin's counters or RPG health bar whittling and cooldowns. 



#188
Biotic Apostate

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Yeah, DA2 learned a lot from the limitations of O, though there was only so far they could push that tech. DA:I is beautiful, which kind of makes me resent how poorly used the environments are.

 

DA:O has its moments though. I always remember looking up at the tower in Ostagar and seeing a flock of birds flying around it.

DAI has the biggest maps of all BW games. I think even BG2 was smaller, and that was basically some painted backgrounds. It's the first game with a semi-open world, and I believe they will do better, since now they have some experience. 

One thing is sure, with multiple studios working on Frostbite (and biweekly code drops), they won't have to worry about hitting the technological ceiling like with Odyssey/Eclipse/Lycium or even Unreal 3 for a very long time.

 

I'd just say it was one of the best looking games. Absolutely gorgeous. 

 

I wish someone would use that combat system as a  base to build on rather than Akrham / Assassin's counters or RPG health bar whittling and cooldowns. 

That's why it's sad Ubi used the game to go "see, piracy destroys games, let's drop this title for a while." It had so many great ideas, and a unique style.

The combat was really well made, from the flow of it to the fact that Elika was actually an integral part of the system and never felt out of place.



#189
Biotic Apostate

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Oh boy, that male gaze thread is going places. I think I will sit this one out.



#190
Duelist

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The combat was really well made, from the flow of it to the fact that Elika was actually an integral part of the system and never felt out of place.


From what I've seen of it, it doesn't look like anything out of the ordinary save for every fight essentially being a two on one boss battle although the way that The Prince and Elika combine for attacks looks pretty dope.
Granted, haven't played it so mine isn't a qualified opinion.

#191
nightscrawl

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Oh boy, that male gaze thread is going places. I think I will sit this one out.


I don't get why some don't think it's a thing that exists in media. But I eventually realized that no one was going to be convinced and left the thread.
 
That said, I don't think that the Dragon Age forums was the appropriate place for this, as all of the games have avoided it to my recollection. If you consider that it is about visuals only, DA has never had anything of the sort of shots as David Gaider talks about in this video -- a fantastic watch, all around. I've never played the ME games, but apparently in one cinematic, one of the female companion's ass is right there in the camera. That is the quintessential example of the (straight) male gaze.
 
 
That linked video is of his presentation at Nordic Game wherein he talks about diversity. He touches on a range of issues; racial diversity, sexuality -- he does devote a chunk to Dorian, gender diversity, and explains how these are important to include and consider, not because of tokenism or SJWs, but because it makes for better games. I transcribed his bit on Dorian and homosexuality (of course I did), that you can read here, if you wish. It also seems to suggest that the Tevinter issues were already a thing, not shoehorned in as a result of the character and the story he wanted to tell with him (that's how I understood it, anyway). The reason something like this is a good watch is because here he is talking to other developers, not fans or gaming news outlets, so they are couched in a different manner and tend to seem more "real" than some fanservicey remark might be at a con.

#192
Biotic Apostate

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From what I've seen of it, it doesn't look like anything out of the ordinary save for every fight essentially being a two on one boss battle although the way that The Prince and Elika combine for attacks looks pretty dope.
Granted, haven't played it so mine isn't a qualified opinion.

Oh not every fight is 2 vs 1, just earlier boss fights. I think the best part of it is how smooth and natural the combat system felt. It didn't just look good, it also felt great to control. 



#193
Biotic Apostate

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I don't get why some don't think it's a thing that exists in media. But I eventually realized that no one was going to be convinced and left the thread.
 
That said, I don't think that the Dragon Age forums was the appropriate place for this, as all of the games have avoided it to my recollection. If you consider that it is about visuals only, DA has never had anything of the sort of shots as David Gaider talks about in this video -- a fantastic watch, all around. I've never played the ME games, but apparently in one cinematic, one of the female companion's ass is right there in the camera. That is the quintessential example of the (straight) male gaze.
 
 
That linked video is of his presentation at Nordic Game wherein he talks about diversity. He touches on a range of issues; racial diversity, sexuality -- he does devote a chunk to Dorian, gender diversity, and explains how these are important to include and consider, not because of tokenism or SJWs, but because it makes for better games. I transcribed his bit on Dorian and homosexuality (of course I did), that you can read here, if you wish. It also seems to suggest that the Tevinter issues were already a thing, not shoehorned in as a result of the character and the story he wanted to tell with him (that's how I understood it, anyway). The reason something like this is a good watch is because here he is talking to other developers, not fans or gaming news outlets, so they are couched in a different manner and tend to seem more "real" than some fanservicey remark might be at a con.

It is weird that this thread came to be right after I stumbled upon this (a Jim Sterling video on Quiet from MGS, warning, he uses pretty strong language). I also think the DAI board is a bad place to put it, because eye candy is pretty even on both sides, and the game does not really have a problem with male gaze. ME2 had, like you said, with Miranda, and the fact that a woman, who was sick of being reduced to her appearance, had her ass on screen far more often than her face. Honestly, every time you had a dialogue wheel prompt, the camera stopped at her behind. And that happened in both ME2 and 3 (but just with her, thankfully). Honestly, with the race of sexy monogendered aliens, Miranda, and the treatment of gay and lesbian romances, I have a very different opinion about the (previous) ME team, compared to the DA team.

Again, MGS with Quiet and her almost total lack of clothes, and the ridiculous camera angles

(seriously, this is her idle animation, and probably requires a NSFW warning

Spoiler

), I don't understand how anyone can argue that the male gaze doesn't exist. Eye candy is one thing, this is just taking it too far.

 

Thanks for the links! I will in return also share something. This is a presentation by Manveer Heir, developer at BW Montreal, also talking to developers

http://www.gdcvault....omophobia-Where

He makes me believe Andromeda will do better than the previous trilogy.



#194
nightscrawl

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Thanks for the link :D.

 

Random question Biotic, since I know you're an Anders fan. I've only completed his romance as a fem Hawke. The first Act 2 flirt about "keeping him safe" or somesuch has him reply using the word "sweetheart," as in, "Sweetheart, if I need protecting, I'll let you know." (Not the actual line, but with that sentiment.) Also, in the Legacy DLC, he uses "love" as an endearment. Does he use similar terms in the male romance as well?



#195
Biotic Apostate

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Thanks for the link :D.

 

Random question Biotic, since I know you're an Anders fan. I've only completed his romance as a fem Hawke. The first Act 2 flirt about "keeping him safe" or somesuch has him reply using the word "sweetheart," as in, "Sweetheart, if I need protecting, I'll let you know." (Not the actual line, but with that sentiment.) Also, in the Legacy DLC, he uses "love" as an endearment. Does he use similar terms in the male romance as well?

You're welcome!

 

I just looked for it, because it was one of the scenes which was different depending on gender. For women it was "Sweetheart, I'm not letting anyone lock me up, you included." and for men it was “They’re not so much interested in me as destroying my kind and all I represent.” He says "love" as an endearment after he moves in for both genders I think, I definitely remember him using it constantly with Garrett. Most of the responses are the same, but with a female Hawke he's kind of keeping her at a distance, he's more on the same level with a romanced male Hawke, asking him for help, instead of warning him to not get close like with femHawke. Even the sweetheart comment could be seen as him being a bit condescending. Part of the reason I love the romance so much - the dynamic feels different (better, in my opinion) with Garrett.

(yep, it's still my favourite romance from any game)



#196
Akrabra

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Hype backlash

This is so going to happen to me tomorrow. Gonna go see Deadpool and people are calling it the best comic book movie ever, stating that every superhero movie should now we R rated etc. I almost already hate the movie, damn you world!



#197
daveliam

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This is so going to happen to me tomorrow. Gonna go see Deadpool and people are calling it the best comic book movie ever, stating that every superhero movie should now we R rated etc. I almost already hate the movie, damn you world!

 

I saw Deadpool the other day.  It was pretty great.  I wouldn't go so far as to say that every superhero movie should be rated R, because that doesn't fit the tone of many of the series.  But I, personally, enjoyed the fact that Deadpool had graphic violence and nudity in it.  It felt more appropriate for the character. 

 

Plus you could see Ryan Reynold's penis in it, so there's that..... ;)



#198
Grieving Natashina

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I haven't seen Deadpool yet, but my husband and I did warn a parent. I was at the doctor earlier this week, and the nurse there mentioned that her kids wanted to go see Deadpool. I don't think my husband and I could tell her "no" fast enough. We warned her that DP had a very very foul mouth and the movie was rated R. I asked how old her kids where and she told me that they were 7 and 9.

I told her that it would be like taking her kids to see the South Park movie. :P

#199
daveliam

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Yeah, actually, I went to see Deadpool with my brother-in-law, who's a huge comic book movie fan.  I was really surprised that he had no idea that it wasn't for kids.  About 15 minutes into the movie, he turned to me and said, "It's a good thing I didn't bring the boys this....."  He has two sons (7 and 5) and was planning on taking them to go see it.  He saw it with us on a whim.  Otherwise, he would have shown up with the kids without researching it first.  I was kind of disappointed that he didn't pay closer attention to the movie's hype, to be honest. 



#200
SardaukarElite

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That Male Gaze thread is typical of any gender discussion here now. 

 

From what I've seen of it, it doesn't look like anything out of the ordinary save for every fight essentially being a two on one boss battle although the way that The Prince and Elika combine for attacks looks pretty dope.
Granted, haven't played it so mine isn't a qualified opinion.

 

In a way it isn't anything out of the ordinary. What I like about it is that actions flow on from each other. Dodging past an opponent will change the way your next sword, princess or grapple attack works and the animation is near seamless. It's not that deep once you get a feel for the combos but it feels really good.