Please yes...for the people saying they want less, if people want just 3 person squads (or 2, or solo) they should have the option to do that
Why not let us bring every companion, for the people who want that?
Please yes...for the people saying they want less, if people want just 3 person squads (or 2, or solo) they should have the option to do that
Why not let us bring every companion, for the people who want that?
It'll probably stay at three, which I'm fine with.
Why not let us bring every companion, for the people who want that?
That would be awesome. a sort of all out battle. Extremely unlikely tho.
My preference would be to have a larger team and be able to control them directly.
If I can't control them directly, I'd rather not have a team at all. Solo adventuring would be ideal.
i like the small team, like i said on another post, i that i have the option to bring different team to mission and how each mission react.
Something i love about ME, that DA didnt have, if u can combo any team. And u dont need a "tank"
So really a team of 3 or 4 is fine for me, but really i dont want to have all my companions with me all the time. Only maybe for 1 mission like ME 2 last mission that was fun.
I'm curious what exactly you're talking about when you say "squad control". The "someone go there!" function? Even if that for some reason couldn't be implemented with more than two squadmates, or made relevant in the slightest for that matter, I could certainly learn to live without that level of hive-mind-like coordination. In fact, I already have for quite a number of playthroughs.
Move orders and position are at most half of the control you have over your squad. Ordering abilities and targeting of specific enemies is the other.
For instance, if the tradeoff for adding a fourth squadmember is essentially setting squad power use to "auto" and removing the player's ability to specifically order them, I am not interested in that trade.
I am also not interested in Mass Effect becoming Dragon Age where you get a half assed tactical camera, or can hop in between the characters.
Move orders and position are at most half of the control you have over your squad. Ordering abilities and targeting of specific enemies is the other.
For instance, if the tradeoff for adding a fourth squadmember is essentially setting squad power use to "auto" and removing the player's ability to specifically order them, I am not interested in that trade.
I am also not interested in Mass Effect becoming Dragon Age where you get a half assed tactical camera, or can hop in between the characters
I don't see why the power wheel as we know it wouldn't be viable with another squadmate, or what your other concerns have to do with squad size.
4 seems quite an arbitrary number, now it's fabulous next gen why not go the whole hog and include up to Six now that BioWare have 8GB of RAM to play with minimum?
For example imagine if you could assume control of each squad-member on the fly and you had multiple fire teams on different mission paths - you decide your fire-teams and approach and you can switch between each fire-team/squadmember seamlessly.
Every squad-member could have a specific role on each mission so that you can replay the mission from a different perspectives with different gameplay each time similar to GTA5.
All six members could share a segment of the tactical view/wheel which could be used for either switching NPC or for directing squad power usage as is tradition. People who want the traditional Mass Effect experience wouldn't notice much change, people who want aliens in single player can stick with their favorite squad members. Personaly I'd really enjoy seamless switching between the different classes (of each squad-member) on the same play through to stop gameplay getting too repetitive.
For example the Krogan character is the muscle and his role is to draw fire and cause a distraction, the infiltrator provides cover from a camping position, the engineer is unlocking a security door meanwhile the second fire team is securing the landing zone for evac.
I don't see why the power wheel as we know it wouldn't be viable with another squadmate, or what your other concerns have to do with squad size.
The current control scheme is strained with only two squadmembers with 4 powers each. Obviously it is possible to slap another squad member into that system, or two, or three, assuming you want the player to pause and waddle through powers every time they need to issue an order.
It is obvious how the gameplay in Mass Effect has evolved over time, and it certainly is not towards turn based strategy. Scrolling though a menu to issue individual power commands, move orders, or attack / power orders is unwieldy. It is not a logical leap to see devs make the decision to streamline the entire system stripping out control for more AI autonomy via auto power use only and very generic "squad go here, squad attack him" orders a la Halo 5.
No. It will be 3 person squad.
Yes, I'd like to have a larger fire team, up to four or even six.
Personally, I would be happy if they went the DA:I route: Freely take control of any team mate, and the ability to set their abilities to Preferred, Enabled, or Disabled. Other than positioning, I don't always like to micromanage my team.
How about anything between no squad mates to everyone we have on the ship?
Best case scenario would be utilizing the bumpers on that Elite controller, but that would leave the PS4 players out in the cold and there are way more PS4 players than XB1 players.
I'm not familiar with the Elite controller but the PS4 controller has a touch pad that can be easily used as 2 separate buttons. Games have also used the touch pad as basically a power wheel, though I'm not a fan of that since I found it hard to click what you wanted when in a pinch.
pffff I'm a one man army dragging my teammates to glory. All my teammates want to do is just sit in the same room in the same spot on the ship and have the exact same convo over and over and over anyways. Ain't nobody got time fo dat. I'd rather just do it myself.
and I still want to know, What was so important in ME2 that Shepard needed THE ENTIRE GROUND SQUAD off the ship to deal with it.
Then go play 2...
If you pay attention, you'd know what was so important. But you have to play 2.
Thats also something I want, More scenes where your entire Squad gets involved, You don't know how much I got pulled out of it when you have all the squadmates in the london base... but its still just the same 3 on everything gameplay as you move through the london no man's land
Yes, and the reason why makes perfect sense. Like they can just drop your buddies into the middle of a war zone where transport ships are barely making it through...
I see no actual reasons why the squad needs to be 4 people, based purely on your reasoning...or lack of reasoning.
If Bioware is going to increase the size of our squad, they need to either give us more control over them, make them more powerful, or improve the AI.
I'm not familiar with the Elite controller but the PS4 controller has a touch pad that can be easily used as 2 separate buttons. Games have also used the touch pad as basically a power wheel, though I'm not a fan of that since I found it hard to click what you wanted when in a pinch.
The Elite controller has 4 bumpers on the back that can be pressed with the middle and ring fingers.
It'd be great if they allowed you to send off squad members ala Kotor 2 where you have small segments to play out of your main character. Atton solo killing both of the (Twilek?) assasins by himself in Nar shaddaa to watch over the exile's back was so damn badass. If not at least split tasks that go on off-screen and virtually use no resources but radio dialogue yet add so much to the experience. So many characters in ME2 and I ended up using Kasumi+Mordin 90% of the game. I'd had to go out of my way to get the dust off the other characters just so I don't feel wrong role-playing wise. SM was great, something like that but less cinematic on every important story mission would go a long way.