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N7 Paladin: survivability tips?


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#1
darth_3lmo

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Played a buttload of games last night, mostly Golds with the Asari Adept and N7 Demolisher, two fairly squishy characters with whom I was doing just fine.

 

But when I hauled out my N7 Paladin, suddenly I was spending more time eating dirt than anything else, and not for the first time with this character.

 

Part of it was, I was tending to orbit around our team's Juggernaut, i.e., I wasn't moving around quickly enough (since juggs can't) at the same time that the jugg was attracting massive aggro.

 

But even after I caught myself at that and started doing my best Hussein Bolt imitation around the map, I was still getting flattened with sickening rapidity. Arrgh! Has anybody else had this experience with the N7 Paladin?

 

On Silver and Bronze, I can rock this guy just fine with his beaucoup freeze/flame combo, but on Gold I have not figured out how to simply keep him alive. Any and all ideas would be gratefully considered.

 

Happy Saturday,

Darth



#2
smeckie

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Did you try shooting the enemy? Also points into energy drain to get shields back won't hurt.

#3
PaunchyCyclops

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Like I said to a pug a couple of weeks ago: You have powers that literally goes through walls, why are you standing out in the open?

 

Do not trust the shield, either.



#4
Dalakaar

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He's a good candidate for cyclonics, even lower level ones. Otherwise Power Eff works too. He chains combos, chaining em faster will help.

 

Have Energy Drain specced for full shields and damage resistant. Attempt to keep up that damage resistance as often as possible. You want to be hunting shielded targets and using em as batteries.

 

Snap freeze works through terrain/can be wallhacked. Lead with a snap freeze through a wall while you're closing with the enemy, then pop out, ED. Or arc your Incin around your cover.

 

You can light melee banshee balls and take no damage. You can also light melee a lot of other things. Brutes charging will do no damage if you light melee them, although their swipe at the end of their charge is AoE and will do damage so be careful. Atlas rockets aimed at you can be light melee'd if timed right. Any spike single target damage can basically be light melee'd and mitigated.

 

If you're meleeing, Heavy Melee first, then light melee.

 

Weapons I've found particularly useful on him, Talon, Valiant, Lancer.

 

Gotta go to work, might come up with more later. Good hunting. :D


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#5
The_Nightman_Cometh

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Take all of the shield restore evos in Energy Drain

 

If you lose your shields..look at an enemy that has them..or a barrier...hit that button...and you will be just fine.



#6
Dalakaar

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A lot has changed in my play style and notably weapon preferences, but basically there's still some useful info in this wall.

 

Here's a post I recently did on paladin's. Copy/pasted. (If there's any communicative oddities)

 

***

 

I love the paladin, favourite kit by far. The omni-shield gives an interesting additional level of mechanics that most other kits lack. I've played virtually every combination of powers and use a variety of weapons. The 6/6/6/0/6 is good but by no means the be all/end all for him. Weapon damage is still quite useful.

 

I'm currently using a 6/4/6/4/6 build, but I blow my respecs on this toon (And sentinel iirc has my highest promotions) like candy.

 

The mechanics of his three powers are so diverse and situationally useful that I'll try to spec into them all. (usually...)

 

ED is a hitscan, with unlimited range. Quite useful for those extreme range attacks as you wait for enemies to close onto your chosen ground. It cannot be dodged.

 

Incin is useful for arcing around/over cover, it can be dodged however and the further away, the easier for an enemy to dodge. My current build is designed to use Incin whenever I need that arcing or I want to force an enemy to dodge so I can line up some head shots. I instead use the fire shield for my techsplosions or ED whenever possible.

 

Snapcheese is snap cheese. It's one of the best powers in the game. It goes through walls and with the distance evolution it can hit quite far away. Duration and Slow can be useful if you work it, but the damage is better in general. I've used the slow to help drag out spawns so I can deal with them one at a time but this is... lets just say the dmg evo is simpler all round. If you have the Geth Scanner it becomes downright silly and eventually boring.

 

The omni-shield... I love this damn thing. It has multiple uses.

 - Your omni-shield coffers a .5 second invulnerability frame when you tap it. This can be used to entirely mitigate banshee warp balls that are thrown at you when you "whack" the ball a split second before it hits you. This can be used in multiple ways. I even experimented with it against brutes. Their charge attack damage can be mitigated using this trick. (Beware the swipe at the end though.)

 

 - when enemies melee your fire/cryo shield they do damage to themselves. An enemy on a health bar attempting to melee your cryo shield will freeze itself and fall over. This is rarely useful but on occassion, hilarious. *whack* slowly freezes *thump* falls over...

 - Your heavy melee (Shield plant) does a small aoe for around half the damage of a shield whack. You can "shield plant" then "shield whack" immediately after for quicker damage.

 

 - roll to get out of shield plant quickly.

 

Your shield protects you from damage in a 45 degree angle in front of you. If used correctly, you can clog up an entire hallway using this. Remember it's only 45 degrees. You can be flanked *very* easily. Pretty much every other player I've ever met has told me how useless this is. I still just laugh at their complete lack of imagination. It means you'll score lower, but when used in conjuction with two other players capable of AoEing (And setting off tech or biotic explosions) it's a wonder to behold. Many many times over the years of playing now I have watched certain savvy PC players catch on and start using this. I'll start working with them. Often Geth Flame Troopers will flame just over my shoulder while I snap freeze/shield plant/snap freeze/shield plant. I had an N7 slayer/Shadow using their biotic/electric Slashes from behind shield. Me and the slayer duo'd a vancouver platinum this way while the other two were on the ground for 90% of the waves.

 

There are few things in the game (imho) that feel as good as shield planting in front of a corpse while another team member resses your fallen or shielding someone doing a device from a geth prime lobbing siege pulses. (Don't stand too near though, AoEs can still hit off you to others around you.) You're a paladin.

 

You're human, you have the ability to roll. This is where the fun really begins in cqc. When a banshee is exactly one jump away from you, and just as she starts to jump at you, roll *fowards*. This puts you behind her. This will stop her jumping if done correctly, immediately 180 to face her. She'll still be turning around, use a power on her. (Which depends if she's on barrier or armour and if you need shields.) Then roll forward diagonally around her. Then roll diagonally *behind* her. She'll swipe at where you just were, she'll miss, giving you the opportunity to *WHACK* her in the butt with your shield while she's trapped in her swipe animation. (remember to gtfo after that swipe though.) Banshees are now my favourite thing to kill with my paladin. If done correctly the only ability she has that can do damage to you is her AoE burst, and that's not enough to kill you.

 

It took me a lot of deaths, and a lot of experiements, and lag is still my number one killer when I'm dancing around like that, but nothing gets me happier than seeing 3 team mates runninig from a banshee while I'm runninig past them, *at* her, then seeing them all stop, and start staring while we dance. (I can tell they're staring because they aren't SHOOTING, they're just watching. I can almost see their jaws dropping.)

 

Paladins, only other kits that get my adrenaline pumping as much are drell, volus bowlingball. and asari valkyrie specced for hit'n'run.

 

***

 

Edit to include.

 

Weapons...

 

Get a Talon (I know, it's rng.) but really. Talon.

 

Barring that my favourite weapons thus far are the Harrier if I have weapons passives. You're running around enough that circling by to hit an ammo crate isn't terribly inefficient. But the gem I've been using recently is the Indra. Makes long range a bit more viable while keeping mid range efficient. Short range is for shield thumping.

 

One thing to consider as well, ammo powers that can be detonated (incinerate ammo namely) only act a level 1 catalyst. Detonating your incendiary ammo can sometimes prove detrimental. If you see a lot of biotics in the pug seriously consider warp. Otherwise AP. I shy from disrupter because any shields I see are valuable on Platinum and must be ED'd immediately for the buff and regen. (Less important on silver in all fairness however.)

 

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#7
Jeremiah12LGeek

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Paladin survivability tip?

 

 

KEEP TAPPING "A" AND PRAY FOR A MIRACLE IT WORKED FOR ME


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#8
TheBunz

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Lol you're doing it wrong! Melee paladin with restore energy drain. Snap cheese or stagger weapon to get in close.
Pick the flame shield
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#9
Sinful Force

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I was gonna say console command an infinite amount of CyclonicModIVs & Ops feature. Slap Survivor Loadout Gear, because it says "Survivor." Then heavy melee all into fire explosion submission. If that fails, snap freeze feature everything into submission and be sure to bail out of the lobby first before all the kick votes show up. But don't forget to snap a pic of the score first and post it on BSN that you did that with the Batarian Sentinal shuriken in an OP snap freeze lobby and that it's not an peen post.

 

But great idea OP, going to try some melee Paladin myself to today. Maybe we'll land in the same lobby and survive together?

 

Survivor%20Paladin%20Mass%20Effect%203mp

 

http://kalence.drupa...!24Y56343!EDF.0


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#10
TheBunz

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Also practice on Geth because everything will give you shields back.

#11
Sinful Force

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^ I hate how everybody presets Geth for melee. Enough already.


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#12
The Real Pearl #2

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Paladin survivability tip?

 

 

KEEP TAPPING "A" AND PRAY FOR A MIRACLE IT WORKED FOR ME

More proof that the geth are superior in every way 



#13
Ashevajak

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Energy drain all the things.

 

Use Geth Scanner.  Snap cheese through walls for great justice.

 

Cryo explosions.

More cryo explosions.


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#14
The_Nightman_Cometh

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Paladin survivability tip?

 

 

KEEP TAPPING "A" AND PRAY FOR A MIRACLE IT WORKED FOR ME

LOL times 50 --- a geth turret saves the game ..wished the camera could have switched to it for the final kill.



#15
Quarian Master Race

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Survivability tips? Don't spam snap freeze so I don't have an incentive to find and brutally revenge murder you for what happened to my eardrums.


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#16
Nanteen

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I slap my Talon on em, skip energy drain and invest in everything else. Fire/Ice/Melee combo. Some people here say dun trust the Shield but trust me, trust the shield. Go around snap freezing/incinerating all the while keeping aware of your surroundings. The dude is more than suitable for Gold. He's actually a Plat character. Remember, a good Defense is balls to the wall Offense.


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#17
TheBunz

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^ I hate how everybody presets Geth for melee. Enough already.


Yeah I hate Geth too, but this will help build confidence in energy drain and remain in the thick of things.

#18
The Real Pearl #2

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Survivability tips? Don't spam snap freeze so I don't have an incentive to find and brutally revenge murder you for what happened to my eardrums.

Guys, stop giving me tips on how to troll pugs! You people are too kind C:



#19
Marksmad is waving goodbye

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Survivability tips? Don't spam snap freeze so I don't have an incentive to find and brutally revenge murder you for what happened to my eardrums.

All that Quarian tech in your suit must include a frequency filter that removes Cryosplosions from your sound feed. Or do you need to ask for help from a friendly Salarian?


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#20
FrozenShadow

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Energy drain is key to survival, especially radius evo for it. You will hit more targets easier, which gives shield.

 

Personally I always play my Paladins [url=http://kalence.drupalgardens.com/me3-builder#47!3903525!!23T53343!E5FG5]full aggro]/url].

 

In short, offense is best defense here. SF/ED both stagger mob enemies, which gives me chance to get close for my Piranha to "eat" them. Choosing full dmg boost evo from SF also gives nice boost for my dmg against stronger enemies. And having incenerate means, I can do my own explosion against armored enemies too. Shield attacks is also great way to get out tough close quarter situations.

 

All around, I think that Paladin is second best aggro character in game after Vanguards.


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#21
The Real Pearl #2

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Energy drain is key to survival, especially radius evo for it. You will hit more targets easier, which gives shield.

 

Personally I always play my Paladins [url=http://kalence.drupalgardens.com/me3-builder#47!3903525!!23T53343!E5FG5]full aggro]/url].

 

In short, offense is best defense here. SF/ED both stagger mob enemies, which gives me chance to get close for my Piranha to "eat" them. Choosing full dmg boost evo from SF also gives nice boost for my dmg against stronger enemies. And having incenerate means, I can do my own explosion against armored enemies too. Shield attacks is also great way to get out tough close quarter situations.

 

All around, I think that Paladin is second best aggro character in game after Vanguards.

In response to your name:

frozen_shadow__traditional_poster__by_ul



#22
geezer117

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Survivability tips? Don't spam snap freeze so I don't have an incentive to find and brutally revenge murder you for what happened to my eardrums.

 

???Explain please. When I snap freeze, the only sound is a soft 'swish'. 



#23
Kenny Bania

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???Explain please. When I snap freeze, the only sound is a soft 'swish'. 

 

It's the constant cryo explosions. We hear nothing else if it's being spammed.



#24
darth_3lmo

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Energy Drain? You mean that third power I have plenty points in but forgot to use at all last night?

 

Oh right, that.  :whistle:

 

Thanks for all the tips, guys!

 

--Darth



#25
afgncaap7

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You literally have a power dedicated to draining shields and machines to recharge your shields. Look at a Geth and say "yoink".