One of the things that changed with Bioware games in the EA Era, is how missions are handled. Back before ME2, the missions you went on weren't just levels, they were entire arcs that took place in giant areas. Nowadays when you go on a main story mission, it just takes you immediately to the area, you go through some corridors, kill some bad guys, and after about 30 minutes to an hour you're done with the mission and taken back to your main hub.
I miss how missions used to take place in huge hubs, where you'd meet all kinds of new people, delve into politics, explore the town/encampment, shop at stores, and then eventually get to a section of the hub where you enter the bad guy's hideout. Because this approach didn't just make the missions feel like, a mission. It felt like an entire story, within a story. Each of these missions had their own feel and theme to them, and really felt like you were getting to explore and learn more about the universe the game took place in.
I have so many great memories of Noveria, Tatooine, Manaan, The Brecilian Forest, etc. I'm not saying none of modern Bioware missions are great, but with the exception of just a couple, they haven't left an impact on me like they used to. I feel like the old approach to missions worked best for these type of games.





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