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OM Creature Spawning


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6 réponses à ce sujet

#1
Ugly_Duck

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Using Kamal's OM test module, I was able to get a functioning spawn system working.  The problem is the creature spawn rate is really slow.  The EncounterChance variable on the trigger is set to 100.

 

So, to recap.  The trigger and spawn system work fine, the spawn rate (speed) is way to slow.

 

Thanks in advance!



#2
kamal_

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You didn't say if you tried my suggestions from Vault forums, or if you stepped through my documentation as advised, http://neverwinterva...s-and-creatures this makes it difficult to help you.

 

The triggers won't spawn hundreds of critters unless you make significant changes. OM critters have lifetimes and are removed at the end of them. This is explained in my documentation.



#3
kamal_

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Off the top of my head:

 

Invalid encounter blueprints (blueprints not existing).

Encounter lifespan timer being low

Encounter blueprints mistakenly being set to go into stealth mode, so the pc can't see them

Encounter blueprints not using the encounter blueprint script

Hostile spawn waypoint missing

Hostile spawn waypoint in an invalid location

Changing the spawn percentage function so it doesn't use d100

Some other function like InitializeEncounter(oPC) was altered

Lack of valid locations around pc for encounters to be jumped into

Terrain trigger identifies it as wrong terrain type, causing wrong encounter table to be used

The terrain trigger isn't working but neutral encounters are working and are being spawned instead

The terrain trigger isn't working but plot/special encounters are working and are being spawned instead

 

Do you have these problems when you use the demo module as is?


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#4
Ugly_Duck

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Thanks Kamal !  After going through the list of stuff you posted, I found out that my custom 2da's were busted.  Fixed them and the spawning is perfect !!!!

 

On a side note:  how do i get spell casters and other types of characters to use spells, abilities and items on the overland map?



#5
kamal_

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Thanks Kamal !  After going through the list of stuff you posted, I found out that my custom 2da's were busted.  Fixed them and the spawning is perfect !!!!

 

On a side note:  how do i get spell casters and other types of characters to use spells, abilities and items on the overland map?

If you have an SoZ type OM, they should not be doing any of that on the OM map as the UIs for all that are disabled by the standard OM scripts.



#6
Ugly_Duck

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I don't have the OM UI folder in my campaign folder & I'm ok with that.  I want them to cast spells and use items on the OM, but i don't know how to do that.

 

P.S. This is a different project then that Underdark project - im taking a break from that one for a bit.  On this one, I'm still using your test module for the base.



#7
Ugly_Duck

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Ok!  I was able to turn of the SoZ OM UI for the regular interactive UI.  thanks again kamal - you da man!