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Cap on numbers of kits or extra NPCs


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4 réponses à ce sujet

#1
Charlestonian Knight Templar

Charlestonian Knight Templar
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Hi folks, 

 

Getting ready to start another run with BG Tutu which will carry over to SoA/ToB.  

 

Last time I read somewhere that I would be better off limiting the number of kits I installed.  Does anyone else do so?  If so, how many is safe before it causes errors or whatever?

 

Does this apply to adding NPCs or can you add as many as you want? 

 

Thanks, CKT



#2
vbigiani

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The problem stems from the fact that the original BG2 engine couldn't display more than 9 kits per class, so you couldn't choose the 10th. ToBEx adds a scrollbar in that window (don't know about EEs), so it isn't a problem anymore.

Either way, there never was a problem regarding joinable NPCs.
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#3
Charlestonian Knight Templar

Charlestonian Knight Templar
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Vb:  Thanks for taking the time to give me feedback.  CKT



#4
Grimwald the Wise

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One of the mods lets you scroll down through the kits. I thing that it might be ToBex. Not sure about that, but it does get rid of the problem that you mentioned.



#5
ussnorway

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The other issue is two kit/ mods that change the same file... this is always a danger when installing older mods and you may not find the error until your game is half finished.


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