Wondering how everyone else feels about this. I'm 77 hours into my current playthrough and not even all that close to done. Now I am a completionist, so I've done most things available in every zone....but good god.
A nice long RPG is always nice but I think DA:I is really pushing it. Most of the zones felt fairly unnecessary from a storyline perspective to me and just way to spread out and big. I think they could have combined quests from a couple zones, or made the zones smaller and easier to explore.
Another problem for me personally is that I really like to experiment with different classes(major restart syndrome) so when a game is this huge, its very unlikely I will get to play every character I want to. Just don't got the time any more.
I feel like a lot of level design time would have been better spent elsewhere. I would have given up 20 hours of game play without blinking for an AI that worked halfway decent. Good example here, my Varric is using Bianca and NO abilities that require him to be close to an enemy. Why do I constantly find myself saying WTF did Varric just run up there and get creamed.
One last rant not necessarily related to just DA:I but modern RPGs in general. I feel like this has become a trend. Games that are made incredible "big and open" but its all meaningless fluff. So many modern RPGs(I'm looking at you Witcher 3 and PoE) have endless sidequests and very few main storyline quests. The world is in danger of being conquered by this or that evil thing......wait, lets stop and help that poor farmer find his pig.
Does anyone else think game designers need to get back to Story creation and not just "big game" creation.





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