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Game just too big?


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#26
Ghost Gal

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I agree with general statement, that rpgs are getting too big. I really see no point in games as big as Witcher 3 and I prefer world Dark Souls style - fewer locations, but each one very different and with great atmosphere, and many shortcuts that make possible to quick get from one location to another. From my experience those big locations are usually just excuse for another fight with no story behind. 

 

You can thank Skyrim for that.

 

I've heard it's a good RPG, but it's basically a single-player MMO with a HUGE open sandbox and billions of little fetch quests that  have nothing to do with the main story, where open world exploration is the main "draw" of the game.

 

Since it was such a huge runaway success, most other RPGs are still playing follow the leader in one way or another, trying to make massively huge open worlds with dozens of off-topic side quests, instead of just being themselves.

 

I personally can't wait for this fad to end, so most other RPGs can go back to playing to their strengths instead of trying to copy what that kid in the corner's doing. (Especially BioWare games, whose strength always came from quality quests and encounters instead of a huge quantity of meaningless fetch quests. Not to mention the maps were always big enough to give you a feel for the world and the setting for a story encounter, not a giant ass area where the story takes place only in 1/50th of it.)


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#27
Artona

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You can thank Skyrim for that.

 

Yeah. I never manage to get past, like, 20th level or so, before I give up. Gameplay just seems so boring and pointless in that game. 

 

 

 

I personally can't wait for this fad to end, so most other RPGs can go back to playing to their strengths instead of trying to copy what that kid in the corner's doing.

 

Same with me. Maybe it's just nostalgia, but first Baldur's Gate always gives me feeling of journey and adventure, while maps aren't very big; each one, however, has two or more interesting encounters. Same goes for Neverwinter Nights. A lot of things in crpgs are now done better, but still.



#28
sjsharp2011

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To long? no

Coulda been done better? yeah

Yeah I don't think the games too long I just think we could have done with 1 or 2 moer main story quests in between the Here Lies the Abyss/WEWH and the next one where your investigating the Temple of Mythal as there is a bit of a large gap there wher eyou need to spend time levelling up moer and gathering more power before you can take it on. I would have probably put a mission somewhere in between these 2 missions we get a Defend Skyhold style mission where Corypheus loses his patience and attempts to attack you again like he did at Haven. but they chose not to do that so there you are but that's what I'd have probably done.