I agree with general statement, that rpgs are getting too big. I really see no point in games as big as Witcher 3 and I prefer world Dark Souls style - fewer locations, but each one very different and with great atmosphere, and many shortcuts that make possible to quick get from one location to another. From my experience those big locations are usually just excuse for another fight with no story behind.
You can thank Skyrim for that.
I've heard it's a good RPG, but it's basically a single-player MMO with a HUGE open sandbox and billions of little fetch quests that have nothing to do with the main story, where open world exploration is the main "draw" of the game.
Since it was such a huge runaway success, most other RPGs are still playing follow the leader in one way or another, trying to make massively huge open worlds with dozens of off-topic side quests, instead of just being themselves.
I personally can't wait for this fad to end, so most other RPGs can go back to playing to their strengths instead of trying to copy what that kid in the corner's doing. (Especially BioWare games, whose strength always came from quality quests and encounters instead of a huge quantity of meaningless fetch quests. Not to mention the maps were always big enough to give you a feel for the world and the setting for a story encounter, not a giant ass area where the story takes place only in 1/50th of it.)





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