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Quests for Dragon Slaying


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#1
Chiramu

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In Inquisition there was zero quests that had you deal with the dragons. You got a quest to kill every dragon after you slay one, but that is not the type of engaging quest I think dragon slaying should have.

 

In Crestwood, you can ask about the dragon living nearby but there is no follow up questions to see how you can defeat the dragon, how you can shoo it away, how you can protect the townsfolk etc. 

This Crestwood area was the only area that actually mentions the dragon in the area as well. 

 

What I would like for future dragon slaying quests, not just what I would like, what I think will be engaging and interesting for the Dragon Age gaming audience. 

To be able to engage the dragon you can either run head first and try to kill it without talking to anyone(the current Dragon Age Inquisition style); my idea is, ask the townspeople about what they know about the dragon, where it lives, what it eats, what it's weak against(from this you can lead on to quests to forge armour to slay that dragon). 

In Inquisition now, there is no engagement in dragon slaying and to get the accessories and armour needed for particular dragon encounters you are usually severely overleveled for some of them. The fire dragon in the Hinterlands for example, at level 10 you will probably have ZERO pieces of fire resistance gear, so to properly engage the fire dragon, you need to scour everywhere and hope that you will get some sort of fire resistance gear(most of which is in areas gated behind the quest unlocks). 

If there was a quest that you could unlock for the dragon slaying where you could ask a blacksmith or goldsmith to forge you some fire resistance armour you could rid the townspeople of their fire breathing pest. 

 

At the moment, dragon slaying is done by completionists. There is no story element to dragon slaying, we had a story after slaying the high dragon in Dragon Age Origins to craft armour from the dragon scales, where did that go? 

 

There also needs to be a quest to prevent you and your party from being "sucked in" to the dragon, how do you avoid that? With no healing spells in Inquisition why does this ability exist? The dragon fights in Origins and Dragon Age 2 were a lot more enjoyable because the style of the fight fit with the gameplay. Now in Inquisition, the style of the fight CLASHES with the gameplay. Quests helping players gear up to fight dragons in Inquisition and future Dragon Age games would be much appreciated. It is DRAGON Age after all.


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#2
Abyss108

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What's wrong with the "sucked in" ability? Just cast barrier so no one gets hurt. I'm not seeing how this clashes with the gameplay...

 

The other stuff sounds cool! I'm all for making side bosses more engaging, and it all sounds pretty easy for Bioware to do.



#3
Artona

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Use abilities like Evade, Roll or Charge to get into dragon's melee range and maelstorm won't hit you - instead, you'll have nice opportunity to hit her. And Crestwood isn't only area - there are numerious mentions of Abyssal High Dragon in Western Approach and like four quests from dracologist. 

But I like your ideas. There should be less dragons in DA4, I think, but each one should be fleshed out more in the plot. 



#4
Amne YA

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not gonna talk about the fight . 
but the whole point of killing the dragons . their is no real reason to kill them . 
they are a species  in danger of instinctions . leave them alone 



#5
Artona

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their is no real reason to kill them . 

 

They exist. 

;)


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#6
Chiramu

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Think of it from a new players' perspective. A new player comes into the Dragon Age world, it's called "Dragon" age and there is no story leading them to kill any dragons in the world. Will a new player feel the need to kill the dragons? Or will they prefer to follow the story? 

There is too much in Inquisition that has no story to it, toward the end of the game you start to get bored because there is no story. You end up finishing the game before anything else because you YEARN for story.


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#7
Artona

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Will a new player feel the need to kill the dragons? Or will they prefer to follow the story?

 

For every good dragonslayer existence of dragons is enough reason for killing them ;).
But seriously - if you place on the map powerful creature that can be killed, players WILL kill them. That's how it works.
However, it's just jest remark of general nature - I totally agree that dragons should have some story behind and place in drama, they are just too "cinematic" to stay without it. Only exception I can think about it's "secret boss" - I'd love to stumble by accident on a entrance to some mysterious dungeon (for an instance) and meet might dragon at the bottom, sleeping on gold and red lyrium. No explanation, no role in plot, just pure mystery.



#8
Akrabra

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Well there was no need for any crafting quest as the Inquisition can craft it. You do celebrate the Hinterlands Dragon Slaying with a War Table mission which grants a decent necklace as reward. So that is something. Also there were a few Dragon encounters in the main story as was to be suspected. I actually liked all the Dragons they placed in the world, it made sense as they've come back and you could kill them if you wanted, or not. 



#9
Wolven_Soul

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In Inquisition there was zero quests that had you deal with the dragons. You got a quest to kill every dragon after you slay one, but that is not the type of engaging quest I think dragon slaying should have.

 

In Crestwood, you can ask about the dragon living nearby but there is no follow up questions to see how you can defeat the dragon, how you can shoo it away, how you can protect the townsfolk etc. 

This Crestwood area was the only area that actually mentions the dragon in the area as well. 

 

What I would like for future dragon slaying quests, not just what I would like, what I think will be engaging and interesting for the Dragon Age gaming audience. 

To be able to engage the dragon you can either run head first and try to kill it without talking to anyone(the current Dragon Age Inquisition style); my idea is, ask the townspeople about what they know about the dragon, where it lives, what it eats, what it's weak against(from this you can lead on to quests to forge armour to slay that dragon). 

In Inquisition now, there is no engagement in dragon slaying and to get the accessories and armour needed for particular dragon encounters you are usually severely overleveled for some of them. The fire dragon in the Hinterlands for example, at level 10 you will probably have ZERO pieces of fire resistance gear, so to properly engage the fire dragon, you need to scour everywhere and hope that you will get some sort of fire resistance gear(most of which is in areas gated behind the quest unlocks). 

If there was a quest that you could unlock for the dragon slaying where you could ask a blacksmith or goldsmith to forge you some fire resistance armour you could rid the townspeople of their fire breathing pest. 

 

At the moment, dragon slaying is done by completionists. There is no story element to dragon slaying, we had a story after slaying the high dragon in Dragon Age Origins to craft armour from the dragon scales, where did that go? 

 

There also needs to be a quest to prevent you and your party from being "sucked in" to the dragon, how do you avoid that? With no healing spells in Inquisition why does this ability exist? The dragon fights in Origins and Dragon Age 2 were a lot more enjoyable because the style of the fight fit with the gameplay. Now in Inquisition, the style of the fight CLASHES with the gameplay. Quests helping players gear up to fight dragons in Inquisition and future Dragon Age games would be much appreciated. It is DRAGON Age after all.

 

I like the idea of investigating the dragons before we fight them.  I thought there were simply to many dragons in DA:I.  I know in the game world there is supposed to be a resurgence of high dragons going on, but a dragon in every area, one of them with three?  It was to many.  And every single fight was exactly the same, the only difference was what element you needed to protect against.  

 

They need to up their game not just in terms of starting the fight, but in the fights themselves.  When I am fighting something like a high dragon, I wanna be able to utilize the environment, blast the ground out from under the one in the Hinterlands when it lands on those ledges, I want to fight one in a fort utilizing siege weapons perhaps.  I want to fight them in multiple areas and have each of those areas have a different style of battle.  Give me multiple ways to fight the things.  These are supposed to be epic battles.  In DA:I, even the first one didn't really feel all that epic.  It was alright, but at the time I was more excited to see what else dragon fights had to offer.  Sadly, it was not much.


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#10
Wolven_Soul

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Think of it from a new players' perspective. A new player comes into the Dragon Age world, it's called "Dragon" age and there is no story leading them to kill any dragons in the world. Will a new player feel the need to kill the dragons? Or will they prefer to follow the story? 

There is too much in Inquisition that has no story to it, toward the end of the game you start to get bored because there is no story. You end up finishing the game before anything else because you YEARN for story.

 

Yeah, in DA2 we had two previous acts of building up that story until we finally had to go in there and put down the high dragon.  It was pretty cool.  And in DA:I of course one high dragon was worshiped by a cult, and Flemeth herself turns in the other one.  It was good stuff.


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#11
Wolven_Soul

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I like the idea of investigating the dragons before we fight them.  I thought there were simply to many dragons in DA:I.  I know in the game world there is supposed to be a resurgence of high dragons going on, but a dragon in every area, one of them with three?  It was to many.  And every single fight was exactly the same, the only difference was what element you needed to protect against.  

 

They need to up their game not just in terms of starting the fight, but in the fights themselves.  When I am fighting something like a high dragon, I wanna be able to utilize the environment, blast the ground out from under the one in the Hinterlands when it lands on those ledges, I want to fight one in a fort utilizing siege weapons perhaps.  I want to fight them in multiple areas and have each of those areas have a different style of battle.  Give me multiple ways to fight the things.  These are supposed to be epic battles.  In DA:I, even the first one didn't really feel all that epic.  It was alright, but at the time I was more excited to see what else dragon fights had to offer.  Sadly, it was not much.

 

The only reason I actually went through and killed all the dragons in the game was for the achievement, and that should never be the primary reason that you do a thing in a game.



#12
SentinelMacDeath

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I enjoyed my quest with Frederic of Serault and I'd work with the University of Orlais' department of Draconology again



#13
Chiramu

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They need to up their game not just in terms of starting the fight, but in the fights themselves.  When I am fighting something like a high dragon, I wanna be able to utilize the environment, blast the ground out from under the one in the Hinterlands when it lands on those ledges, I want to fight one in a fort utilizing siege weapons perhaps.  I want to fight them in multiple areas and have each of those areas have a different style of battle.  Give me multiple ways to fight the things.  These are supposed to be epic battles.  In DA:I, even the first one didn't really feel all that epic.  It was alright, but at the time I was more excited to see what else dragon fights had to offer.  Sadly, it was not much.

 

This is a good idea for dragon slaying too ^^. Being able to use siege equipment like when you fought the Archdemon would be awesome again ^^.