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Difference between defense and utility


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#1
ACzeMiky

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Hi guys, I am still confused in crafting mechanics in this game. What is the difference between utility and defense? Also how can you know how much damage will the weapon have or how much armor will the armor have when you want to buy some schematics? I am quite dissapointed with crafting system in DAI. It's confusing and you don't even know how the weapon/armor will look like.



#2
PapaCharlie9

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Hi guys, I am still confused in crafting mechanics in this game. What is the difference between utility and defense? Also how can you know how much damage will the weapon have or how much armor will the armor have when you want to buy some schematics? I am quite dissapointed with crafting system in DAI. It's confusing and you don't even know how the weapon/armor will look like.


Utility always gives you a buff to an Attribute, like Dexterity or Willpower. Each Attribute in turn buffs a particular offense/defense statistic. For example, +1 Willpower gives mages +0.5% Attack and everybody +0.5% Magic Defense.

http://dragonage.wik...s_(Inquisition)

Defense only gives a buff to a defense statistic, like +1% cold resistance, but almost always at a higher rate. One material (1 mat) that yields only +0.5% buff for Utility might yield +1% to +1.5% in Defense.

Advice: Offense slots > Utility slots >> Defense slots, unless you are gearing up for a particularly tough boss battle, like a dragon, AND you are under-leveled. Then Defense slots might be worth it.

If you want to know ahead of time what schematics will do before you buy, look it up on the wiki:

http://dragonage.wik...wiki/Schematics

It's true, you can't see what they look like before buying, but most of the armor looks terrible anyway. The wiki will have some images, but they aren't all great. For the few that look good, you'll find plenty of pictures by googling the name. Like google Images "Antaam-saar inquisition" and you'll find plenty to get an idea of how it looks.
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#3
ACzeMiky

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So it's better to go with utility then...



#4
PapaCharlie9

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So it's better to go with utility then...

You might have missed my edit. It's best to go with Offense, then Utility, then Defense, unless you need extra defense for a boss battle and you are under-levelled for it.

Sometimes you don't have a choice, though. The armor with the highest base armor rating might only have Defense slots.

#5
ACzeMiky

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Yap I missed it. Thank man :)



#6
PapaCharlie9

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Anticipating your next question about which offensive/defensive stats are best, here's one opinion. It's not true in all cases, but on average, it more true than not:
 

http://forum.bioware...-and-mechanics/

 

Assumptions: 

  • Weapon damage 150; enemy armor 50. Existing stats: 10% Attack, 0% AP, 40% Crit Dmg Bonus, 25% Flanking Dmg, 10% Crit Chance.
  • A well-balanced party, with removals dedicated to Guard (Shield Bash, War Horn, etc.) and Barriers (Dispel).
  • Ranking is for a pure DPS character. Not a tank/support who may want Stagger % to allow the party easy combos, or crit % to trigger party-wide effects.
  • Willpower's auxiliary effect of magic defense is considered, since it's simply too vital on harder difficulties for all characters.
  • The ranking applies to only very general situations. For specific party composition, enemies, locations, etc. It would be best to use the damage calculator (listed above) for more precise min-maxing.
  • Flanking damage % is best stat If a DPS in a flanking position. Otherwise it's worthless.

Crafting Priority:

3% Flanking Dmg > 1.75% Attack > 3% Armor Pen > 1.75% Crit Chance = 1.75 Dexterity (rogue) >1.75 Willpower > 1.75Magic (mage) = 1.75 Strength (warrior) > > 1.75 Cunning > 3% Crit Dmg > 3% Barrier Dmg > 3% Guard Dmg


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